Tummerhore wrote:
- give us rotating ventilators on the roofs and a rotating radar on the patrol ship
For urban area ventilators, no can do, the power is out. Vehicle animation support is about non-existing apart from wheels and turrets, and I'm not seeing it improving for 1.0.
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- a small red blinky lamp (not really a light, only a dot) for thrown c4 to show that it can exlode every moment
Hmm meh.
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- a bit bigger explosion for the c4 (I mean only the visuals), because it has a wide destruction range and the screen shakes very hefty, too, but the actual (visual) explosion isn't really bigger than the one of a grenade
This is in our todo list too.
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- a few different crosshairs for some weapons: I don't mean for every weapon another crosshair, but maybe for vehicle weapons and secondary weapons
It's possible it'll happen but it's very low priority.
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- nicer loading screens: probably, there could be a picture of the map that is currently loading
This is something we've been discussing internally. Ideas have gone from minigames (typing of the dead -style) to map shots, hints/tips, military jokes or live #rwr irc logs.
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- if you ever plan to add a title music to the lobby map, I have a funny small idea for that: place a little radio/gramophone (
http://www.youtube.com/watch?v=7lSH6NI3F2s) on a table in the map, that is also destroyable to turn off the music
Music will make it into loading screen and menus.
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- I think it would be more comfortable if the camera's position gets locked while the menu is opened, oh and maybe pause the game in singleplayer
Camera could be locked. Pausing hmm, not seeing it happening
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- let us those barrels destroy (with a big explosion)
In that case we'd have to remove the barrels from most of the places where they are used, as they are there for providing cover and not to provide a blasting trap.
There will be more interesting static destroy targets that will go off with a blast, as additional objectives.
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- remove th telephone in the hud if calls are not allowed on this map (Lobby, pvp1)
If lobby is turned into a tutorial, then it's likely calls need to be shown there. pvp1 is an alpha state mod, so if it will continue to work without calls, there the radio visual could be replaced with an empty texture.
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- make the rotating sound of vehicles' turrets slightly louder (the sound of the weapons is so loud that you actually don't hear it)
Not sure, but I'd guess the reason the sound is so low volume is that the sound isn't a good one. Just a guess really.
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- some sort of a confirmation for extraction points
Something to report that new extraction points have been made available? Yup, that's in the list. Visualizing and informing it better where the point will take you? That too.
Requiring player to separately confirm whether he wants to use the extraction point which he just ran into by steering exactly into that small circle? No.
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- the ability to crouch when you are controlling the tank's or the humvee's mg (in that case, it would also be nice to see the door closing, but I think this wouldn't be so easy to make, would it?)
Probably neither will happen. It's deliberate that you're exposed up there. Animated doors is a fair amount of work for us given how nothing has been made to prepare such feature, but let's see if the next generation RWR will have it.
If I'm not mistaken, even BF3 doesn't have vehicle enter/exit animations for characters and thus no door animation, how odd is that?
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- remove bugs

(Actually I only mean that annyoing one, that you cannot really build something on rooftops, barricades never work and the static mg always glitches through the ground and gets broken)
Yup, the space check for resource spawning hits with the building and denies creation then. Does "static mg always glitches through the ground and gets broken" mean that those are possible to create on roof or that such a thing happens elsewhere than roofs?