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PostPosted: Sun Feb 02, 2014 2:20 pm 
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Posts: 51
Time goes on and here's another list with ideas for the developers, just to provide some work for them :D
Be prepared for a wall of text...

Esthetic:
- give us rotating ventilators on the roofs and a rotating radar on the patrol ship
- a small red blinky lamp (not really a light, only a dot) for thrown c4 to show that it can exlode every moment
- a bit bigger explosion for the c4 (I mean only the visuals), because it has a wide destruction range and the screen shakes very hefty, too, but the actual (visual) explosion isn't really bigger than the one of a grenade
- a few different crosshairs for some weapons: I don't mean for every weapon another crosshair, but maybe for vehicle weapons and secondary weapons
- nicer loading screens: probably, there could be a picture of the map that is currently loading

Maps:
- (corn-)fields are not only nice to look at, but use also plenty of space -> practical for wide empty areas (like on Stalemate)
- the airport on stalemate: would you mind to add a small plane model, luggage, a tanker-truck or anything like that to make it... you know, more airport-like ;)
- if you ever plan to add a title music to the lobby map, I have a funny small idea for that: place a little radio/gramophone (http://www.youtube.com/watch?v=7lSH6NI3F2s) on a table in the map, that is also destroyable to turn off the music

Menus:
- I think it would be more comfortable if the camera's position gets locked while the menu is opened, oh and maybe pause the game in singleplayer

Other:
- let us those barrels destroy (with a big explosion)
- remove th telephone in the hud if calls are not allowed on this map (Lobby, pvp1)
- make the rotating sound of vehicles' turrets slightly louder (the sound of the weapons is so loud that you actually don't hear it)
- some sort of a confirmation for extraction points
- the ability to crouch when you are controlling the tank's or the humvee's mg (in that case, it would also be nice to see the door closing, but I think this wouldn't be so easy to make, would it?)
- remove bugs :P (Actually I only mean that annyoing one, that you cannot really build something on rooftops, barricades never work and the static mg always glitches through the ground and gets broken)


Oh, somehow this is more than I thought :?. Um, I hope you are still alive, but I just had to present my ideas to someone. Do what you have to do and if you feel the need of some inspirations, here are some ideas (not demands). Thanks for reading!

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PostPosted: Sun Feb 02, 2014 5:12 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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Tummerhore wrote:
- give us rotating ventilators on the roofs and a rotating radar on the patrol ship

For urban area ventilators, no can do, the power is out. Vehicle animation support is about non-existing apart from wheels and turrets, and I'm not seeing it improving for 1.0.

Quote:
- a small red blinky lamp (not really a light, only a dot) for thrown c4 to show that it can exlode every moment

Hmm meh.

Quote:
- a bit bigger explosion for the c4 (I mean only the visuals), because it has a wide destruction range and the screen shakes very hefty, too, but the actual (visual) explosion isn't really bigger than the one of a grenade

This is in our todo list too.

Quote:
- a few different crosshairs for some weapons: I don't mean for every weapon another crosshair, but maybe for vehicle weapons and secondary weapons

It's possible it'll happen but it's very low priority.

Quote:
- nicer loading screens: probably, there could be a picture of the map that is currently loading

This is something we've been discussing internally. Ideas have gone from minigames (typing of the dead -style) to map shots, hints/tips, military jokes or live #rwr irc logs.

Quote:
- if you ever plan to add a title music to the lobby map, I have a funny small idea for that: place a little radio/gramophone (http://www.youtube.com/watch?v=7lSH6NI3F2s) on a table in the map, that is also destroyable to turn off the music

Music will make it into loading screen and menus.

Quote:
- I think it would be more comfortable if the camera's position gets locked while the menu is opened, oh and maybe pause the game in singleplayer

Camera could be locked. Pausing hmm, not seeing it happening

Quote:
- let us those barrels destroy (with a big explosion)

In that case we'd have to remove the barrels from most of the places where they are used, as they are there for providing cover and not to provide a blasting trap.

There will be more interesting static destroy targets that will go off with a blast, as additional objectives.

Quote:
- remove th telephone in the hud if calls are not allowed on this map (Lobby, pvp1)

If lobby is turned into a tutorial, then it's likely calls need to be shown there. pvp1 is an alpha state mod, so if it will continue to work without calls, there the radio visual could be replaced with an empty texture.

Quote:
- make the rotating sound of vehicles' turrets slightly louder (the sound of the weapons is so loud that you actually don't hear it)

Not sure, but I'd guess the reason the sound is so low volume is that the sound isn't a good one. Just a guess really.

Quote:
- some sort of a confirmation for extraction points

Something to report that new extraction points have been made available? Yup, that's in the list. Visualizing and informing it better where the point will take you? That too.

Requiring player to separately confirm whether he wants to use the extraction point which he just ran into by steering exactly into that small circle? No.

Quote:
- the ability to crouch when you are controlling the tank's or the humvee's mg (in that case, it would also be nice to see the door closing, but I think this wouldn't be so easy to make, would it?)

Probably neither will happen. It's deliberate that you're exposed up there. Animated doors is a fair amount of work for us given how nothing has been made to prepare such feature, but let's see if the next generation RWR will have it.

If I'm not mistaken, even BF3 doesn't have vehicle enter/exit animations for characters and thus no door animation, how odd is that?

Quote:
- remove bugs :P (Actually I only mean that annyoing one, that you cannot really build something on rooftops, barricades never work and the static mg always glitches through the ground and gets broken)

Yup, the space check for resource spawning hits with the building and denies creation then. Does "static mg always glitches through the ground and gets broken" mean that those are possible to create on roof or that such a thing happens elsewhere than roofs?


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PostPosted: Sun Feb 02, 2014 6:33 pm 
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Joined: Fri Jun 14, 2013 6:38 pm
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Quote:
Does "static mg always glitches through the ground and gets broken" mean that those are possible to create on roof or that such a thing happens elsewhere than roofs?
On normal ground, buildings just work fine.

On roofs:
Spoiler:
Barricades:
Image
Spoiler:
And here the machine gun (however, this is not always the case. I noticed that it only happens at edges (where you normally want to build it)):
Image

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PostPosted: Sun Feb 02, 2014 10:02 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
not being able to build "vehicles" on a roof is not a bug but more a feature not being added yet. I am pretty sure pasik will try to bring this in at some point.
About the rotating sound (they are fine pasik btw :p) I made the volume so low because if you dont have much firefight around you hear them enough. Just try starting a game without AI and rotate the turrets.


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PostPosted: Sun Feb 02, 2014 11:04 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
JackMayol wrote:
not being able to build "vehicles" on a roof is not a bug but more a feature not being added yet.

No, it is a bug, and a well known one :lol:


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