Hi, so I'm running on windows 7. I found the rwr_crashdump but I can't figure out how to open it yet and I couldn't find the exact log file but this is what I found:
21:00:31: Creating resource group General
21:00:31: Creating resource group Internal
21:00:31: Creating resource group Autodetect
21:00:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:00:31: Registering ResourceManager for type Material
21:00:31: Registering ResourceManager for type Mesh
21:00:31: Registering ResourceManager for type Skeleton
21:00:31: MovableObjectFactory for type 'ParticleSystem' registered.
21:00:31: OverlayElementFactory for type Panel registered.
21:00:31: OverlayElementFactory for type BorderPanel registered.
21:00:31: OverlayElementFactory for type TextArea registered.
21:00:31: Registering ResourceManager for type Font
21:00:31: ArchiveFactory for archive type FileSystem registered.
21:00:31: ArchiveFactory for archive type Zip registered.
21:00:31: DDS codec registering
21:00:31: FreeImage version: 3.13.1
21:00:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
21:00:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
21:00:31: Registering ResourceManager for type HighLevelGpuProgram
21:00:31: Registering ResourceManager for type Compositor
21:00:31: MovableObjectFactory for type 'Entity' registered.
21:00:31: MovableObjectFactory for type 'Light' registered.
21:00:31: MovableObjectFactory for type 'BillboardSet' registered.
21:00:31: MovableObjectFactory for type 'ManualObject' registered.
21:00:31: MovableObjectFactory for type 'BillboardChain' registered.
21:00:31: MovableObjectFactory for type 'RibbonTrail' registered.
21:00:31: *-*-* OGRE Initialising
21:00:31: *-*-* Version 1.7.2 (Cthugha)
21:00:31: : initializing graphics
21:00:31: : loading plugins
21:00:31: Loading library RenderSystem_Direct3D9
21:00:31: Installing plugin: D3D9 RenderSystem
21:00:31: D3D9 : Direct3D9 Rendering Subsystem created.
21:00:31: D3D9: Driver Detection Starts
21:00:31: D3D9: Driver Detection Ends
21:00:31: Plugin successfully installed
21:00:31: : initializing render system
21:00:31: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
21:00:31: D3D9 : RenderSystem Option: Floating-point mode = Fastest
21:00:31: D3D9 : RenderSystem Option: FSAA = 0
21:00:31: D3D9 : RenderSystem Option: Full Screen = No
21:00:31: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
21:00:31: D3D9 : RenderSystem Option: VSync = No
21:00:31: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
21:00:31: : render system initialized
21:00:31: : initializing render window
21:00:31: CPU Identifier & Features
21:00:31: -------------------------
21:00:31: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
21:00:31: * SSE: yes
21:00:31: * SSE2: yes
21:00:31: * SSE3: yes
21:00:31: * MMX: yes
21:00:31: * MMXEXT: yes
21:00:31: * 3DNOW: no
21:00:31: * 3DNOWEXT: no
21:00:31: * CMOV: yes
21:00:31: * TSC: yes
21:00:31: * FPU: yes
21:00:31: * PRO: yes
21:00:31: * HT: no
21:00:31: -------------------------
21:00:31: D3D9 : Subsystem Initialising
21:00:31: Registering ResourceManager for type Texture
21:00:31: Registering ResourceManager for type GpuProgram
21:00:31: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013", 640x480 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
21:00:31: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES Launcher (c) Modulaatio Games 2013' : 640x480, 32bpp
21:00:31: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
21:00:31: D3D9: Vertex texture format supported - PF_L8
21:00:31: D3D9: Vertex texture format supported - PF_L16
21:00:31: D3D9: Vertex texture format supported - PF_A8
21:00:31: D3D9: Vertex texture format supported - PF_A4L4
21:00:31: D3D9: Vertex texture format supported - PF_BYTE_LA
21:00:31: D3D9: Vertex texture format supported - PF_R5G6B5
21:00:31: D3D9: Vertex texture format supported - PF_B5G6R5
21:00:31: D3D9: Vertex texture format supported - PF_A4R4G4B4
21:00:31: D3D9: Vertex texture format supported - PF_A1R5G5B5
21:00:31: D3D9: Vertex texture format supported - PF_A8R8G8B8
21:00:31: D3D9: Vertex texture format supported - PF_B8G8R8A8
21:00:31: D3D9: Vertex texture format supported - PF_A2R10G10B10
21:00:31: D3D9: Vertex texture format supported - PF_A2B10G10R10
21:00:31: D3D9: Vertex texture format supported - PF_DXT1
21:00:31: D3D9: Vertex texture format supported - PF_DXT2
21:00:31: D3D9: Vertex texture format supported - PF_DXT3
21:00:31: D3D9: Vertex texture format supported - PF_DXT4
21:00:31: D3D9: Vertex texture format supported - PF_DXT5
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
21:00:31: D3D9: Vertex texture format supported - PF_X8R8G8B8
21:00:31: D3D9: Vertex texture format supported - PF_R8G8B8A8
21:00:31: D3D9: Vertex texture format supported - PF_DEPTH
21:00:31: D3D9: Vertex texture format supported - PF_SHORT_RGBA
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_R
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_R
21:00:31: D3D9: Vertex texture format supported - PF_SHORT_GR
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT16_GR
21:00:31: D3D9: Vertex texture format supported - PF_FLOAT32_GR
21:00:31: D3D9: Vertex texture format supported - PF_SHORT_RGB
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
21:00:31: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
21:00:31: RenderSystem capabilities
21:00:31: -------------------------
21:00:31: RenderSystem Name: Direct3D9 Rendering Subsystem
21:00:31: GPU Vendor: intel
21:00:31: Device Name: Monitor-1-Intel(R) HD Graphics Family
21:00:31: Driver Version: 8.17.10.1091
21:00:31: * Fixed function pipeline: yes
21:00:31: * Hardware generation of mipmaps: yes
21:00:31: * Texture blending: yes
21:00:31: * Anisotropic texture filtering: yes
21:00:31: * Dot product texture operation: yes
21:00:31: * Cube mapping: yes
21:00:31: * Hardware stencil buffer: yes
21:00:31: - Stencil depth: 8
21:00:31: - Two sided stencil support: yes
21:00:31: - Wrap stencil values: yes
21:00:31: * Hardware vertex / index buffers: yes
21:00:31: * Vertex programs: yes
21:00:31: * Number of floating-point constants for vertex programs: 256
21:00:31: * Number of integer constants for vertex programs: 16
21:00:31: * Number of boolean constants for vertex programs: 16
21:00:31: * Fragment programs: yes
21:00:31: * Number of floating-point constants for fragment programs: 224
21:00:31: * Number of integer constants for fragment programs: 16
21:00:31: * Number of boolean constants for fragment programs: 16
21:00:31: * Geometry programs: no
21:00:31: * Number of floating-point constants for geometry programs: 0
21:00:31: * Number of integer constants for geometry programs: 0
21:00:31: * Number of boolean constants for geometry programs: 0
21:00:31: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
21:00:31: * Texture Compression: yes
21:00:31: - DXT: yes
21:00:31: - VTC: no
21:00:31: - PVRTC: no
21:00:31: * Scissor Rectangle: yes
21:00:31: * Hardware Occlusion Query: yes
21:00:31: * User clip planes: yes
21:00:31: * VET_UBYTE4 vertex element type: yes
21:00:31: * Infinite far plane projection: yes
21:00:31: * Hardware render-to-texture: yes
21:00:31: * Floating point textures: yes
21:00:31: * Non-power-of-two textures: yes
21:00:31: * Volume textures: yes
21:00:31: * Multiple Render Targets: 4
21:00:31: - With different bit depths: yes
21:00:31: * Point Sprites: yes
21:00:31: * Extended point parameters: yes
21:00:31: * Max Point Size: 10
21:00:31: * Vertex texture fetch: yes
21:00:31: * Number of world matrices: 0
21:00:31: * Number of texture units: 8
21:00:31: * Stencil buffer depth: 8
21:00:31: * Number of vertex blend matrices: 0
21:00:31: - Max vertex textures: 4
21:00:31: - Vertex textures shared: no
21:00:31: * Render to Vertex Buffer : no
21:00:31: * DirectX per stage constants: yes
21:00:31: ***************************************
21:00:31: *** D3D9 : Subsystem Initialised OK ***
21:00:31: ***************************************
21:00:31: DefaultWorkQueue('Root') initialising on thread 005EF380.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604E80 starting.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604EB0 starting.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F10 starting.
21:00:31: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F70 starting.
21:00:31: Particle Renderer Type 'billboard' registered
21:00:31: : render window initialized
21:00:31: Added resource location 'media/textures_config' of type 'FileSystem' to resource group 'General'
21:00:31: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
21:00:31: Added resource location 'media/config.pak' of type 'Zip' to resource group 'General'
21:00:31: Parsing scripts for resource group Autodetect
21:00:31: Finished parsing scripts for resource group Autodetect
21:00:31: Parsing scripts for resource group General
21:00:31: Parsing script menusystem.material
21:00:31: Parsing script basic_font.fontdef
21:00:31: Parsing script basic_font_italic.fontdef
21:00:31: Parsing script basic_font_outline.fontdef
21:00:31: Finished parsing scripts for resource group General
21:00:31: Parsing scripts for resource group Internal
21:00:31: Finished parsing scripts for resource group Internal
21:00:32: Texture: config_background.png: Loading 1 faces(PF_A8R8G8B8,640x480x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x480x1.
21:00:32: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:32: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:32: : Config file load ok
21:00:32: : Acceptable resolutions = 6
21:00:32: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:32: : application start done
21:00:32: : rendering the first frame
21:00:32: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
21:00:32: : first frame rendered ok
21:00:32: : adding frame listener
21:00:32: : run simulation
21:00:32: : starting rendering loop
21:00:33: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
21:00:37: : application quitting
21:00:37: DefaultWorkQueue('Root') shutting down on thread 005EF380.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604E80 stopped.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F70 stopped.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604F10 stopped.
21:00:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00604EB0 stopped.
21:00:37: *-*-* OGRE Shutdown
21:00:37: Unregistering ResourceManager for type Compositor
21:00:37: Unregistering ResourceManager for type Font
21:00:37: Unregistering ResourceManager for type Skeleton
21:00:37: Unregistering ResourceManager for type Mesh
21:00:37: Unregistering ResourceManager for type HighLevelGpuProgram
21:00:37: Uninstalling plugin: D3D9 RenderSystem
21:00:37: D3D9 : Shutting down cleanly.
21:00:37: Unregistering ResourceManager for type Texture
21:00:37: Unregistering ResourceManager for type GpuProgram
21:00:37: D3D9 : Direct3D9 Rendering Subsystem destroyed.
21:00:37: Plugin successfully uninstalled
21:00:37: Unloading library RenderSystem_Direct3D9
21:00:37: Unregistering ResourceManager for type Material
Also another file named rwr_game shows this at the end:
10:53:06: : game reset
10:53:06: : 1: ColourValue(0, 0.5, 0.03, 1), Green
10:53:06: : 1: ColourValue(0.5, 0.5, 0.5, 1), Grey
10:53:06: : profile folder = savegames/_default.save
10:53:06: : profiles at C:\Users\Emanuel\AppData\Roaming\Running with rifles\savegames/_default.save/
10:53:06: : save _default.save
10:53:06: : Setting init data, machine id = 0
10:53:06: : init data set done
10:53:06: : no old character, attempt load
10:53:06: Mesh: Loading chute.mesh.
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO909 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO910 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO911 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO912 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO913 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO914 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO915 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO916 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO917 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO918 because this Material does not exist. Have you forgotten to define it in a .material script?
10:53:06: : out of characters -- creating more
10:53:06: : new game created
10:53:06: : scene loaded
10:53:06: : settings loaded
10:53:06: : r=20130
10:53:06: : savegame folder full - remove some existing games
10:53:06: : execution halted
10:53:06: : uninit comms