It is currently Thu May 01, 2025 7:43 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 50 List provided by EpocDotFr | Players online 151


All times are UTC




Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Mon Dec 23, 2013 10:01 am 
Offline

Joined: Fri Jun 14, 2013 6:38 pm
Posts: 51
In my opinion, the campaign in its current state, especially the beginning, is way too hard (e.g. I didn't manage to win in the first map in singleplayer even after about 4 hours :( ). The problem is that you have the lowest rank and you cannot choose your favourite weapon or use calls. Also, if I manage to sneek into a base with 2 or 3 soldiers and we capture it (in the meantime, my team loses another base :x ), it usually doesnt't take long until a 50-man-army appears and overruns us, too. So we're just at the beginning with one base again and this isn't fun at all (particularly for new players who will stop playing because of a failure-after another)...
Therefore I would say that the campaign needs some improvements! It's a good idea that you have to work your way from the very bottom all the way up, but maybe you could lower the enemy's accuracy and the number of opponent soldiers for the first maps and it would rise more and more with every new map.

_________________
Creator of the "Alternative Icons" Mod (http://www.modulaatio.com/runningwithrifles/phpBB3/viewtopic.php?f=11&t=1764)


Top
 Profile  
 
PostPosted: Mon Dec 23, 2013 10:09 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Thanks for the feedback Tummerhore! This is exactly the stuff we need.

The challenge to get everything right here is that it takes something like 30-60min to beat the first map to many of us older players. I'd like the map to take about 1 hour, but 4+ hours is obviously too much.

There will be campaign settings that affect difficulty / span of progression in 0.94, that should help.


Top
 Profile  
 
PostPosted: Mon Dec 23, 2013 11:15 am 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
other people might use this thread to post their experiences in the campaign as well.


Top
 Profile  
 
PostPosted: Mon Dec 23, 2013 6:01 pm 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
lemme tell you one situation, we had a line of areas, browns had the rest except grey was pushed to one point and suddenly it went like grey took over 4 areas and reinforced to kick our asses, browns cause enough problem because god damn accurate negev

_________________
co-owner of NEWA


Top
 Profile  
 
PostPosted: Mon Dec 23, 2013 9:31 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
I've got my test run at campaign first map recorded on video now, took 48 minutes, starting from Villa.
I've also got one 28 minute rush from Villa and one ~hour match starting from East Farm playing on a locally hosted server, but same settings nonetheless.

Would be great to get Tadler's 9 minute run to get a bit of angle on this :P

Would be awesome if at least some of you who are having trouble with campaign would check the video out, at least let's say the starting part, and tell if you think the AI is acting in some way different in your game, or, if the difference is more in how you and I play RWR.

I had a feeling I was playing a tad more lousy than usually (had to play 30 FPS due to video recording and all other excuses), but got a decent over 6 K/D nonetheless. Made some stoopid mistakes too.

The end fight was something I haven't come across yet; the fellow AI actually captured East Farm mostly by themselves, while I and bunch of others fought against Grey's attempts at East Beach base. In a sense nice to see that they indeed completed the map without my involvement in the actual attack, at least the final moments of it.

Gonna upload it in a few hours when the compression finishes.


Top
 Profile  
 
PostPosted: Mon Dec 23, 2013 9:42 pm 
Offline
User avatar

Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
I played through and couldn't cap more than 2 bases. This being in a linear attack obviously. Anyways, I feel the problem is when I DO clear out the next part, the green army doesn't do any pushing. It sends about 10 guys to go kill the 1 guy that i missed back at the green bases. By then, either I'm dead or the greys have pushed with their 10-15 guys taking back the position. Anyways, i've made a video about it on youtub.

ComJak

_________________
ComJak's house... stay out of it


Top
 Profile  
 
PostPosted: Mon Dec 23, 2013 11:32 pm 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
compare your campaigns to campaign in sas invasion server... Difference?

_________________
co-owner of NEWA


Top
 Profile  
 
PostPosted: Tue Dec 24, 2013 12:40 am 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
joneau wrote:
compare your campaigns to campaign in sas invasion server... Difference?


The experience is mostly different from campaign solo to campaign with a dude in coop. I guess campaign and invasion are also different as the settings from invasion hasn't been update since 0.92 yet. pasik might have changed them in the meanwhile. As I am not at home (most likely until the 28 of December) I can't tell myself for sure.

At the end I would like everyone to have very tough times but without coming to the point of being completely frustrated though and I hope most of you agree :)
There are thousands of simple games out there and why RWR should be one of them? :)


Top
 Profile  
 
PostPosted: Tue Dec 24, 2013 1:13 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Here's my Villa run: http://www.youtube.com/watch?v=dbIINH3av9o

Tried starting from the other side, East Farm, much harder.

If anyone is interested in tweaking & testing, the stages are set up here in Campaign: media\packages\vanilla\scripts\trackers\map_rotator_invasion.php, and the common ones in stage.php.

I'll try to come up with a menu for choosing some difficulty multipliers soon, might make a 0.93.1 out of it.


Top
 Profile  
 
PostPosted: Tue Dec 24, 2013 1:15 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
JackMayol wrote:
I guess campaign and invasion are also different as the settings from invasion hasn't been update since 0.92 yet. pasik might have changed them in the meanwhile.


Most of the settings have changed as the single player campaign derives the settings from the online invasion. AI compensation factors and other stuff could still be different.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group