The Soldier wrote:
Well, since you can't call any strikes or calls in with radio when you're down (or even when prone), I don't think you could radio for a medic squad (then again, you can spot enemy vehicles while you're wounded, though not sure if that's a bug).
Well you know, I'm in control of what is possible and what is not, so it could be made possible to use the radio when wounded
Also there has been plans for quite a time now for being able to define what sort of squad config a particular reinforcement drop would have. As we by now have the squad config files, it wouldn't be too much of work to make a call request definition intake a squad config file reference, make the call loader parse it, and make the spawning assign items based on the requirements in the squad config. This way a few more reinforcement calls could be added.
Another alternative could be that the reinforcement call picks the squad config from the caller, making it an automatic squad refill. You can already choose your own squad config with the keys.. was it page up/down?
The Soldier wrote:
Although being able to tell the AI what to do would be very nice, and could be expanded with modding to things like telling the AI you need an MG or AT-filled squad.
You can, try those keys and take a look into vanilla\factions.
The Soldier wrote:
Standing up and running at low speed, but losing all your items? Interesting. But I think you're want for life in this game is going a bit far - you're pretty much meant to die in this game.

And besides, as you said that you usually get a vest to help preserve your rare items / weapons. And dropping all those would be rather hypocritical.

You're meant to die in the game, but only if you choose to not play the hero role. The vest enables you the choice to play the hero effectively, with added "health" and thus less risky way of using the OP rare weapons - the vest is meant to flip the thing upside down. If you lose all your health and end up wounded AND you don't have medics, you know you pushed your role too far. But, it seems fine to get killed / suicide in such situation, you pretty much blew it (you could have changed your vest earlier, you could have made sure you've got medics / crawl to a better place for the medic to heal you, in another version you could've called more medics via radio). I guess this is the 10% of cases, so yea, agreed, no need for a wounded-flee mechanism.
The Soldier wrote:
Well, anyways, guess I could accept a penalty for suiciding. Although if you died due to the timer running out, then you wouldn't get a penalty, correct?
I suppose so, staying alive wounded for the max time would seem that you tried to get to the medics, you made an effort

It's same as in GTA5 when you use a taxi, you pay a normal price if you watch the taxi take you to the location, but you can also skip it which costs you more. Anyway, I still stand by it that suicide practically shouldn't be needed, so if you need it, you're doing something wrong, and a bigger penalty is justified.
I wish there was that sort of thing going on when wounded that "fuck, now I'm wounded, I have to get there before the time runs out, come on, fight man, shiit this is bad", rather than "can anyone kill me please? i can't respawn at the other base unless I'm dead... anyone?". The main dilemma here is that dying while wounded is about the worst thing that can happen - you already spent time on the ground crawling around / waiting to get back to action. Now let's say the bleeding out timer would be removed, well, now you don't have that fighting against time that makes wounding a "fun" minigame in a case where there's a chance to be revived.
In a way, I'm doing it kind of wrong too. When I've got a rare weapon, I tend to carry several vests to avoid getting wounded in the first place.
So yah, I can see we are not over with wounded mechanic yet. And suicide would only take it towards wrong direction.
Coming from another perspective, what if there was some kind of more important connection to let's say killstreak? Killstreak resets of course when you respawn, so killstreak is at least one attribute you've managed to grow while being that vested hero soldier. There could be perhaps some sort of reward for big killstreaks or having long survival times or something, which might be a good enough incentive to make you crawl half a mile if you had to rather than suicide, given bleeding out would be removed.