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RUNNING WITH RIFLES Multiplayer

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PostPosted: Mon Nov 11, 2013 3:15 am 
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Joined: Mon Nov 11, 2013 3:13 am
Posts: 6
Ok first off your guy supposed to look like mc guy or something NOT FOR ME! SC: http://i.imgur.com/KEF3ig9.png Please make a fix I'm getting really annoyed !!!!


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PostPosted: Mon Nov 11, 2013 3:47 am 
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Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
He accidentally posted the wrong picture, we were talking trying to help him in IRC, and I had taken a picture of the option highlighted and he must've accidentally put it here. :P


This is the picture he meant, note the voxel size on max yet the character looks like it's at 10 or 20% voxel size:
http://i.imgur.com/X9KRPeY.png

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PostPosted: Mon Nov 11, 2013 3:52 am 
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Joined: Mon Apr 30, 2012 7:07 am
Posts: 77
Spoiler:
[20:39] * Joins: RWR_Guest3 (webchat@c-71-239-229-116.hsd1.il.comcast.net)
[20:39] <bwc153> Hello
[20:39] <RWR_Guest3> I'm having trouble
[20:40] <bwc153> What sort of trouble?
[20:40] <RWR_Guest3> when i go into my game my voxels are weird
[20:40] <RWR_Guest3> they aren't like mine craft blocks
[20:40] <RWR_Guest3> there just army guys
[20:40] <RWR_Guest3> and i don't like it :(
[20:40] <RWR_Guest3> is there a fix or am i stuck like this ....
[20:40] <bwc153> Voxels don't have to be minecraft blocks. :P
[20:41] <RWR_Guest3> no my guy is like
[20:41] <RWR_Guest3> Army guy
[20:41] <RWR_Guest3> Instead of blocky
[20:41] <DoomMetal> ye
[20:41] <DoomMetal> he got very small voxels
[20:41] <RWR_Guest3> :/
[20:41] <DoomMetal> and many of them
[20:41] <RWR_Guest3> Is there a fix ???
[20:41] <bwc153> You mean like this, right?: http://www.modulaatio.com/runningwithri ... hot137.jpg
[20:42] <DoomMetal> you could check the options and increase the voxel size
[20:42] <RWR_Guest3> thats what i want it to be
[20:42] <RWR_Guest3> Ive tried so many times
[20:42] <RWR_Guest3> its just a random frikin army guy
[20:42] <bwc153> Oh, sounds like your voxel size may have decreased, so the soldeirs look less blocky maybe.
[20:42] <RWR_Guest3> is there a fix
[20:42] <RWR_Guest3> ?
[20:43] <ComJak> yes
[20:43] <RWR_Guest3> yeah
[20:43] <RWR_Guest3> Ive tried doing
[20:43] <ComJak> in the options menu
[20:43] <RWR_Guest3> +1 +1 for voxel size
[20:43] <ComJak> graphics options, make the voxel size huge
[20:43] <RWR_Guest3> and the other tihng
[20:43] <ComJak> huh
[20:43] <RWR_Guest3> Ive done voxel size to max
[20:43] <ComJak> twhat do they look like now?
[20:43] <RWR_Guest3> Its just a army guy
[20:43] <ComJak> can you send a picture?
[20:43] <RWR_Guest3> Idk how
[20:43] <DoomMetal> lol, you want him to be just a voxel instead of an army guy?
[20:43] <RWR_Guest3> No its a army guy that isn't blocky at all
[20:43] <ComJak> take a screenshot by pressing "PrntScr" on your keyboard, then open paint, right click the window and click paste
[20:44] <RWR_Guest3> Its literally like an army guy tow
[20:44] <RWR_Guest3> toy *
[20:44] <RWR_Guest3> k
[20:44] <ComJak> tthen save the image as a jpg, use an image uploading site like ???
[20:44] <ComJak> guys help me on this one :P
[20:44] <ComJak> imgur?
[20:44] <harr_> http://imgur.com/
[20:44] <RWR_Guest3> My print screen isn't working
[20:44] <RWR_Guest3> atm
[20:44] <ComJak> ?
[20:44] <ComJak> how so?
[20:44] <RWR_Guest3> Im using a mac
[20:44] <RWR_Guest3> :P
[20:45] <ComJak> ok what's the button to do a screenshot ingame? i forgot it
[20:45] <bwc153> Do you have steam?
[20:45] <RWR_Guest3> No...
[20:45] <RWR_Guest3> My bro just put a usb
[20:45] <RWR_Guest3> into my comp
[20:45] <RWR_Guest3> he told me to open the exe and play
[20:45] <RWR_Guest3> so i did
[20:45] <DoomMetal> how are you running it on a mac? wine or something?
[20:45] <RWR_Guest3> yeagh
[20:45] <DoomMetal> or dual booting?
[20:45] <RWR_Guest3> Wine
[20:45] <DoomMetal> ok
[20:45] <bwc153> all the soldiers actually look more like this close up: http://imageshack.com/scaled/1024x768/545/97pn.png
[20:46] <harr_> http://www.printscreenmac.com/
[20:46] <RWR_Guest3> thats kind of like it
[20:46] <RWR_Guest3> got Skype ?
[20:46] <RWR_Guest3> I can screen share
[20:47] <bwc153> Could use fraps or Steam to take a picture
[20:47] <RWR_Guest3> Im using a mac
[20:47] <RWR_Guest3> But a pc keyboard
[20:47] <RWR_Guest3> :/
[20:47] * Quits: RWR_Guest3 (webchat@c-71-239-229-116.hsd1.il.comcast.net) (Quit: Page closed)
[20:47] * Joins: RWR_Guest2 (webchat@c-71-239-229-116.hsd1.il.comcast.net)
[20:47] <RWR_Guest2> wtf
[20:47] <RWR_Guest2> I just logged out
[20:47] <RWR_Guest2> nvm
[20:47] <RWR_Guest2> it works
[20:47] <RWR_Guest2> :DD
[20:48] <RWR_Guest2> that screen shot thing with apple sign / i gotta use windows sign shift and 3
[20:48] <RWR_Guest2> :D
[20:48] <ComJak> lol ok
[20:48] <RWR_Guest2> so let me load it up
[20:48] <RWR_Guest2> do it
[20:48] <RWR_Guest2> then yeah
[20:48] <ComJak> ok
[20:48] <bwc153> Yeah, put that on the imgur link Comjak put once you've got the picture.
[20:49] <harr_> http://imgur.com/
[20:49] <bwc153> Smart thinking, harr_
[20:49] <RWR_Guest2> k
[20:49] <RWR_Guest2> i screen shot
[20:49] <bwc153> wasn't paying attention that he closed the page. :P
[20:50] <RWR_Guest2> http://imgur.com/edit
[20:50] <RWR_Guest2> Oh woops
[20:50] <RWR_Guest2> LOL
[20:50] <bwc153> If life was as difficult as making a map in RWR, we'd all be dead.
[20:50] <RWR_Guest2> i uploaded it
[20:50] <RWR_Guest2> :/
[20:50] <bwc153> Ok, give us the link to it. :P
[20:51] <ComJak> ^
[20:51] <RWR_Guest2> http://imgur.com/nDW64me
[20:51] <RWR_Guest2> :D
[20:51] <ComJak> lol
[20:51] <ComJak> your voxel size is definitely not as high as it should be
[20:51] <bwc153> The voxel size appears to be at the lowest.
[20:51] <ComJak> try the other extreme
[20:51] <RWR_Guest2> no its
[20:51] <RWR_Guest2> at the highest
[20:51] <RWR_Guest2> 0+ 1+
[20:52] <ComJak> hmm hold on
[20:52] <DoomMetal> not that one, the slider
[20:52] <bwc153> Highest = left or right?
[20:52] <RWR_Guest2> yeah
[20:52] <RWR_Guest2> its at max
[20:52] <RWR_Guest2> let me do it again
[20:52] <RWR_Guest2> brb
[20:52] <bwc153> Voxel size slider
[20:52] <RWR_Guest2> yeah
[20:52] <bwc153> is it on far left or far right?
[20:52] <RWR_Guest2> Im doing that
[20:52] <bwc153> Far right should be what you want
[20:52] <ComJak> voxel size. do you see that slider? move that to the right
[20:52] <ComJak> tit's not the preset or density
[20:53] <DoomMetal> running it in wine might make some graphical errors, but everything else looks fine though
[20:53] <ComJak> there should be no +1 or 0 or -1
[20:53] <bwc153> I still find it funny one can make all soldiers invisible by putting voxel density to minimum
[20:53] <ComJak> should be 3rd option from the bottom
[20:53] <bwc153> Just the fact that having invisible soldiers is an option
[20:53] <ComJak> ^super challange
[20:54] <RWR_Guest2> wtf
[20:54] <RWR_Guest2> its not screen shoting
[20:54] <bwc153> hmm
[20:54] <RWR_Guest2> but its the same
[20:55] <RWR_Guest2> i did 1+ 2+ the slider
[20:55] <RWR_Guest2> to the max
[20:55] <RWR_Guest2> no work
[20:55] <RWR_Guest2> :/
[20:56] <RWR_Guest2> sooo uhh
[20:56] <RWR_Guest2> yeahh
[20:56] <bwc153> hmm
[20:57] <ComJak> there shouldn't be a +1 or a +2..
[20:57] <ComJak> it should just be a slider with no numbers.
[20:57] <RWR_Guest2> whaat
[20:57] <RWR_Guest2> no
[20:57] <RWR_Guest2> the things
[20:57] <ComJak> ok do you see voxel density?
[20:57] <RWR_Guest2> above it
[20:57] <RWR_Guest2> sorry
[20:57] <ComJak> ok
[20:57] <bwc153> hang on, just a sec.
[20:57] <RWR_Guest2> I put those to +1 and +2
[20:57] <ComJak> leave the preset at 0
[20:57] <bwc153> screenshot of the options menu to the rescue! :P
[20:57] <ComJak> set the density to +2
[20:57] <RWR_Guest2> k
[20:57] <ComJak> and move the Voxel size SLIDER all the way to the right
[20:58] <ComJak> then try it
[20:58] * Quits: DoomMetal (DoomMetal@cCC923E56.dhcp.as2116.net) (Read error: Connection reset by peer)
[20:59] <RWR_Guest2> http://imgur.com/X9KRPeY
[20:59] <RWR_Guest2> dere
[21:00] <bwc153> Weird
[21:00] <ComJak> lol
[21:00] <ComJak> might just be vine then
[21:00] <bwc153> But yeah, you got the right slider
[21:00] <ComJak> wine
[21:00] <bwc153> http://i.imgur.com/KEF3ig9.png
[21:00] <ComJak> sry can't really help until one of the devs wakes up
[21:00] <RWR_Guest2> no its not wine
[21:00] <ComJak> you can make a post about it on the forums
[21:00] <RWR_Guest2> My bro downstaird
[21:01] <RWR_Guest2> downstairs
[21:01] <RWR_Guest2> has the same prob
[21:01] <RWR_Guest2> has a pc

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PostPosted: Mon Nov 11, 2013 8:57 am 
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Posts: 2856
Hmm. Does the voxel size control affect anything? Can you share rwr_game.log, from C:\Users\ChickenFries\AppData\Roaming\Running with rifles\?


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PostPosted: Mon Nov 11, 2013 4:53 pm 
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Joined: Mon Nov 11, 2013 3:13 am
Posts: 6
how do i put it when i drag it into here it looks like this /Users/bryceranchero/Desktop/settings copy.xml/Users/bryceranchero/Desktop/Running with rifles/settings.xml


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PostPosted: Mon Nov 11, 2013 4:54 pm 
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Joined: Mon Nov 11, 2013 3:13 am
Posts: 6
and no the voxel stuff none of it controls it besides the numbers if i put 0+ 1- it looks all weird like random particles in mid air


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PostPosted: Mon Nov 11, 2013 7:53 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Open it up with a text editor and copy & paste it here.

Or, you can delete the file and the game will reset the options to the default. I'd suggest doing the above first, though.


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PostPosted: Mon Nov 11, 2013 10:16 pm 
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Joined: Mon Nov 11, 2013 3:13 am
Posts: 6
The only logs i see is rwr_server.log so:

Spoiler:
15:36:18: Creating resource group General
15:36:18: Creating resource group Internal
15:36:18: Creating resource group Autodetect
15:36:18: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:36:18: Registering ResourceManager for type Material
15:36:18: Registering ResourceManager for type Mesh
15:36:18: Registering ResourceManager for type Skeleton
15:36:18: MovableObjectFactory for type 'ParticleSystem' registered.
15:36:18: OverlayElementFactory for type Panel registered.
15:36:18: OverlayElementFactory for type BorderPanel registered.
15:36:18: OverlayElementFactory for type TextArea registered.
15:36:18: Registering ResourceManager for type Font
15:36:18: ArchiveFactory for archive type FileSystem registered.
15:36:18: ArchiveFactory for archive type Zip registered.
15:36:18: DDS codec registering
15:36:18: FreeImage version: 3.13.1
15:36:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:36:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
15:36:18: Registering ResourceManager for type HighLevelGpuProgram
15:36:18: Registering ResourceManager for type Compositor
15:36:18: MovableObjectFactory for type 'Entity' registered.
15:36:18: MovableObjectFactory for type 'Light' registered.
15:36:18: MovableObjectFactory for type 'BillboardSet' registered.
15:36:18: MovableObjectFactory for type 'ManualObject' registered.
15:36:18: MovableObjectFactory for type 'BillboardChain' registered.
15:36:18: MovableObjectFactory for type 'RibbonTrail' registered.
15:36:18: *-*-* OGRE Initialising
15:36:18: *-*-* Version 1.7.2 (Cthugha)
15:36:18: Added resource location 'media' of type 'FileSystem' to resource group 'General'
15:36:18: Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
15:36:18: Parsing scripts for resource group Autodetect
15:36:18: Finished parsing scripts for resource group Autodetect
15:36:18: Parsing scripts for resource group General
15:36:18: Finished parsing scripts for resource group General
15:36:18: Parsing scripts for resource group Internal
15:36:18: Finished parsing scripts for resource group Internal
15:36:18: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out
15:36:18: : -- using named pipes
15:36:18: : RUNNING WITH RIFLES, version beta 0.92
15:36:18: : Map resource location set as media/packages/vanilla/maps/lobby
15:36:18: : Using application folder
15:36:18: : Using save path savegames/
15:36:19: : latest available version: beta 0.90
15:36:19: : application start done
15:36:19: : run simulation
15:36:19: : game init start
15:36:19: Creating resource group sessionResourceGroup
15:36:19: : adding package resource location media/packages/vanilla/
15:36:19: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
15:36:19: Initialising resource group sessionResourceGroup
15:36:19: Parsing scripts for resource group sessionResourceGroup
15:36:19: Parsing script material.material
15:36:19: Parsing script basic_font.fontdef
15:36:19: Parsing script basic_font_italic.fontdef
15:36:19: Parsing script basic_font_outline.fontdef
15:36:19: Finished parsing scripts for resource group sessionResourceGroup
15:36:19: : r=12582
15:36:19: : loading factions in map config
15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
15:36:19: : loading faction in media/packages/vanilla/factions/green.xml
15:36:19: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
15:36:19: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
15:36:19: : map config factions loaded
15:36:19: : loading terrain layers
15:36:19: : setting tag dirt, index=0
15:36:19: : setting tag road, index=1
15:36:19: : outline color=ColourValue(0.902344, 0.929688, 0.925781, 1)
15:36:19: : terrain.cfg: media/packages/vanilla//terrain.cfg
15:36:19: : page size read: 513
15:36:19: : terrain size read: 1024 inverse: 0.000976563
15:36:19: : max height read: 25
15:36:19: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
15:36:19: : terrain normals
15:36:19: : terrain normals done
15:36:19: : world loaded
15:36:19: : worldblocks loaded
15:36:19: : loading resources in map config
15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
15:36:19: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
15:36:19: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
15:36:19: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
15:36:19: : weapon:AK47
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
15:36:19: : weapon:APC HMG
15:36:19: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
15:36:19: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/g36.weapon
15:36:19: : weapon:G36
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
15:36:19: : weapon:M24-A2
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
15:36:19: : weapon:riot shield
15:36:19: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
15:36:19: : weapon:M72 LAW
15:36:19: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile
15:36:19: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/m240.weapon
15:36:19: : weapon:M240
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
15:36:19: : weapon:Mossberg 500
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
15:36:19: : weapon:MP5SD
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
15:36:19: : weapon:PKM
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
15:36:19: : weapon:FAMAS G1
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
15:36:19: : weapon:M16A4
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
15:36:19: : weapon:F2000
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
15:36:19: : weapon:Benelli M4
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
15:36:19: : weapon:pepperdust
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
15:36:19: : weapon:Tank cannon
15:36:19: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
15:36:19: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
15:36:19: : weapon:M240
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
15:36:19: : weapon:AKS-74U
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/p90.weapon
15:36:19: : weapon:P90
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
15:36:19: : weapon:Dragunov SVD
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
15:36:19: : weapon:Medikit
15:36:19: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/tow.weapon
15:36:19: : weapon:Tank cannon
15:36:19: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
15:36:19: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
15:36:19: : weapon:VSS Vintorez
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
15:36:19: : weapon:Neostead 2000
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
15:36:19: : weapon:SPAS-12
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
15:36:19: : weapon:QCW-05
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
15:36:19: : weapon:Cover deploy
15:36:19: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
15:36:19: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
15:36:19: : weapon:Humvee MG
15:36:19: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
15:36:19: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
15:36:19: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
15:36:19: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
15:36:19: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
15:36:19: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
15:36:19: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/dollars.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/gem.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/painting.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
15:36:19: : loading carry items in media/packages/vanilla/items/vest2.carry_item
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : drive event_key found
15:36:19: : destroy event_key found
15:36:19: : destroy event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : slide event_key found
15:36:19: : slide_hard event_key found
15:36:19: : loading calls in media/packages/vanilla/weapons/all_calls.xml
15:36:19: : loading calls in media/packages/vanilla/weapons/mortar1.call
15:36:19: : loading calls in media/packages/vanilla/weapons/mortar2.call
15:36:19: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
15:36:19: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
15:36:19: : loading calls in media/packages/vanilla/weapons/artillery1.call
15:36:19: : loading calls in media/packages/vanilla/weapons/artillery2.call
15:36:19: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
15:36:19: : loading calls in media/packages/vanilla/weapons/humvee.call
15:36:19: : loading calls in media/packages/vanilla/weapons/tank.call
15:36:19: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
15:36:19: : loading squad configs in media/packages/vanilla/factions/default.squad_config
15:36:19: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
15:36:19: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
15:36:19: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
15:36:19: : loading reward config in media/packages/vanilla//rewards.xml
15:36:19: : enabling all resources for all factions
15:36:19: : setting up initial faction resources
15:36:19: : loading faction resources in media/packages/vanilla/factions/green.xml
15:36:19: : loading faction resources for 0
15:36:19: : resources tag found
15:36:19: : map config weapons loaded
15:36:19: : loading world objects
15:36:19: : layer: materials
15:36:19: : parsing material in map, unknown keyword at "type = tree"
15:36:19: : parsing material in map, unknown keyword at "#foliage_index = 0"
15:36:19: : parsing material in map, unknown keyword at "type = tree"
15:36:19: : parsing material in map, unknown keyword at "#foliage_index = 3"
15:36:19: : decal_template clover
15:36:19: : decal_template pavement1
15:36:19: : decal_template flower
15:36:19: : decal_template pavement_tile1
15:36:19: : decal_template roof_tile1
15:36:19: : decal_template manhole
15:36:19: : decal_template cracks_1
15:36:19: : decal_template cracks_2
15:36:19: : decal_template cracks_3
15:36:19: : decal_template cracks_4
15:36:19: : decal_template cracks_5
15:36:19: : decal_template cracks_6
15:36:19: : decal_template cracks_7
15:36:19: : decal_template parking_line
15:36:19: : not handled: 0.125
15:36:19: : not handled: 0.125
15:36:19: : not handled: 3 4 4
15:36:19: : not handled: #alpha_blend = 1
15:36:19: : not handled: #texture0 = plank.png
15:36:19: : not handled: #collision_model_offset = 0 3 0
15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4
15:36:19: : not handled: #mesh_offset = 0 -2 0
15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4
15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4
15:36:19: : not handled: #mesh_offset = 0 -2 0
15:36:19: : not handled: #texture0 =city_house.png
15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4
15:36:19: : not handled: #collision_model_type = 1
15:36:19: : not handled: #collision_model_size = 9 8.2 8
15:36:19: : not handled: #mesh_offset = 0 -2 0
15:36:19: : not handled: #texture0_atlas_cell = 0 3 4 4
15:36:19: : not handled: #collision_model_type = 1
15:36:19: : not handled: #collision_model_size = 9 8.2 8
15:36:19: : not handled: #mesh_offset = 0 -2 0
15:36:19: : not handled: #texture0 = world_atlas1.png
15:36:19: : not handled: #texture0_atlas_cell = 4 1 16 16
15:36:19: : not handled: #collision_model_type = -1
15:36:19: : not handled: #texture0_atlas_cell = 3 2 4 4
15:36:19: : not handled: #collision_model_size =
15:36:19: : not handled: #collision_model_offset = 0 0 0
15:36:19: : not handled: #alpha_blend = 1
15:36:19: : layer: dirt
15:36:19: : layer: height
15:36:19: : layer: alpha_grass
15:36:19: : layer: alpha_rocky_mountain
15:36:19: : layer: alpha_dirtroad
15:36:19: : layer: alpha_asphalt
15:36:19: : layer: alpha_road
15:36:19: : layer: bases
15:36:19: : layer: map_view_decoration
15:36:19: : layer: layer
15:36:19: : layer: boundaries
15:36:19: : layer: walls
15:36:19: : layer: objects
15:36:19: : layer: other
15:36:19: : layer: rocks
15:36:19: : layer: woods_pine
15:36:19: : layer: crate
15:36:19: : walls set to be merged = 0
15:36:19: : create merged walls
15:36:19: : merged walls created = 0
15:36:19: : post process objects
15:36:19: : post process objects done
15:36:19: : layer: layer2
15:36:19: : layer: objects
15:36:19: : layer: walls
15:36:19: : layer: crate
15:36:19: : layer: other
15:36:19: : walls set to be merged = 0
15:36:19: : create merged walls
15:36:19: : merged walls created = 0
15:36:19: : post process objects
15:36:19: : post process objects done
15:36:19: : attaching ladders, 3
15:36:19: : attaching ladders done
15:36:19: : generate water nav map
15:36:19: : generate water nav map done
15:36:19: : loading soldiers in map config
15:36:19: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
15:36:19: : loading soldiers in media/packages/vanilla/factions/green.xml
15:36:20: : map config soldiers loaded
15:36:20: : creating unused characters
15:36:20: : soldiers loaded
15:36:20: : crate debris loaded
15:36:20: : 3: 1
15:36:20: : game reset
15:36:20: : 1: ColourValue(0, 0.5, 0.03, 1), Green
15:36:20: : profiles at profiles/
15:36:20: : save _default.save
15:36:20: : Setting init data, machine id = 0
15:36:20: : init data set done
15:36:20: : new game created
15:36:20: : scene loaded
15:36:20: : settings loaded
15:36:20: : all-time profile not found
15:36:20: : r=5174
15:36:20: : game init done


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PostPosted: Mon Nov 11, 2013 10:29 pm 
Offline

Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
Start up Running with Rifles, start a new game, exit it and then get the rwr_game.log. It should be there, where pasik said, unless something is wrong. If it isn't there and the options don't fix itself, try reinstalling and doing this again.


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PostPosted: Mon Nov 11, 2013 11:47 pm 
Offline

Joined: Mon Nov 11, 2013 3:13 am
Posts: 6
still not there btw I'm using a mac my brother had a usb put it into my comp he copied the folder
then i opened it up with wine ( a .exe opener on mac ) and the characters were like that since


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