InsularComplex will have 3 real factions in 0.93, the Power Plant being a neutral base. Every faction will have a starting base, none of them being the power plant (in the actual version there are more like 2 factions as the brown faction is more a placeholder faction and get wiped pretty easily as they don't have any other base than the power plant). Also the "King of the Hill" logic will be reworked, Not sure if it will make it to 0.93. The main chage will be that you will have that chess clock system which consists in the countdown timer being frozen once you lose the hill. If you take it back the timer will just continue from the point it froze instead of being completely reset like it is right now. So that at the end the map won't last longer than 20 minutes in worst case (if each of the factions get their countdown to 1s second -> 3x399s).
If you want to go to the next map just type /0_win in the chat, which will make the map won instantly and the next map in the campaign will be loaded.
For that you'll need to add your username (if you specified one else than default) in this file: media\packages\vanilla\scripts\admin_settings.php
Sorry for your frustration but we needed to start with something and a beta can have some balancing issues, even RWR as you see
