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 Post subject: I have some suggestions
PostPosted: Tue Oct 01, 2013 11:16 pm 
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Joined: Tue Oct 01, 2013 10:45 pm
Posts: 5
Quick Match Setup Suggestions
I think we should have more custom options when setting up a single player quick match like

1. option to set infinite RP or set it higher than 5000 RP

2. option to remove certain weapons and equipment from the game and setting available weapons for each team (I die from grenades every minute and I'd like for there to be a way of removing them)

3. return of the buttons that set the amount of soldiers (I try to set the soldiers to 200 but the slider keeps going past it to 203 or 198)
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Squad Suggestions
1. You can command some of the soldiers and not all of them by holding down squad modifier key and click on the ones you want to order around.

2. When you're in a vehicle, you can hold down the squad modifier key and click on a vehicle to order the soldiers who aren't in a gunner position to enter that vehicle

3. When you're traveling, some of the soldiers in your squad run in front of you so you aren't the one to die first when you enter a base.


This is it for my ideas and thank you for reading :)


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PostPosted: Wed Oct 02, 2013 5:00 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
1. I dont see a reason why this needs to be changed, 5000 is a good amount for max.
2. Basically this is possible by removing weapons from all_weapons.xml, althought not sure about grenades, calls and other things, all_calls.xml?
3. I would like there to be a spot where you can write the amount (suggesting same at 1. Spot.)
......
The squad things
1.like in common strategy games?
2.isnt there alreadty a system to take vehicle spot from AI?
3.is this necessary? Youll be shot even if someone in front of you. Althought you have more reaction time when someone dies before you.

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PostPosted: Wed Oct 02, 2013 7:50 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
1. I'm sure there will be cheats that will allow to get more RP on demand, once quick matches are properly set up for scripting. The other way would be to make a mod with huge RP rewards or free resource prices.

2. The game currently holds about 80 resources (weapons/items/vehicles) and 3 factions, and there's plenty of pressure to increase those numbers, so getting this into a fluent selection UI would take a bit of work - something I'm not seeing happening for 1.0.

The good thing is that making and enabling mods per match is easy, so fairly easily anyone could set up the dream match with custom settings and resource setups and enable that mod for a quick match.

3. I guess the values will end up as input fields in addition to having sliders next to them.

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1. I doubt we'll see control over individual soldiers in RWR, it kinda steps into micromanagement zone which I want to avoid.

2. If you mean to make the soldiers to come into your vehicle, I think you can press squad command key + jump to stop the split mode.

If you meant that they should go to another vehicle, then it's going to be a bit of a problem. The squad control is designed to work so that most of the time you're single unit with one optional vehicle, and optionally you can split your squad into carrier subsquad and foot subsquad. Splitting those further would again become a micromanagement issue.

There has also been some talk that maximum player controlled squad size might be toned down a bit. I find myself at least playing mostly with 4-6 guys even if I'd have more capacity as most of the time 7-10 just feels too crowded. Having said that, maybe it could help if you could split your squad into squad A and squad B when not dealing with vehicles, allowing to use modifier + squad command key to order the other group.

3. Just order the group to go in front from spot to spot and stay back / to side yourself, I'd say.


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