* I already raised the HP of the hesco barriers for 0.93, not doubleing the health but at least to survive a grenade.
* when you respawn after death it substracts the RP cost of your equipment to fill it up completely again. If you don't have any RP left, you will respawn with nothin but your weapon.
* In singleplayer it's indeed quite useless to be a medic. In multiplayer, especially invasion, I used it quite a lot myself when running together with some other humans who are using vests and get wounded. I wouldnt mind myself to have a few more bots running around with vests so that you would find a few more wounded dudes lying around.
* About the LAW it might be an issue for the AI, as you could drive through enemy lines without getting shot as it would take them too long. At least since 0.92 the LAW isn't very accurate if you are shooting while running.
* the RP "loss" on respawn (not death) is not the final logic, we might tinker a bit around with this. For people who aren't dying often, this method is pretty handy but if you have a very low kill/death ratio it might get frustrating as you never really get a decent amount of RP.
* For your crash I suppose it was while extracting to Wake Island? the invasion map rotation script has a small bug, there is already a
thread about this.
* for the rocky terrain layer there is an obvious reason why there is some drag to make vehicles slower. In Al Tabul for example, without it you could just drive easily around the map to backdoor the mosque with a respawn truck. Now it at least slows it down to prevent such "abuse".
* I suppose that you tried to deliver a weapon to an armory which was in a base that didn't belong to your faction anymore. In this case the delivery procedure is frozen until you capture the base again.