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Engineer/Repair Kit
-Perhaps vehicles could have a simple health bar or some of way of damage indication, and similar to the Medkit, could be repaired by the Repair Kit. Alternatively a Wrecker type vehicle could haul back wrecks for RP or spare vehicles? I don't know, I think expanding on the vehicle aspect could be fun for larger maps like Stalemate, though this idea would be limited in scope on maps like Wake Island.
For now vehicles are either healthy or broken, there is no visual indication inbetween. At some point there will be smoke particles coming out of the vehicle which amount gives you an idea about how heavily damaged the vehicle is. We try to avoid stuff like healthbars in general.
about your engineer/repair kit idea, we already discussed it internally around 3-4 months back. I like the idea as well but there are so many more things that needs to be done that we don't know if something like this will be done for the final RWR release. Also I have a sneaky feeling that this system could be abused to get fast RP as repairing would of course reward you.
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Better Stash UI
-Maybe a simple tab system for primary weapons, secondary weapons, and RP items? Could be a little too extravagant, but again, that's just my opinion of something helpful. And increasing the amount it can hold. I love RWR for its simplicity, but I think it can really excel on some areas of depth.
The inventory/stash UI is relatively basic so far and we are working on some changes for the next beta but at the end it will be kept quite simplistic.
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Commander Mode
-I think after reaching the highest rank, you should be able to give simple orders to the entire team (At least for SP, I know in MP it could turn into a d*** measuring contest). Usually HQ doesn't do too shabby of a job of handing down objectives, but sometimes you get the one that just turns into a meat grinder for your guys (I'm looking at you Vaaleoski), and it'd be helpful if you had the power to change it at a certain point.
SP = MP but alone

One of our main focus in RWR is to keep everything which can be done in SP also doable in MP. It sometimes restricts the possibilities a bit but at least you can turn your game into a MP game whenever you want, even during the singleplayer campaign. Not sure about the commander mode, maybe there could buy a radio call when you have a very high rank that can influence/boost the AI for a while.
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Silencers
-I think rather than being restricted to the MP5, it would be awesome if the Armory sold a high price "One size fits all" silencer that could be slapped in an inventory space above your primary.
I think the MP5SD and the QCW-05 (also the rares pepperdust and VSS-Vintorez) should remain the only suppressed weapons ingame.
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Anyways, again, that's all just my perception, and while I love RWR, I won't pretend to know its final vision. All I know is the game was well worth the money, and I've already put more time in it than most "AAA" titles I own. So great work amigos, stay runnin'.
We hope to see you at the next multiplayer session
