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RUNNING WITH RIFLES Multiplayer

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PostPosted: Mon Sep 09, 2013 7:51 am 
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Joined: Fri Aug 24, 2012 10:43 pm
Posts: 4
Like in the title, I would like to have the way RP is gained. Because as for now its too slow :/
I saw in the 0.92 changelog that its possible to change the way you get RP
Code:
REWARDS:
*single event can be set to reward for both xp and rp -- new settings: causing fellows to die reduces RP, killing enemy players gives RP

I am unable to set that setting, because I dont see it in the game menu anywhere.
Please help?


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PostPosted: Mon Sep 09, 2013 8:04 am 
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Joined: Tue Mar 05, 2013 12:25 am
Posts: 193
Easiest way of doing is is to look in the folder "Running with rifles\media\packages\vanilla" for the file "rewards.xml".
Copy that to a new folder in "\media\overlays\your mod name here" and open it in notepad for editing.
If it's a fresh install and the overlays folder isn't there just create it.
It should be pretty clear what each one does.
Then when you start a new quick match click "Setup mods" and turn it on and then you are good to go.


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PostPosted: Mon Sep 09, 2013 9:17 am 
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Joined: Fri Aug 24, 2012 10:43 pm
Posts: 4
Thank you, it works, and for the record
Code:
<reward class="enemy_shot"
is for the AI kill.
Code:
<reward class="enemy_player_shot"
is for the human player kill


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PostPosted: Mon Sep 09, 2013 7:07 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Just verifying: this is about quick matches rather than campaign, or is it?

Campaign doesn't currently have a menu to enable mods, it will in the future, so you may need to either edit vanilla rewards.xml directly or edit the campaign settings at media\packages\vanilla\scripts\trackers\map_rotator_invasion.php, and look for $xp_multiplier = 0.27; and change it. 1.0 would make it similar as in quick matches.


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PostPosted: Mon Sep 09, 2013 7:32 pm 
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Joined: Fri Aug 24, 2012 10:43 pm
Posts: 4
Yes, for quick matches. Now it's just the way I like it.


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