RetardedUsername wrote:
Something I noticed is that sproxel isn't able to create or edit animations (or if it is, someone point me towards the nearest instructions) so that's why I stick with this editor, the voxel editing is easy and straightforward, I can't complain but, would you please tell me the optimal way to overwrite the existing animation .xml files? I've encountered some errors while editing the animations.
Oh and also, can the weapon models have some rather big sizes? Like turning the knife into a sword? Or is there some sort of limit to the size?
I'd really appreciate if these questions were answered, this program isn't even finished but has lots of potential already.
(I really like how it mimics the game's pause/menu screen design, fancy!)
there is no limit how big the model can be but too big can be just too big. Like my browning which i made as my first voxel model. It was even bigger than the soldier XD.
Thats why you should just take example file where to start making the model to keep the weapon in 'fitting' to rwr
btw good luck with that animation creating. I would actually want to see what animations you can create