First of all, version 0.91 is a really great addition to the game. I like it!

But after playing some RWR again I also noticed some (small) bugs:
1. Sitting in a rubber boat and holding a riot shield (and pointing it to different directions) flips the shield around
2. If you have a secondary weapon/tool selected and change it, the player seems to keep the old "how-player-holds-the-tool-model" which fitted the old secondary tool
3. If you select the highest xp starting position (I think 1,000 xp, or 10,000 xp, hm I don't know

) you have not always the same rank. Once I was "Captain", but the other time I was a "Colonel" with the same amount of xp?!
4. If the player is in the water/in a vehicle and you try to use a call nothing happens after choosing the call, at least not until you leave the water/the vehicle.
5. Using a rubber boat drop near the beach, where the water is not so deep, the boat gets always smashed on the seabed and is destroyed, although you used the call on the water... I know why this is happening but I think it's not inteded
At last, here's my Suggestion, which could even solve the last bug, maybe.
I think it would be more realistic if not a small plane transports the big vehicles but a chinook (I mean these helicopters with two rotors). Of course you would only see a shadow of it, like right now. And the vehicles would gently be lowered by some ropes or chains from it to the ground. (And the rubber boat would not immediately burst!)
I have no idea how hard/easy this is to implement. So just look what you can make out of it.
