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 Post subject: Some more suggestions
PostPosted: Fri Jul 22, 2011 10:33 pm 
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Joined: Fri Jul 22, 2011 3:04 pm
Posts: 70
okay here they are :)

* RPG,LAW,Pistol for MG's, Rockets

* Mortars - maybe stationary mortars, like stationary MG's.

* Vehicles - if there will be any, i suggest they will be separated by maps, missions etc...i mean sometimes you will want to play without vehicles or tanks or whatever :D just to have a choice with/out vehicles, light/heavy vehicles.

* Object destruction - but just with RPG's,tank,Artilery, not grenades - but if there will be an option to grenades its going to be a blood bath i think :D

* Flashbangs? - i think the will be usefull if you will create a town area where u have to clean the enemy houses, also the grenades, but just for more tactical options to kill.

*Smoke grenades - this will be very usefull when you assaulting the enemy front, much % that you will survive.

* Artillery - i know you working on it, just interesting how it would be, will you just click on map, or choose a name of the location where you shoot it. i also suggest to make different artillery strikes: Heavy,light,devastating..etc

* Air support - similar to artilery, but this time you drop bombs from air, how about a NUKE? xD

*Strikes,locations - i mean you can call an air support only if you capture an airfield, and same about artilery and other things, just to create bonuses for the location that being captured. also for capturing a hospital you can have a health bonus, takes more then 1-3 bullets to kill you

* Armour, Vest - i know you have it already but you dont feel it, you die very easly in battle if being shot, maybe add the armor to crates or to certain classes idk.

* Bonus classes - if you being upgraded to a higher rank you can use a special class soldier for example with improved speed or armor or with a special weapon, or additional weapon like shield, i know its not counter strike, but shield can help u here alot :D, also maybe upgraded to see to farther distances as a higher ranked soldier, you know it will be a tactical advantage, if you are a captain you can give orders to your soldiers where to move or attack so they will have a sence to listen to you because you truly see to the distance and know the better place to attack an enemy, another suggestion is to make higher classes to report more important events that happens on the battlefield for example the "red title" is going to be something urgent, and the whole army would take a step to help you, or at least most of the soldiers.

* The Number of soldiers - thats my dream actually :D to make an option to make the amount of yours and enemy soldiers at the current battle or at the beggining, so it will be more action going on on the battlefield, i see lot of free space on the battlefield to move, i know its good for stealth missions, but you know you can have also an option for a great battle! like "300 vs 300" soldiers going into a battle like crazy. also it will give you to climb the ranks much higher and faster if you are good.

* Ranks - much more ranks, i dont know if it possible, but with each rank as i said you get a bonus for health or armor, you will feel that you are being more skilled not only by commanding much more soldiers but also becoming much more powerful by yourself, also i'd like to suggest for rank, is that the soldiers get more experience for killing a higher rank soldier, i didn't notice that for now. and another one is that only "sergeant" for example can apply the artillery or an airstrike or any special attack on enemy forces, or just a specific class soldier can apply the attack. also you get higher range for each rank, but you know not overpowered. also getting a higher rank allows you to hold more grenades or more magazine size.

* Commands - Enemy spotted, go go go, cover me "its exists but they dont cover you" :D, move!!!, take cover "also didn't notice them taking cover maybe im blind :D" all the commands to controll your unit/squad/army, if you are higher rank your soldiers need to listen to you and respect you :), also if you are out of grenades/flashbangs or any other throwing objects, ask your partner to clean the area or just to take grenades from them.

* Grenades - maybe to make some kind of them not only the regular hand grenade. incendiary grenade? flaming, flashbangs as i said, the Fragmentation grenades - you know you throw a grenade and it explodes to particles and hit enemies, maybe thoose particles can be shown as bullets or other animation idk whatever you put :) just to make more damage to farther enemies not only in the close range of the grenade.

* Maps/Missons! :D ---- thats is so important, more maps, more locations, more missions; how about making a mission like you have to hold you ground for 30 minutes or from 3000 soldiers, like a real war, you know to defend a white house or any other important object "radar,barracks,tank factory/any other factory,airfield etc.." or to attack an enemy fortress, stealth missions, no respawn missions-but thats going to be extremely hard.

* Achievements!!! - you know as usual in most of games but unusual for this game :D ; "Kill 200/2000 soldiers, amount of grenade/bazooka/flashbang/artillery/airstrike/KNIFE!!!/ kills, also achieving a highest rank gives you a star or something :) , also make a bad Achievements i dont know if its needed but for example "killed 20 friendly units with grenade" and u get a bad achievement, you know you should be careful at war, and not use your soldiers as a dead meat, respect them :)

* Statistics - as written above you can see how much you killed with any weapon or how many times you died, its nice to see your progress sometime. also the negative statistic; how much friendlies have been killed by you and how many battles were lost, how many times you called an airstrike/air support, how many been killed by it etc...:)

* More classes? - i know that you start as a random class now, but maybe to make an option to start with certain class i just hope its not going to be similar to other games but its defiently going to be more action. start as a medic or if you start as a MG guy you can also have a pistol or any other light weapon, cuz it takes time to prone for you, or just make it shoot at crouch which i didn't notice for now, but its ok :D you can still kill alot by an MG:), also i'd like to suggest a special forces class, more speed less armor less health, like a ninja :D , anyway if there will be any other classes you can have a full squad of special forces or crazy assault guys, bazooka team, or havin a squad of 6 soldiers that everyone has its own speciality and helps each other, wonder if the squad going to be full of medics would it be indestructible? xD , well anyway its only a suggestion :)

* Bullet colours? - thats just a suggestion, if anyone of you been in the army the red bullet shows the direction where the whole squad needs to shoot! mostly at the night, it calls a navigation bullet at the language i speak :D or just to make a command "shoot at my direction" so the whole squad tear that area appart.

* Skills - if there will be no classes i suggest that with every rank you get, you will have more abilities like to heal your partner or to call for reinforcments or any other requests

* RPG elements??? - i know its not an RPG but sometime you feel like this, also you get higher at the rank so it really makes you feel that this game has this potential, its mostly suggested for mods, you can make a hero and level him up and so on, getting better weapon etc....

* Buying Weapons? - how about buying much more damaging weapons if you have money or some points, i mean to buy a bazooka, an MG that you can walk and shoot, a bigger clip magazine for weapons, pistols, any additional weapons, also maybe to buy more grenades than you have in your pack already, or if you get a higher rank you getting to hold more of the grenades hmm did i repeat myself? :D

* More Blood!!! - haha now if you want a blood bath thats what i suggest, heads flying in the air, bodies turn into pieces, blood blood blood!!! :D, who doesn't like it in war games! it might also make a good cover for you :P , maybe make an injuries like "your arm is harm/torn of" so you will need a medic to heal you.

* Spawn Time? - but thats only if you have a very big battle imo. so you will have to wait for your turn to attack.

* Reinforcements - your friendlies coming by a truck or helicopter or any other vehicle to a certain location, or if you are a higher rank you can call the reinforcements, that would be helpfull if you stuck alone without soldiers.

* Paradrop!!! - also as reinforcements but from the air with parachutes, paradrop also the vehicles or ammo/weapon/armor crates for your soldiers.

Well theese are just a suggestions i hope that at least some of them you will like, im just soo excited by this game because it has a huge potential!!! everyone knows that this game is going to be a HIT, it rocks!!!!! i just love it :DDD

sorry for my bad english guys i just started to learn it :) hope you will like the suggestions ;)


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PostPosted: Sat Jul 23, 2011 12:56 am 
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Joined: Mon Jun 27, 2011 6:24 pm
Posts: 29
Skills - Bad Idea. Game Ends up in Gaint Power Imbalance between Veterans and Newbies.

More classes? - Pasik already said he wasn't going to put in classes, so this is a no go.

RPG elements??? - NO.

Armour, Vest - Ruins some of the feel of the game.

Air support - Sounds fine, except for the Nuke Part. No Nukes.

Bonus classes - *See Skills and More Classes

Ranks - *See Skills

Buying Weapons? - Basically the Same as Skills, only its biased towards rich people

Everything else sounds fine (Or Suggested a thousand times before >.>) or is already going to be implented.

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PostPosted: Sat Jul 23, 2011 6:36 am 
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Joined: Fri Jul 22, 2011 3:04 pm
Posts: 70
i know some of theese were suggested before, just givin/stating my opinion about the suggestions.

no NUKE? fine then lets drop "The Mother of all bombs" like in C&C generals xDD

when i suggested ranks,skills,etc i dont mean to overpower the higher rank, but i think its fair if you kill a higher rank soldier and get more experience.


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PostPosted: Sat Jul 23, 2011 7:58 am 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Some very good suggestions there.

I can add an option for soldier amount, though I don't expect the AI to behave in the slightest sensible way in battles if the area becomes very crowded, so you've been warned :) Let's give it a shot and see what happens.

Enabling more to do in the game by rank is a good idea, and it will be used in some way as more features roll in. Calling in mortar fire would be an example that you could do this only when you reach certain level. Also e.g. grenade capacity could increase when you work your way up the rank ladder. Other possibilities would be unlocking vehicle control, ability to use certain weapons, etc..

Currently you get a bonus reward from killed enemy rank status, but the weight factor is probably too low. Let's try another one in the next version.

Maps (together with online mode) is the absolute driving force in RWR development. I will provide more maps with more details and various themes myself (or who knows if modulaatio team grows) in the future, but I also want to make the map creation easy and flexible, so that the community may create more maps and share them.

Achievements are something that crossed my mind also the other day. It's not a big feature but could add to the fun part of it and perhaps atmosphere too. AI soldiers could react to other soldiers' war medals occasionally: in own peaceful base, close-by soldiers in another team could chat to each other things like "Isn't that the guy who single-handedly took over the Hospital?" and stuff. Someone might make a salute gesture to you. The medal names and appearance could be once again random based to some extent. Random is hilarious, I know.

The occasional colored bullet tracers, especially at night as you mentioned, would be great to lead the fire at some specific place. The fellow AI would then increase the calculated target score in such places. The current "tracers" you see in the game aren't really tracers at all as they are not intended to mark targets for the rest of the team, they're just visualized bullet trajectories to understand shooting better.

At least some pools of blood could be added for effect, especially on top of dense surfaces like pavement and roads, would make a nice visual I think.


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PostPosted: Sat Jul 23, 2011 10:20 am 
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Joined: Fri Jul 22, 2011 11:49 am
Posts: 42
I think you may find it interesting there is already a tank model in the game's resources, tanks may not be so far down the track after all.

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PostPosted: Sat Jul 23, 2011 1:44 pm 
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Joined: Mon Jun 27, 2011 6:24 pm
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theonesun wrote:
When i suggested ranks,skills,etc i dont mean to overpower the higher rank, but i think its fair if you kill a higher rank soldier and get more experience.


Thats exactly what the people who made MW2 thought. A half-decent game ruined by the extreme power imbalance. Giving certain players advantages for playing the game longer and better then other people is always a bad idea. It makes the game obscenely unfair. No Skills.

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PostPosted: Sat Jul 23, 2011 6:19 pm 
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Joined: Fri Jul 22, 2011 3:04 pm
Posts: 70
ok NOO SKILLS CALM DOWN : DDDDDDDDDDDDDD
haha.

happy that you liked some of the suggestions pasik, i was drunk when i was writing them xDD
wish the update will come as soon as possible


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