Papa wrote:
Anyways, a feature I would like to see that is similar to this is automatic pickups, if a slot is empty. Suppose I start with no grenades (Or another slot 0 item), walking over one should just put it in my inventory (As long as the rank allows it, of course). The same would apply for secondary weapons. This way the issue of having no grenades/secondary weapons is limited and it makes the pickup system much easier.
From personal experience I can vouch that if I break a crate and it drops some grenades and a primary weapon it can get fairly tedious to stand over each and every one, press F a bunch of times, and move on to the next one.
Hmm, I'm not sure I understand, as to me it feels that's the way it already works.
Let's say you've previously had medikits and hand grenades in your equipped items. Ok, now you run out of them or you spawn without any. If you then walk over a medikit or a hand grenade, it is automatically picked up -- no need to tap or hold pickup key. If you walked over a shield, bazooka or stun grenade, they are not automatically picked up, as "you didn't want them anyway, as you had committed to be a medic who uses hand grenades". If you want to change your "role" (= item setup), you can do that knowingly and willingly by using the pickup key - the game can not guess if you want to do that or not.
Considering the other alternative, that when you had been a medic, but used all your medikits, now you'd walk over a shield (possibly accidentally) and it would be automatically picked up, you might be fairly annoyed the next time you finally find a medikit and think you can conveniently just walk over it to pick it up (to continue on your committed role) -- instead, you now have to specifically drop the shield, you'd probably drop the shield right there somewhere over the medikit, and who knows which one the game would actually automatically pick up now, while your intention was to just be the medic and never pick up the shield in the first place.
