JackMayol wrote:
Papa wrote:
I can see this being great for when/if competitive play becomes a thing.
Definitely. I'll have to poke pasik a bit to get there as he is not to thrilled for the game being competitive

Yah

Let's just say that I'm using all resources I've got to finish the single player/cooperative side, the area that has been under focus since the beginning. My personal view is that for PvP to really shine, the game would need to be F2P, that's just the way of today with online games, period. And that's not gonna happen. Anyhow, PvP in some smaller form is possible, it's already possible, but no one has set any servers up for it.
I have a vague idea why, see below, but mostly I don't - I never play PvP games.
So, apart from --
1) spectating mode (probably comes, wouldn't expect it very soon -- seems reasonable too as it's not like there would be a lot of people wanting to spectate 2vs2 matches)
--- here's a workaround: have the matches feature another faction meant for spectating, this faction has a designated base and a spawn point and an armory in the map, the armory supplies only a special vest that transforms all hits to non-effecting, and a weapon that doesn't shoot -- voilà, you have spectating where you can run freely in the area and can't get killed (except vehicles driving over you) -- have these guys wear soccer referee uniforms
2) player-to-player communication markers (at least support is coming, as Invasion too needs the same system to show objective markers, maybe 0.91), should be pretty easy to set up in a server side script
3) the stuff Steam would provide (profiles, leaderboards, match-making, group/clan handling, serverlists, ...) (1.5?)
--- server-specific profiles are there already, there's a simple leaderboard too - with a bit of server side scripting, it would be possible to make server scripts communicate with a master server that would handle profile locking to prevent someone from joining two servers simultaneously, and so on.. easy to see why I'm not thrilled to get into that, as there's potential Steam would handle everything. -- so for now, just stick with playing on one competitive PvP server or deal with having several profiles.
4) simple two-base maps for quick rounds rather than 2 hour matches (where's all the map mods?

)
-- what else would be needed for competitive gameplay?
I do think the eventual PvP mode people want to play is going to be a mod. My guess is that there's no purpose to have all the vanilla weapons or items in PvP, e.g. paratrooper calls don't make sense as they spawn bots, comms truck is a bit of a problem unless the whole map/match mode is about defending the comms truck, or something. That kinda says it, the problem here is that possibilities are about endless, and I personally don't have a vision for PvP in RWR.