Modest wrote:
Generally I like Idea of more clothing types, but I would go in diffrent rout - insted of having coths that are giving me some advantage (like spy), I would like to have cloths changed depending what equipment I am carrying.
Example:
I am carrying medkit so I have medic uniform.
I am carrying shield, so I have riot guard uniform.
I am carrying rocket luncher so... So I have normal uniform with rocket luncher on my back.
I am carrying no second weapon so I have normal uniform.
I am carrying MP5 (silent weapon) so I have Spec Ops uniform (stereotypical Spec Ops uniform)
I am high ranking officer so each of those uniforms have diffrent visual.
That is something I would support. But uniform that grant You powers - I am sorry, but I just do not like that idea.
Something like this is in the plans. The way it's going to work is that each soldier model declaration can define itself as being bound to a tag (items that can be equipped have tags, meaning weapons and vests now) and a rank, and this combination is given a score. The score is used to decide whether someone carrying an MP5 and a medikit should look like a spec ops or medic.
The system also allows stuff to be set the way hinted by Alaskafish, to a degree, as a vest as equippable item can then change the appearance. Vests already support a few things that can change stuff, e.g. moving speed, whether bullets wound/stun/kill, and the parameters here are likely to grow, a detectability modifier could easily be one.