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PostPosted: Fri Jun 28, 2013 11:54 am 
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Joined: Mon Jul 30, 2012 1:55 am
Posts: 20
Spoiler:
19:18:00: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:00: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:00: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:00: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:00: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
19:18:00: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
19:18:00: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
19:18:00: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
19:18:00: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
19:18:01: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:01: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource container.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
19:18:01: Error loading texture container.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource container.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
19:18:01: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:01: Texture: leaf.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:01: Texture: quad_leaf.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:01: Texture: pipe.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
19:18:01: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource enclosure.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
19:18:01: Error loading texture enclosure.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource enclosure.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
19:18:01: : loading world objects
19:18:01: : layer: grid
19:18:01: : layer: materials
19:18:01: : parsing material in map, unknown keyword at "type = tree"
19:18:01: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
19:18:01: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
19:18:01: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:01: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
19:18:01: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:01: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:01: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:01: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:01: Texture: cutout_2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:01: : not handled: # plain
19:18:01: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:01: : not handled: # plain
19:18:01: : decal_template clover
19:18:01: : decal_template pavement1
19:18:01: : decal_template flower
19:18:01: : decal_template pavement_tile1
19:18:01: : decal_template roof_tile1
19:18:01: : decal_template manhole
19:18:01: : decal_template cracks_1
19:18:01: : decal_template cracks_2
19:18:01: : decal_template cracks_3
19:18:01: : decal_template cracks_4
19:18:01: : decal_template cracks_5
19:18:01: : decal_template cracks_6
19:18:01: : decal_template cracks_7
19:18:01: : not handled: #side_texture_atlas_cell = 2 0 4 4 0.015625
19:18:01: : not handled: # plain
19:18:01: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,124x124x1.
19:18:01: : not handled: # panel side
19:18:01: : not handled: # not used from this point on
19:18:01: : layer: dirt
19:18:01: : layer: alpha_grass
19:18:01: : layer: alpha_sand
19:18:01: : layer: map_view_decoration
19:18:01: : layer: alpha_asphalt
19:18:01: : layer: alpha_road
19:18:01: : layer: offroad
19:18:01: : layer: height
19:18:01: : layer: bases
19:18:01: : layer: library
19:18:01: : layer: layer1
19:18:01: : layer: walls
19:18:02: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
19:18:02: Mesh: Loading rock_s3.mesh.
19:18:02: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:06: : layer: decals
19:18:06: Texture: decal_stamp_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:06: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:06: Texture: decal_cracks_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:06: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:06: : layer: rocks
19:18:06: Mesh: Loading rock_b3.mesh.
19:18:06: Mesh: Loading rock_s2.mesh.
19:18:06: Mesh: Loading stone_1.mesh.
19:18:06: Mesh: Loading rock_m4.mesh.
19:18:06: Mesh: Loading rock_b1.mesh.
19:18:06: Mesh: Loading rock_s1.mesh.
19:18:06: Mesh: Loading stone_5.mesh.
19:18:07: Can't assign material material.002 to SubEntity of Ogre/MO1047 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:07: Mesh: Loading stone_2.mesh.
19:18:07: Mesh: Loading stone_4.mesh.
19:18:07: Can't assign material material.002 to SubEntity of Ogre/MO1052 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:07: Can't assign material material.002 to SubEntity of Ogre/MO1053 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:07: : layer: objects
19:18:07: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:07: Mesh: Loading streetlantern.mesh.
19:18:07: Mesh: Loading weapon_rack.mesh.
19:18:08: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:08: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:22: Mesh: Loading enclosure.mesh.
19:18:22: Mesh: Loading parasol.mesh.
19:18:22: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
19:18:22: Mesh: Loading windmill.mesh.
19:18:22: Mesh: Loading container.mesh.
19:18:22: Mesh: Loading tent.mesh.
19:18:22: Mesh: Loading concrete_barrier.mesh.
19:18:22: Can't assign material _missing_material_ to SubEntity of Ogre/MO3933 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:22: Can't assign material _missing_material_ to SubEntity of Ogre/MO3934 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:22: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:22: Mesh: Loading armory.mesh.
19:18:22: : layer: cars
19:18:22: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:22: Mesh: Loading car3.mesh.
19:18:22: Can't assign material car3 to SubEntity of Ogre/MO3984 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:23: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:23: Mesh: Loading car2.mesh.
19:18:23: Mesh: Loading van.mesh.
19:18:23: Can't assign material car3 to SubEntity of Ogre/MO3987 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:23: : layer: crate
19:18:23: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
19:18:23: Mesh: Loading streetlight.mesh.
19:18:23: : layer: other
19:18:23: : layer: woods_1
19:18:23: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:23: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
19:18:23: Mesh: Loading palmtree_1.mesh.
19:18:23: : layer: bushes
19:18:23: : layer: ladders
19:18:23: : layer: spawnpoints
19:18:23: : layer: hedgehogs
19:18:23: : layer: signs
19:18:23: : post process objects
19:18:23: : post process objects done
19:18:24: : layer: layer2
19:18:24: : layer: objects
19:18:27: Mesh: Loading pipe.mesh.
19:18:28: Mesh: Loading ventilator.mesh.
19:18:28: Mesh: Loading bench.mesh.
19:18:28: Mesh: Loading church.mesh.
19:18:28: Mesh: Loading gas_tank.mesh.
19:18:28: Mesh: Loading buddha_statue.mesh.
19:18:28: Can't assign material car3 to SubEntity of Ogre/MO7798 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:28: Can't assign material car3 to SubEntity of Ogre/MO7799 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:28: Can't assign material car3 to SubEntity of Ogre/MO7800 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:28: Mesh: Loading camonet.mesh.
19:18:28: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
19:18:28: : layer: other
19:18:28: Mesh: Loading sunchair.mesh.
19:18:28: : layer: cars
19:18:28: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:28: Mesh: Loading car2_broken.mesh.
19:18:28: Mesh: Loading pickup.mesh.
19:18:28: Mesh: Loading car1.mesh.
19:18:28: Mesh: Loading pickup_broken.mesh.
19:18:28: Can't assign material car3 to SubEntity of Ogre/MO7848 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:28: Can't assign material car3 to SubEntity of Ogre/MO7852 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:28: Mesh: Loading bowling.mesh.
19:18:28: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:28: Mesh: Loading jeep_body_broken.mesh.
19:18:28: Can't assign material car3 to SubEntity of Ogre/MO7864 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:28: Mesh: Loading venus.mesh.
19:18:28: : layer: walls
19:18:29: : layer: signs
19:18:29: : post process objects
19:18:29: : post process objects done
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : WARNING, negative contour piece height, modifying
19:18:29: : layer: layer3
19:18:29: : layer: objects
19:18:29: : layer: other
19:18:29: : post process objects
19:18:29: : post process objects done
19:18:29: : attaching ladders, 106
19:18:36: : attaching ladders done
19:18:36: : attaching signs
19:18:39: : cleaning up meshes, count 1821
19:18:46: : done
19:18:46: : generate water nav map
19:18:46: : generate water nav map done
19:18:46: : creating decoration
19:18:46: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:46: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
19:18:49: : creating decoration done
19:18:49: : loading soldiers in map config
19:18:49: : loading map config media/packages/vanilla/maps/map2/map_config.xml
19:18:49: : loading soldiers in media/packages/vanilla/factions/green.xml
19:18:49: : loading soldiers in media/packages/vanilla/factions/grey.xml
19:18:49: : map config soldiers loaded
19:18:49: : creating unused characters
19:18:50: Mesh: Loading chute.mesh.
19:18:50: Can't assign material _missing_material_ to SubEntity of Ogre/MO9945 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:50: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:50: Can't assign material _missing_material_ to SubEntity of Ogre/MO10043 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:50: Can't assign material _missing_material_ to SubEntity of Ogre/MO10044 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:50: : soldiers loaded
19:18:50: : crate debris loaded
19:18:50: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
19:18:50: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
19:18:50: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
19:18:50: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
19:18:50: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
19:18:50: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
19:18:50: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
19:18:50: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
19:18:50: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
19:18:50: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
19:18:50: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
19:18:50: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
19:18:50: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
19:18:50: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
19:18:50: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
19:18:50: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
19:18:50: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
19:18:50: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
19:18:50: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
19:18:50: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
19:18:50: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
19:18:50: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,106x291x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,106x291x1.
19:18:50: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
19:18:50: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
19:18:50: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
19:18:50: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
19:18:50: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:50: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:50: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:50: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:50: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:50: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:50: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:50: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
19:18:51: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
19:18:51: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:51: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:51: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:51: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:51: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:51: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:51: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
19:18:51: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
19:18:51: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
19:18:51: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
19:18:51: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:51: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:51: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:51: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:51: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:51: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:51: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:51: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:51: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:51: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:51: Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
19:18:52: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:52: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:52: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:52: Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:52: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:52: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:52: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:52: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:52: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:52: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:52: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:52: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:52: Texture: with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:18:52: Texture: mapview_resource.png: Loading 1 facesmenusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:52: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:52: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
19:18:52: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:52: : loading map info
19:18:53: : loading map info
19:18:53: : loading map info
19:18:54: : loading map info
19:18:54: : loading map info
19:18:54: : loading map info
19:18:55: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:55: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
19:18:55: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
19:18:55: : game reset
19:18:55: : Setting init data, machine id = 0
19:18:55: : init data set done
19:18:55: : profile folder = savegames/_default.save
19:18:55: : profiles at C:\Users\Micro102\AppData\Roaming/Running with rifles/savegames/_default.save/
19:18:55: : save _default.save
19:18:55: : xp in initdata=0.4
19:18:55: : using xp =0.4
19:18:55: : path=C:\Users\Micro102\AppData\Roaming/Running with rifles/savegames/_default.save
19:18:55: : file=C:\Users\Micro102\AppData\Roaming/Running with rifles/savegames/_default.save/game.xml
19:18:55: : writing info
19:18:55: : savegameinfo written
19:18:55: : storing C:\Users\Micro102\AppData\Roaming/Running with rifles/savegames/_default.save/831429652.person
19:18:55: : done
19:18:55: : new game created
19:18:55: : scene loaded
19:18:55: : settings loaded
19:18:55: : all-time profile not found
19:18:55: : checking the old location: C:\ProgramData/Running with rifles/profile.dat
19:18:55: : doesn't exist
19:18:55: : r=23081
19:18:55: : game init done
19:18:56: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:56: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
19:18:56: Mesh: Loading rubber_boat.mesh.
19:18:56: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:56: Mesh: Loading rubber_boat_broken.mesh.
19:18:56: Texture: rubber_boat_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:56: Mesh: Loading jeep_body.mesh.
19:18:56: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:56: Mesh: Loading jeep_body_broken.mesh.
19:18:56: Mesh: Loading jeep_wheel.mesh.
19:18:56: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:18:56: Mesh: Loading apc_cannon.mesh.
19:18:56: Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:56: Mesh: Loading apc_body.mesh.
19:18:56: Mesh: Loading apc_body_broken.mesh.
19:18:56: Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:56: Mesh: Loading apc_wheel.mesh.
19:18:56: Texture: apc_rim.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:18:56: Mesh: Loading apc_turret.mesh.
19:18:56: Mesh: Loading apc_turret_broken.mesh.
19:18:56: Can't assign material body to SubEntity of Ogre/MO10066 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:56: Can't assign material body to SubEntity of Ogre/MO10100 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:56: Mesh: Loading armored_truck_body.mesh.
19:18:57: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:57: Mesh: Loading armored_truck_body_broken.mesh.
19:18:57: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:57: Mesh: Loading armored_truck_wheel.mesh.
19:18:57: Mesh: Loading tank_cannon.mesh.
19:18:57: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:57: Mesh: Loading tank_body.mesh.
19:18:57: Mesh: Loading tank_broken.mesh.
19:18:57: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:57: Mesh: Loading tank_turret.mesh.
19:18:57: Mesh: Loading tank_mg.mesh.
19:18:57: Mesh: Loading tank_track.mesh.
19:18:57: Can't assign material tank_tracks to SubEntity of Ogre/MO10123 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:57: Can't assign material tank_wheels to SubEntity of Ogre/MO10123 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:57: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:57: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:18:57: Can't assign material tank_tracks to SubEntity of Ogre/MO10124 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:57: Can't assign material tank_wheels to SubEntity of Ogre/MO10124 because this Material does not exist. Have you forgotten to define it in a .material script?
19:18:57: Mesh: Loading radar_truck.mesh.
19:18:57: Texture: radar_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:57: Mesh: Loading radar_truck_broken.mesh.
19:18:57: Texture: radar_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:18:58: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
19:19:00: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.


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PostPosted: Fri Jun 28, 2013 8:12 pm 
Offline

Joined: Mon Jul 30, 2012 1:55 am
Posts: 20
Well, thank you whoever edited my logs. I'm guessing those 2000 missing item logs weren't needed :P


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PostPosted: Fri Jun 28, 2013 8:19 pm 
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User avatar

Joined: Tue Mar 05, 2013 12:25 am
Posts: 193
Micro102 wrote:
Well, thank you whoever edited my logs. I'm guessing those 2000 missing item logs weren't needed :P

It might have been cut off autmatically due to the character limit.
Try using pastebin.


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PostPosted: Fri Jun 28, 2013 10:04 pm 
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Joined: Mon Jul 30, 2012 1:55 am
Posts: 20
No they were definitely edited by a mod or something. I couldn't get the spoiler tag to work and I posted multiple posts of logs. Only the missing item spam logs were deleted.


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PostPosted: Fri Jun 28, 2013 11:55 pm 
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Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
I wonder if this would be of any help http://forum.egosoft.com/viewtopic.php?p=3771812.

Seems to be a case of similar system AMD A6-3400M APU / AMD Radeon HD 6520G and BSOD in a graphics intensive game. It appears he got it solved by updating BIOS, in his case the BSOD reported something along the lines of "there was a clock interupt and a signal could not be sent to a second processor".


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PostPosted: Sat Jun 29, 2013 8:02 pm 
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Joined: Mon Jul 30, 2012 1:55 am
Posts: 20
Updating my BIOS seems to have worked! Thanks for your help.


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