19:17:54: Creating resource group General
19:17:54: Creating resource group Internal
19:17:54: Creating resource group Autodetect
19:17:54: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:17:54: Registering ResourceManager for type Material
19:17:54: Registering ResourceManager for type Mesh
19:17:54: Registering ResourceManager for type Skeleton
19:17:54: MovableObjectFactory for type 'ParticleSystem' registered.
19:17:54: OverlayElementFactory for type Panel registered.
19:17:54: OverlayElementFactory for type BorderPanel registered.
19:17:54: OverlayElementFactory for type TextArea registered.
19:17:54: Registering ResourceManager for type Font
19:17:54: ArchiveFactory for archive type FileSystem registered.
19:17:54: ArchiveFactory for archive type Zip registered.
19:17:54: DDS codec registering
19:17:54: FreeImage version: 3.13.1
19:17:54: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
19:17:54: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:17:54: Registering ResourceManager for type HighLevelGpuProgram
19:17:54: Registering ResourceManager for type Compositor
19:17:54: MovableObjectFactory for type 'Entity' registered.
19:17:54: MovableObjectFactory for type 'Light' registered.
19:17:54: MovableObjectFactory for type 'BillboardSet' registered.
19:17:54: MovableObjectFactory for type 'ManualObject' registered.
19:17:54: MovableObjectFactory for type 'BillboardChain' registered.
19:17:54: MovableObjectFactory for type 'RibbonTrail' registered.
19:17:54: *-*-* OGRE Initialising
19:17:54: *-*-* Version 1.7.2 (Cthugha)
19:17:54: : initializing graphics
19:17:54: : loading plugins
19:17:54: Loading library RenderSystem_Direct3D9
19:17:54: Installing plugin: D3D9 RenderSystem
19:17:54: D3D9 : Direct3D9 Rendering Subsystem created.
19:17:54: D3D9: Driver Detection Starts
19:17:54: D3D9: Driver Detection Ends
19:17:54: Plugin successfully installed
19:17:54: Loading library Plugin_CgProgramManager
19:17:54: Installing plugin: Cg Program Manager
19:17:54: Plugin successfully installed
19:17:54: Loading library Plugin_OctreeSceneManager
19:17:54: Installing plugin: Octree & Terrain Scene Manager
19:17:54: Plugin successfully installed
19:17:54: Loading library Plugin_ParticleFX
19:17:54: Installing plugin: ParticleFX
19:17:54: Particle Emitter Type 'Point' registered
19:17:54: Particle Emitter Type 'Box' registered
19:17:54: Particle Emitter Type 'Ellipsoid' registered
19:17:54: Particle Emitter Type 'Cylinder' registered
19:17:54: Particle Emitter Type 'Ring' registered
19:17:54: Particle Emitter Type 'HollowEllipsoid' registered
19:17:54: Particle Affector Type 'LinearForce' registered
19:17:54: Particle Affector Type 'ColourFader' registered
19:17:54: Particle Affector Type 'ColourFader2' registered
19:17:54: Particle Affector Type 'ColourImage' registered
19:17:54: Particle Affector Type 'ColourInterpolator' registered
19:17:54: Particle Affector Type 'Scaler' registered
19:17:54: Particle Affector Type 'Rotator' registered
19:17:54: Particle Affector Type 'DirectionRandomiser' registered
19:17:54: Particle Affector Type 'DeflectorPlane' registered
19:17:54: Plugin successfully installed
19:17:54: : initializing render system
19:17:54: : antialias=0
19:17:54: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
19:17:54: D3D9 : RenderSystem Option: Floating-point mode = Fastest
19:17:54: D3D9 : RenderSystem Option: FSAA = 0
19:17:54: D3D9 : RenderSystem Option: Full Screen = Yes
19:17:54: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
19:17:54: D3D9 : RenderSystem Option: VSync = No
19:17:54: D3D9 : RenderSystem Option: Video Mode = 1600 x 900 @ 32-bit colour
19:17:54: : initializing render window
19:17:54: CPU Identifier & Features
19:17:54: -------------------------
19:17:54: * CPU ID: AuthenticAMD: AMD A6-3400M APU with Radeon(tm) HD Graphics
19:17:54: * SSE: yes
19:17:54: * SSE2: yes
19:17:54: * SSE3: yes
19:17:54: * MMX: yes
19:17:54: * MMXEXT: yes
19:17:54: * 3DNOW: yes
19:17:54: * 3DNOWEXT: yes
19:17:54: * CMOV: yes
19:17:54: * TSC: yes
19:17:54: * FPU: yes
19:17:54: * PRO: yes
19:17:54: * HT: no
19:17:54: -------------------------
19:17:54: D3D9 : Subsystem Initialising
19:17:54: Registering ResourceManager for type Texture
19:17:54: Registering ResourceManager for type GpuProgram
19:17:54: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1600x900 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
19:17:54: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1600x900, 32bpp
19:17:54: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
19:17:54: D3D9: Vertex texture format supported - PF_L8
19:17:54: D3D9: Vertex texture format supported - PF_L16
19:17:54: D3D9: Vertex texture format supported - PF_A8
19:17:54: D3D9: Vertex texture format supported - PF_A4L4
19:17:54: D3D9: Vertex texture format supported - PF_BYTE_LA
19:17:54: D3D9: Vertex texture format supported - PF_R5G6B5
19:17:54: D3D9: Vertex texture format supported - PF_B5G6R5
19:17:54: D3D9: Vertex texture format supported - PF_A4R4G4B4
19:17:54: D3D9: Vertex texture format supported - PF_A1R5G5B5
19:17:54: D3D9: Vertex texture format supported - PF_A8R8G8B8
19:17:54: D3D9: Vertex texture format supported - PF_B8G8R8A8
19:17:54: D3D9: Vertex texture format supported - PF_A2R10G10B10
19:17:54: D3D9: Vertex texture format supported - PF_A2B10G10R10
19:17:54: D3D9: Vertex texture format supported - PF_DXT1
19:17:54: D3D9: Vertex texture format supported - PF_DXT2
19:17:54: D3D9: Vertex texture format supported - PF_DXT3
19:17:54: D3D9: Vertex texture format supported - PF_DXT4
19:17:54: D3D9: Vertex texture format supported - PF_DXT5
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:17:54: D3D9: Vertex texture format supported - PF_X8R8G8B8
19:17:54: D3D9: Vertex texture format supported - PF_X8B8G8R8
19:17:54: D3D9: Vertex texture format supported - PF_R8G8B8A8
19:17:54: D3D9: Vertex texture format supported - PF_DEPTH
19:17:54: D3D9: Vertex texture format supported - PF_SHORT_RGBA
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:17:54: D3D9: Vertex texture format supported - PF_SHORT_GR
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:17:54: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:17:54: D3D9: Vertex texture format supported - PF_SHORT_RGB
19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
19:17:54: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
19:17:54: RenderSystem capabilities
19:17:54: -------------------------
19:17:54: RenderSystem Name: Direct3D9 Rendering Subsystem
19:17:54: GPU Vendor: ati
19:17:54: Device Name: Monitor-1-AMD Radeon HD 6520G
19:17:54: Driver Version: 8.17.10.1191
19:17:54: * Fixed function pipeline: yes
19:17:54: * Hardware generation of mipmaps: yes
19:17:54: * Texture blending: yes
19:17:54: * Anisotropic texture filtering: yes
19:17:54: * Dot product texture operation: yes
19:17:54: * Cube mapping: yes
19:17:54: * Hardware stencil buffer: yes
19:17:54: - Stencil depth: 8
19:17:54: - Two sided stencil support: yes
19:17:54: - Wrap stencil values: yes
19:17:54: * Hardware vertex / index buffers: yes
19:17:54: * Vertex programs: yes
19:17:54: * Number of floating-point constants for vertex programs: 256
19:17:54: * Number of integer constants for vertex programs: 16
19:17:54: * Number of boolean constants for vertex programs: 16
19:17:54: * Fragment programs: yes
19:17:54: * Number of floating-point constants for fragment programs: 224
19:17:54: * Number of integer constants for fragment programs: 16
19:17:54: * Number of boolean constants for fragment programs: 16
19:17:54: * Geometry programs: no
19:17:54: * Number of floating-point constants for geometry programs: 0
19:17:54: * Number of integer constants for geometry programs: 0
19:17:54: * Number of boolean constants for geometry programs: 0
19:17:54: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
19:17:54: * Texture Compression: yes
19:17:54: - DXT: yes
19:17:54: - VTC: no
19:17:54: - PVRTC: no
19:17:54: * Scissor Rectangle: yes
19:17:54: * Hardware Occlusion Query: yes
19:17:54: * User clip planes: yes
19:17:54: * VET_UBYTE4 vertex element type: yes
19:17:54: * Infinite far plane projection: yes
19:17:54: * Hardware render-to-texture: yes
19:17:54: * Floating point textures: yes
19:17:54: * Non-power-of-two textures: yes
19:17:54: * Volume textures: yes
19:17:54: * Multiple Render Targets: 4
19:17:54: - With different bit depths: yes
19:17:54: * Point Sprites: yes
19:17:54: * Extended point parameters: yes
19:17:54: * Max Point Size: 10
19:17:54: * Vertex texture fetch: yes
19:17:54: * Number of world matrices: 0
19:17:54: * Number of texture units: 8
19:17:54: * Stencil buffer depth: 8
19:17:54: * Number of vertex blend matrices: 0
19:17:54: - Max vertex textures: 4
19:17:54: - Vertex textures shared: no
19:17:54: * Render to Vertex Buffer : no
19:17:54: * DirectX per stage constants: yes
19:17:54: ***************************************
19:17:54: *** D3D9 : Subsystem Initialised OK ***
19:17:54: ***************************************
19:17:54: DefaultWorkQueue('Root') initialising on thread 004BF5B8.
19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C52F8 starting.
19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C5328 starting.
19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C5388 starting.
19:17:54: Particle Renderer Type 'billboard' registered
19:17:54: DefaultWorkQueue('Root')::WorkerFunc - thread 004C53E8 starting.
19:17:54: SceneManagerFactory for type 'OctreeSceneManager' registered.
19:17:54: SceneManagerFactory for type 'TerrainSceneManager' registered.
19:17:54: Added resource location 'media' of type 'FileSystem' to resource group 'General'
19:17:54: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
19:17:54: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
19:17:54: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
19:17:54: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
19:17:54: Parsing scripts for resource group Autodetect
19:17:54: Finished parsing scripts for resource group Autodetect
19:17:54: Parsing scripts for resource group General
19:17:54: Parsing script ShadowCaster.program
19:17:54: Parsing script AmbientOcclusion.program
19:17:54: Parsing script StdQuad_vp.program
19:17:54: Parsing script Intro.material
19:17:54: Parsing script ShadowCaster.material
19:17:54: Parsing script AmbientOcclusion.material
19:17:54: Parsing script AmbientOcclusion.compositor
19:17:55: Parsing script basic_font.fontdef
19:17:55: Parsing script basic_font_italic.fontdef
19:17:55: Parsing script basic_font_outline.fontdef
19:17:55: Finished parsing scripts for resource group General
19:17:55: Parsing scripts for resource group Internal
19:17:55: Finished parsing scripts for resource group Internal
19:17:55: : initializing scene manager
19:17:55: TerrainSceneManager: Registered a new PageSource for type Heightmap
19:17:55: : initializing fonts
19:17:55: : initializing audio
19:17:55: : audio devices found: 1
19:17:55: : audio enabled
19:17:55: : 0: Generic Software
19:17:55: : using device 0
19:17:55: : initializing input
19:17:55: : using metagame: in=\\.\pipe\rwr_server_in, out=\\.\pipe\rwr_server_out
19:17:55: : RUNNING WITH RIFLES, version beta 0.89.1
19:17:55: : Map resource location set as media/packages/vanilla/maps/map2
19:17:55: : Using application folder C:\Users\Micro102\AppData\Roaming/Running with rifles/
19:17:55: : Using save path C:\Users\Micro102\AppData\Roaming/Running with rifles/savegames/
19:17:55: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
19:17:55: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
19:17:55: : latest available version: beta 0.89.1
19:17:55: : application start done
19:17:55: : run simulation
19:17:55: : rendering the first frame
19:17:55: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
19:17:55: : first frame rendered ok
19:17:55: : adding frame listener
19:17:55: : starting rendering loop
19:17:56: : game init start
19:17:56: Creating resource group sessionResourceGroup
19:17:56: : adding package resource location media/packages/vanilla/
19:17:56: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
19:17:56: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
19:17:56: Initialising resource group sessionResourceGroup
19:17:56: Parsing scripts for resource group sessionResourceGroup
19:17:56: Parsing script Building.program
19:17:56: Parsing script NormalAndDepth.program
19:17:56: Parsing script soldieroutline.program
19:17:56: Parsing script soldierskin.program
19:17:56: Parsing script StdQuad_vp.program
19:17:56: Parsing script terrain.program
19:17:56: Parsing script tools.program
19:17:57: Parsing script WaterArea.program
19:17:57: Parsing script material.material
19:17:57: Parsing script chute.material
19:17:57: Parsing script flash.material
19:17:57: Parsing script shadow_airplane.material
19:17:57: Parsing script BackContour.material
19:17:57: Parsing script Blood.material
19:17:57: Parsing script Branch.material
19:17:57: Parsing script Building.material
19:17:57: Parsing script Bullet.material
19:17:57: Parsing script BulletTrail.material
19:17:57: Parsing script BushPlant.material
19:17:57: Parsing script ChatBubble.material
19:17:57: Parsing script Cord.material
19:17:57: Parsing script Crate.material
19:17:57: Parsing script Crosshair.material
19:17:57: Parsing script Dust.material
19:17:57: Parsing script Explosion.material
19:17:57: Parsing script Flame.material
19:17:57: Parsing script Foam.material
19:17:57: Parsing script GenericColoredMesh.material
19:17:57: Parsing script GenericDecal.material
19:17:57: Parsing script GenericMesh.material
19:17:57: Parsing script GenericVehicle.material
19:17:57: Parsing script GrenadeCrate.material
19:17:57: Parsing script Hud.material
19:17:57: Parsing script InventoryView.material
19:17:57: Parsing script lines.material
19:17:57: Parsing script MapView.material
19:17:57: Parsing script MenuSystem.material
19:17:57: Parsing script MiniRank.material
19:17:57: Parsing script NormalAndDepth.material
19:17:57: Parsing script Piece.material
19:17:57: Parsing script Plant.material
19:17:57: Parsing script Platform.material
19:17:57: Parsing script PlayerFarMarker.material
19:17:57: Parsing script PlayerMarker.material
19:17:57: Parsing script ShadowPixel.material
19:17:57: Parsing script ShadowPlant.material
19:17:57: Parsing script ShoePrint.material
19:17:57: Parsing script Sign.material
19:17:57: Parsing script Soldier3dPixel.material
19:17:57: Parsing script TreeGroundBase.material
19:17:57: Parsing script TrophyView.material
19:17:57: Parsing script Wall.material
19:17:57: Parsing script WaterArea.material
19:17:57: Parsing script Weapon3dPixel.material
19:17:57: Parsing script Weave.material
19:17:57: Parsing script bigger_muzzle.particle
19:17:57: Parsing script big_muzzle.particle
19:17:57: Parsing script burst_repeat.particle
19:17:57: Parsing script flash.particle
19:17:57: Parsing script law_muzzle.particle
19:17:57: Parsing script propulsion.particle
19:17:57: Parsing script shadow_airplane_flyby.particle
19:17:57: Parsing script shield_burst.particle
19:17:57: Parsing script Burst.particle
19:17:57: Parsing script Dust.particle
19:17:57: Parsing script Explosion.particle
19:17:57: Parsing script Foam.particle
19:17:57: Parsing script MinorExplosion.particle
19:17:57: Parsing script Muzzle.particle
19:17:57: Parsing script basic_font.fontdef
19:17:57: Parsing script basic_font_italic.fontdef
19:17:57: Parsing script basic_font_outline.fontdef
19:17:57: Finished parsing scripts for resource group sessionResourceGroup
19:17:57: : r=12582
19:17:57: : loading factions in map config
19:17:57: : loading map config media/packages/vanilla/maps/map2/map_config.xml
19:17:57: : loading faction in media/packages/vanilla/factions/green.xml
19:17:57: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
19:17:57: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
19:17:57: : loading faction in media/packages/vanilla/factions/grey.xml
19:17:57: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
19:17:57: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
19:17:57: : map config factions loaded
19:17:57: : common sounds loaded
19:17:57: : loading terrain layers
19:17:58: : initializing terrain
19:17:58: TerrainSceneManager: Activated PageSource Heightmap
19:17:58: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
19:17:58: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
19:17:58: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
19:17:58: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
19:17:58: Texture: sand.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
19:17:58: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:17:58: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
19:17:58: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
19:17:58: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
19:17:58: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
19:17:59: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
19:17:59: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
19:17:59: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:17:59: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
19:17:59: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
19:17:59: : best usable soldier render technique: HighDetailHWSkin
19:17:59: : HW skeleton supported: 1
19:17:59: : best usable terrain render technique: ShadersShadows1Pass
19:17:59: : Integrated shadows supported: 1
19:17:59: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
19:17:59: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
19:17:59: : page size read: 513
19:17:59: : terrain size read: 1024 inverse: 0.000976563
19:17:59: : max height read: 25
19:18:00: : terrain normals
19:18:00: : terrain normals done
19:18:00: : world loaded
19:18:00: : worldblocks loaded
19:18:00: Texture: shoeprint.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
19:18:00: : loading resources in map config
19:18:00: : loading map config media/packages/vanilla/maps/map2/map_config.xml
19:18:00: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
19:18:00: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
19:18:00: : weapon:AK47
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
19:18:00: : weapon:APC HMG
19:18:00: : loading projectile in media/packages/vanilla/weapons/apc_hmg.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/g36.weapon
19:18:00: : weapon:G36
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
19:18:00: : weapon:M24-A2
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
19:18:00: : weapon:riot shield
19:18:00: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
19:18:00: : weapon:M72 LAW
19:18:00: : loading projectile in media/packages/vanilla/weapons/rocket.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/m240.weapon
19:18:00: : weapon:M240
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
19:18:00: : weapon:Mossberg 500
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
19:18:00: : weapon:MP5SD
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
19:18:00: : weapon:PKM
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
19:18:00: : weapon:FAMAS G1
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
19:18:00: : weapon:M16A4
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
19:18:00: : weapon:F2000
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
19:18:00: : weapon:Benelli M4
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
19:18:00: : weapon:pepperdust
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
19:18:00: : weapon:Tank cannon
19:18:00: : loading projectile in media/packages/vanilla/weapons/tank_cannon.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
19:18:00: : weapon:M240
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
19:18:00: : weapon:AKS-74U
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/p90.weapon
19:18:00: : weapon:P90
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
19:18:00: : weapon:Dragunov SVD
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
19:18:00: : weapon:Medikit
19:18:00: : loading weapons in media/packages/vanilla/weapons/tow.weapon
19:18:00: : weapon:Tank cannon
19:18:00: : loading projectile in media/packages/vanilla/weapons/tow.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
19:18:00: : weapon:VSS Vintorez
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
19:18:00: : weapon:Neostead 2000
19:18:00: : loading projectile in media/packages/vanilla/weapons/bullet.projectile
19:18:00: : loading projectile in media/packages/vanilla/weapons/all_throwables.xml
19:18:00: : loading projectile in media/packages/vanilla/weapons/stun_grenade.projectile
19:18:00: : loading projectile in media/packages/vanilla/weapons/hand_grenade.projectile
19:18:00: : loading projectile in media/packages/vanilla/weapons/mortar_shell.projectile
19:18:00: : loading calls in media/packages/vanilla/weapons/all_calls.xml
19:18:00: : loading calls in media/packages/vanilla/weapons/mortar1.call
19:18:00: : loading calls in media/packages/vanilla/weapons/mortar2.call
19:18:00: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
19:18:00: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
19:18:00: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
19:18:00: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/dollars.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/gem.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/painting.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
19:18:00: : loading carry items in media/packages/vanilla/items/vest1.carry_item
19:18:00: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
19:18:00: : loading squad configs in media/packages/vanilla/factions/default.squad_config
19:18:00: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
19:18:00: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
19:18:00: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
19:18:00: : loading reward config in media/packages/vanilla//rewards.xml
19:18:00: : map config weapons loaded