Playing a medicI tried playing a bit as a medic today, simply by always sticking to the main force of the army, using a simple rifle (G36 / M16) and keeping my eyes peeled for wounded comrades. It wasn't very interesting, for various reasons:
1. Response time: Whenever I saw someone get hit, the AI was on the scene in no-time to do my job for me.
2. Number of medics: Same as above, the quantity of medics does not represent the number of medics in a real conflict. Someone was always on the scene before me.
3. Not enough patients: There are too few AI soldiers with vests. Playing a medic in a serious conflict in a zone should feel like crisis management, not waiting for someone with a vest to get hit.
4. Sometimes wounded soldiers were under heavy fire, but still one medic after the other tries to get to him, all dying in the process.
5. Fun fact: healing an enemy soldier does NOT convert him to your side. My men had actually pinned down an enemy on a roof in Vaal. He got wounded, I climbed the ladder and healed him. He proceeded to reload his weapon and walked of the edge right into a bunch of my men. He didn't stand a chance.
Some suggestions to make the role of a medic more interesting:
- A clear visual indicator to show where a nearby wounded unit is located, which only appears if you have a medkit equipped.
- Vests should greatly increase the chances of surviving a hit, but not wearing a vest shouldn't automatically mean you get killed by a single hit. Wearing a vest could mean that your chances of not getting killed instantly from a bullet are increased from 10% to 80%, with sniper fire ignoring vests altogether.
- Increase the number of AI with vests.
- Reduce the number of AI with medkits.
- Medics should only get in to heal when the target is not under direct fire from the enemy.
- RP or XP bonus for healing a soldier.
- Healing an enemy soldier should convert him to your side or at least reward your with a substantial bonus of RP or XP. Just for the heck of it.
'Class' distinction suggestionsIf you have a medkit equipped (or in hand, not in inventory) you should have a
white helmet and/or
arm band.
If you have a LAW equipped (with 1 or more RPGs) it should be visible on your back.
If you have a riot shield equipped it should be visible on your back.