{SAS}DocStone wrote:
I have also seen enemy troops just "appear" from nowhere in game, normally I see gunfire or a grenade just appear from nowhere a fraction of a second before they appear as well.
As for the showing the number of troops on the map, would prefer not to know if I am being honest - gives it a kind of god mode feel, you should not know the strength of the attack until you get there.
Knowing that the troops are there is part of the proof that they don't just spawn around to help you when you need it but they have to travel. It's partly also that troops are communicating with each other and sharing their whereabouts (even if you don't see it happening). You can also use it to see that if the attack wave has already gathered and started the wave, or if they are still waiting, I find it hugely important.
Similarly, when your troops get into a battle with the enemy within a block, the enemy force count in that block is revealed to everyone. It's same as someone broadcasted it on the radio to say what they encountered. This will include spotting enemy vehicles in 0.89, and getting rewards for doing some reconnaissance behind the enemy lines.
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RP points? At the moment I just don't think they work in Classic. The whole "pick it up, put it in your backpack then try to get to a bit on the map where you can swap it for points" just ruins the flow of the game for me and rarely makes it worthwhile to pick them up, knowing you are probably gonna die before you get anywhere near where you should. Personally I would like to see it just being a case of "see an object, pick it up and get the points" straight away. Game flows better, RP points are then worth the risk and it makes gameplay more exciting having more players with the special calls.
I personally don't know what Classic is supposed to be other than a test bed right now, so almost everything is currently just enabled there, it's a sandbox. Luckily, in 0.89 it'll be easy to change the resources on server side without clients to have to take an action about it, so items can be disabled completely and enable plenty of RP/min or RP/promotion to compensate. Well, actually, that's already possible with these particular resources if commonness is set to 0 on the server on the items. So this should be enough to craft up a Run&Gun-mode where you just focus on the fighting and you don't even have anything there to distract you from it.