JackMayol wrote:
{SAS}DocStone wrote:
Forgot to ask, you needing the use of the {SAS} Servers for this again? If so, no problem

yes, and an admin if possible, e.g. YOU

Will you be there ?
It will be pure PvP with adding some bots manually to not affect the pure PvP settings, not sure how to do that myself but maybe you already know anyway.
By pure PvP settings, do you mean something else too than just denying backdooring? If not, then base_capture_system should be set to "single".
What does adding some bots manually mean? Is it same as having some small number of bots for both factions, or perhaps meant to compensate if one faction is overpowered by numbers? One way of adding bots manually is by calling in paratroopers, something you may need to specifically deny from happening if that's unwanted.
The start command could be something like below:
Code:
<command
class="start_game"
vehicles="1"
max_soldiers="16"
player_bot_compensation="1"
xp_multiplier="1.0"
rp_multiplier="1.0"
friendly_fire="0"
base_capture_system="single">
<!-- friendly_fire: 0 / false, 1 / true
true means fellow soldiers can kill each other by shooting -->
<!-- base_capture_system: any, single, none -->
<faction
initial_occupied_bases="0"
initial_over_capacity="0"
capacity_multiplier="1.0"
ai_accuracy="0.94">
<!-- initial_occupied_bases: 0 for even,
make sure all factions' occupied bases sum up to actual base count in the map, or leave at least one as 0 to make it flexible -->
</faction>
<faction initial_over_capacity="0" ai_accuracy="0.94" />
<!-- make sure you have as much faction settings as there are factions loaded up in the game -->
</command>