take wrote:
title says it all.
kinda sucks when you have to stand still to pick up a gameboy/magazine/whatever for five seconds, then run to an armory five minutes away just to get insta-mossberg'd by an AI from 200 yards away, losing any RP drops you may have bothered to pick up along the way.
Tapping F to pick up a single item hardly takes five second, or if there are more items at the same spot, hold F + tap on the item still doesn't take five seconds. Closest armory or stash is usually near where you'd spawn anyway if you'd die, and running back to battle usually takes anything between 15-30 seconds, double that, and you're looking at 30-60 seconds range for making the delivery and getting back to battle. Taking the items to safety will give you 20-500 RP, compare that to getting 5 RP / 60 seconds and do the math

Note, that you can also use stashes on enemy territory, even armories work even if they shouldn't.
Quote:
i think if you die you should at least be able keep them in your backpack stash. otherwise why bother picking up anything at all? that, or make the RP drops worth MUCH more than they are now to compensate.
Having the backpack carry over death doesn't make sense. If you feel the RP values are wrong, make a mod. Alternatively you can use
rwr_send to start the match with custom RP multiplier, or grant you any amount of RP you want.