Here comes the change log:
ai: gunner enemy observing bug fixed
ai: low or non-existent edge walls on platforms are no longer considered good cover
calls: generic drop call externalized, capable of dropping any amount of soldiers or grenade projectiles, more to come
calls: paratrooper reinforcement call item added, two levels
vehicles: tracked steering mode support
vehicles: multiple turrets and weapons support
vehicles: tank with cannon and mg added
vehicles: cargo truck objective added in Invasion
modding: choosable straight line / ballistic curve weapon shooting mode support
soldiers: skydiving with chute state and visuals added
commands: change_map XML command added
commands: start_game XML command now has capacity_multiplier property per faction, enabling neutral faction areas without soldiers
commands: commands started with / are hidden; they end up only going to server metagame component, not delivered to other players
commands: kick_player XML command added
commands: update_player XML command added, with possibility to change faction on the fly
events: player connect and disconnect events are now delivered to metagame
inventory: call choosing added, and chosen call shown (again) in HUD when inventory UI is hidden
inventory: crash fixed with double clicking on grenade
factions: more-than-2 faction battles now supported, just not set up in default battles
How to set up more-than-2 faction battles:
* modify or overlay map_config.xml at e.g. media\packages\vanilla\maps\map5, and add another faction e.g. <faction file="brown.xml" />
* download and set up any skin package found at Mods sub forum, e.g.
viewtopic.php?f=7&t=1020* modify brown.xml at e.g. media\packages\vanilla\factions\brown.xml or provide it through overlay, and add brown faction models in it; you may need to modify the skin package model naming so that the names won't collide with green or grey soldier models, depending on how the skin package has been made
* run the game and load the map you set up for 3 factions, or, load your 3 faction battle overlay for any map, depending on what you just did
