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 Post subject: Babysitting?
PostPosted: Wed Apr 10, 2013 11:25 am 
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Joined: Wed Oct 31, 2012 4:38 am
Posts: 114
I decided to give AI a fair chance the last couple days and I have realized the following problems:

My squad-mates NEVER stick anywhere near me in a firefight. I recall trying to snipe an enemy off a shipping container at the edge of my screen in a prone position, when my entire squad got up, ran over, and fucked the whole thing up. I wish they would not run off like hunting dogs when I shoot.

AI should walk when I do. I also noticed that my squad-mates will just run ahead of me when I walk. They just dont recognize walking as a stance.

AI should also use your stance when you order them to move somewhere. Ill be approaching stealthily in a crouch/prone when I issue an order for my squad to move somewhere else, and they all get up and run over and blow the whole thing.

I have to spend all my time trying to keep them alive instead of them supporting me. I know the game is in alpha and I really dont intend to be a jerk. This was supposed to be lighthearted :)

These are just the few problems with AI that ive noticed.


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 Post subject: Re: Babysitting?
PostPosted: Wed Apr 10, 2013 12:17 pm 
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Joined: Sun Feb 03, 2013 5:55 pm
Posts: 37
So you want AI to have different playing styles? That's quite hard to integrate into the game and requires lots of coding though it would be cool to have.


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 Post subject: Re: Babysitting?
PostPosted: Wed Apr 10, 2013 12:44 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
You can't micromanage this AI so your role as a leader for an AI squad is more about coaching, trying to understand what drives them and learning to use it, rather than pushing them around, this isn't military HAHA :lol: Some others use the squad as simply meatshield or distraction, it's a valid tactic as any else.

Trying to deliberately make them stay alive is like climbing up a tree your ass ahead (backwards?) like the Finns say it :lol:

MattFromElkford wrote:
I decided to give AI a fair chance the last couple days and I have realized the following problems:

My squad-mates NEVER stick anywhere near me in a firefight. I recall trying to snipe an enemy off a shipping container at the edge of my screen in a prone position, when my entire squad got up, ran over, and fucked the whole thing up. I wish they would not run off like hunting dogs when I shoot.

When you shoot, you tell them to "attack freely" / "fire at will" / "help me with the enemy in the direction I'm shooting if you don't have anything else to do". If you don't want them to attack but stay boot, order a position for them. They might still judge that they need better cover and they can't follow your order, you can also double tap (or tap where you ordered the position again) to boost your voice.

MattFromElkford wrote:
AI should walk when I do. I also noticed that my squad-mates will just run ahead of me when I walk. They just dont recognize walking as a stance.

They will press walk key some day, but right now they just run near you or to you and lower their speed while running. It looks goofy, but it doesn't really affect anything much. They certainly don't run away from you leaving you alone even if you walk, as they do follow you.. unless you ordered them a position where to run to.

MattFromElkford wrote:
AI should also use your stance when you order them to move somewhere. Ill be approaching stealthily in a crouch/prone when I issue an order for my squad to move somewhere else, and they all get up and run over and blow the whole thing.

Will be added with orders, it works if you don't give an order. Currently giving a position always means to run there or fight their way through there. They could be made to follow your stance even under an order and then utilize command boost to make them run regardless of your stance. Hint: don't go stealth with AI, or if you do, use them only as a remote backup. Stealth is primarily meant for human minds and eyes who see the whole thing top-down, AI doesn't so any stealth for it is practically impossible.


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 Post subject: Re: Babysitting?
PostPosted: Thu Apr 11, 2013 9:17 am 
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Joined: Wed Oct 31, 2012 4:38 am
Posts: 114
Thanks for the reply Pasik, good to know, that helps quite a bit.

Maybe I just prefer the AI to be more defensive, but ill try out your suggestions and see how much better it works out.


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