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 Post subject: Zombie Survival
PostPosted: Tue Feb 26, 2013 2:05 am 
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Joined: Tue Feb 26, 2013 2:01 am
Posts: 3
Yeah....


-Food
-Hunger Scripts
-Day and Night Cycle
-Maybe other survivors

-Increasing horde

-escape helicopter

-fuel for cars







if not that, add like a 3-man free for all and add support for all melee AI, so we can mod in mutants while people are fighting the zombies come attack both sides....


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 Post subject: Re: Zombie Survival
PostPosted: Tue Feb 26, 2013 5:47 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
lets just say. at the moment probably anything from that list is impossible to achieve except day/night cycle which is already implemented to game

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 Post subject: Re: Zombie Survival
PostPosted: Tue Feb 26, 2013 7:34 am 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Batbuttz0r wrote:
Yeah....


-Food
-Hunger Scripts
-Day and Night Cycle
-Maybe other survivors

-Increasing horde

-escape helicopter

-fuel for cars







if not that, add like a 3-man free for all and add support for all melee AI, so we can mod in mutants while people are fighting the zombies come attack both sides....

Very complicated to implement. It will likely (if ever) be post 1.0.


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 Post subject: Re: Zombie Survival
PostPosted: Wed Feb 27, 2013 9:18 am 
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Joined: Wed Feb 27, 2013 9:14 am
Posts: 1
hmmm


1. Implement Second Health Bar Labeled "hunger"

2. Add food crates that when broken drop food items that replenish slowly diminishing "hunger" bar. (pick up with F)

3. Create melee weapons called "Claws" for NPC AI, create AI pathing for effective range of 1m to target (giving an automatic pathing goal to enemy target which can be players or non team mates)

4.The helicopers or etc are something that'd have to be done originally, and uniquely.

5. No idea about infection or spawning or respawning.

6. No idea about the fuel thing, but they could mess around with variables.


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 Post subject: Re: Zombie Survival
PostPosted: Mon Apr 08, 2013 6:20 am 
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Joined: Mon Apr 08, 2013 6:15 am
Posts: 1
joneau wrote:
lets just say. at the moment probably anything from that list is impossible to achieve except day/night cycle which is already implemented to game


Wait...I thought I saw pasilk mentioning zombie mode is coming? This was part of the reason I'm interested in the game along with campaign mode.

Are you one of the devs and why do you think it's impossible to achieve in 2013?


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 Post subject: Re: Zombie Survival
PostPosted: Mon Apr 08, 2013 10:08 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Hyunahara wrote:
joneau wrote:
lets just say. at the moment probably anything from that list is impossible to achieve except day/night cycle which is already implemented to game


Wait...I thought I saw pasilk mentioning zombie mode is coming? This was part of the reason I'm interested in the game along with campaign mode.

Are you one of the devs and why do you think it's impossible to achieve in 2013?


At one point it was either single campaign+invasion mode or zombie mode. We decided to go for the first option but a zombie mode will be done after RWR is completed, probably as an add-on (don't worry, it won't cost much at all for vanilla RWR owners). But ya, that's something we will thing about in detail when the time has come. For now we have 1000 other things we need to work on anyway.


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