Opt_0 wrote:
"Losing all items in the backpack when getting killed is as intended. We're actually considering making players lose the primary weapon too, at least in Invasion mode,"
Please not the primary. Anything but the primary. With the somewhat frequent deaths its nice to re-spwan and go right back to it, with out having to look for the one gun you use often. In fact I am able to function pretty well right out of the gate by just using my primary (generally the m16 when obtainable) and casually picking stuff up as I battle.
It's just a nice little feature to have that one weapon persist, even after logging out.
You skipped the important part:
Quote:
especially once there are rare and stock weapons separately. There will be another mechanic that can make you survive getting killed to not lose the items you've worked so hard to get.
Even if you'd lose your primary weapon when getting killed in the new system, you'd have a way to counter it by not getting killed as easily as you would've currently. I didn't express myself clearly on how that actually works as it hasn't been implemented yet, but what I'm referring to with it is the vests/being wounded/medikits/reviving -mechanic discussed somewhere earlier.
Also, not respawning with your last weapon may only end up affecting rare weapons but not stock weapons. Respawning with a rare weapon in the first place would make you able to duplicate rare weapons (dropping the weapon when dying + getting new one when spawning) which isn't cool.
But, it is actually possible it'll affect stock weapons too. You will have stash where you might have stashed several of primary weapons you may want to spawn with as a reserve in the future, or you can visit the armory to spend some currency to obtain the items you will need, and perhaps take them to your stash.
Most of the design still lives and changes every day, but roughly the outline is something like that. Now keep in mind this is mostly meant to affect the campaign sort of game modes like Invasion where it indeed makes sense to invest on things and prepare playing the campaign for several hours, as opposed to single match -type game modes like the current single player and most of online servers have. On the single match -type modes, inventory should be largely useless unless objectives incorporate usage of items somehow. Rare weapons, vests, being wounded, medikits, reviving nor stash don't exist in those modes by default, for instance.