I found it !!!
So what I have to do with that ?
My graphic card is update
Thankyou for helping me
18:54:28: Creating resource group General
18:54:28: Creating resource group Internal
18:54:28: Creating resource group Autodetect
18:54:28: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:54:28: Registering ResourceManager for type Material
18:54:28: Registering ResourceManager for type Mesh
18:54:28: Registering ResourceManager for type Skeleton
18:54:28: MovableObjectFactory for type 'ParticleSystem' registered.
18:54:28: OverlayElementFactory for type Panel registered.
18:54:28: OverlayElementFactory for type BorderPanel registered.
18:54:28: OverlayElementFactory for type TextArea registered.
18:54:28: Registering ResourceManager for type Font
18:54:28: ArchiveFactory for archive type FileSystem registered.
18:54:28: ArchiveFactory for archive type Zip registered.
18:54:28: DDS codec registering
18:54:28: FreeImage version: 3.13.1
18:54:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
18:54:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
18:54:28: Registering ResourceManager for type HighLevelGpuProgram
18:54:28: Registering ResourceManager for type Compositor
18:54:28: MovableObjectFactory for type 'Entity' registered.
18:54:28: MovableObjectFactory for type 'Light' registered.
18:54:28: MovableObjectFactory for type 'BillboardSet' registered.
18:54:28: MovableObjectFactory for type 'ManualObject' registered.
18:54:28: MovableObjectFactory for type 'BillboardChain' registered.
18:54:28: MovableObjectFactory for type 'RibbonTrail' registered.
18:54:28: *-*-* OGRE Initialising
18:54:28: *-*-* Version 1.7.2 (Cthugha)
18:54:28: : initializing graphics
18:54:28: : loading plugins
18:54:28: Loading library RenderSystem_Direct3D9
18:54:28: Installing plugin: D3D9 RenderSystem
18:54:28: D3D9 : Direct3D9 Rendering Subsystem created.
18:54:28: D3D9: Driver Detection Starts
18:54:28: D3D9: Driver Detection Ends
18:54:28: Plugin successfully installed
18:54:28: Loading library Plugin_CgProgramManager
18:54:28: Installing plugin: Cg Program Manager
18:54:28: Plugin successfully installed
18:54:28: Loading library Plugin_OctreeSceneManager
18:54:28: Installing plugin: Octree & Terrain Scene Manager
18:54:28: Plugin successfully installed
18:54:28: Loading library Plugin_ParticleFX
18:54:28: Installing plugin: ParticleFX
18:54:28: Particle Emitter Type 'Point' registered
18:54:28: Particle Emitter Type 'Box' registered
18:54:28: Particle Emitter Type 'Ellipsoid' registered
18:54:28: Particle Emitter Type 'Cylinder' registered
18:54:28: Particle Emitter Type 'Ring' registered
18:54:28: Particle Emitter Type 'HollowEllipsoid' registered
18:54:28: Particle Affector Type 'LinearForce' registered
18:54:28: Particle Affector Type 'ColourFader' registered
18:54:28: Particle Affector Type 'ColourFader2' registered
18:54:28: Particle Affector Type 'ColourImage' registered
18:54:28: Particle Affector Type 'ColourInterpolator' registered
18:54:28: Particle Affector Type 'Scaler' registered
18:54:28: Particle Affector Type 'Rotator' registered
18:54:28: Particle Affector Type 'DirectionRandomiser' registered
18:54:28: Particle Affector Type 'DeflectorPlane' registered
18:54:28: Plugin successfully installed
18:54:28: : initializing render system
18:54:28: : antialias=0
18:54:28: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:54:28: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:54:28: D3D9 : RenderSystem Option: VSync Interval = 1
18:54:28: D3D9 : RenderSystem Option: FSAA = 0
18:54:28: D3D9 : RenderSystem Option: Full Screen = No
18:54:28: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:54:28: D3D9 : RenderSystem Option: VSync = Yes
18:54:28: D3D9 : RenderSystem Option: Video Mode = 800 x 1280 @ 32-bit colour
18:54:28: : initializing render window
18:54:28: CPU Identifier & Features
18:54:28: -------------------------
18:54:28: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz
18:54:28: * SSE: yes
18:54:28: * SSE2: yes
18:54:28: * SSE3: yes
18:54:28: * MMX: yes
18:54:28: * MMXEXT: yes
18:54:28: * 3DNOW: no
18:54:28: * 3DNOWEXT: no
18:54:28: * CMOV: yes
18:54:28: * TSC: yes
18:54:28: * FPU: yes
18:54:28: * PRO: yes
18:54:28: * HT: no
18:54:28: -------------------------
18:54:28: D3D9 : Subsystem Initialising
18:54:28: Registering ResourceManager for type Texture
18:54:28: Registering ResourceManager for type GpuProgram
18:54:28: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 800x1280 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
18:54:29: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 800x736, 32bpp
18:54:29: OGRE EXCEPTION(3:RenderingAPIException): Cannot create device! in D3D9Device::createD3D9Device at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 707)