ZnasVecKo wrote:
pasik wrote:
ZnasVecKo wrote:
Another question!
Is it possible to make more than one "bullet" class projectiles usable at once. At this moment it gives me a ctd.
If by that you mean to shoot different types of bullets from the same weapon, it's not supported.
No. By that I mean the arrow projectile for my crossbow does not want to work. I can either have it be grenade class or have the model.
I'm not sure I understand. "I can either have it be grenade class or have the model" -- does that mean that if you make it as grenade class, it doesn't have a model, and that if you make it as a bullet class, it has the model?
From that it seems you want to make it as grenade class, but it doesn't have the model then. I think that should work just fine, there are rockets, mortars and hand grenades which are using a model just fine with grenade class logic.
If I understood you incorrectly, so that you actually meant that if you make it as a bullet, the model doesn't work then, then I'm equally confused. If I hack bullet.projectile with <model mesh_filename="grenade.xml" /> I can clearly see every bullet having the grenade model with it just fine.
Can you clarify what is the issue actually?