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RUNNING WITH RIFLES Multiplayer

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PostPosted: Tue Mar 05, 2013 11:46 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Change logs!

Beta 0.83:
weapons: testing weapon set enabled in release -- time for a hotfix
map4: one of the containers had gone black
map5: displaced truck fixed

Beta 0.82:
ai: fix for getting to a place at a distance from road, using vehicles to get as close as possible -- in 0.81 they just kept driving on the road never reaching the target
ai: soldiers on vehicles could get stuck on inactive-active region boundaries, stalling their movement
ai: another bug fix for aiming at targets on prone
ai: driving to turn 360 degrees could get completely stuck, especially happening with boats
ai: commander no longer boosts attack to the last base, if it has been set to defend only
ai: ai no longer tries to use vehicles without driver seat
online: fix for "high lag on a server = oos in vehicle going high speed"
weapons: pumping/bolting allows running or crouch moving again, but the actual shooting part with animation still requires walking
weapons: shooting over wall with bazooka causing soldier to get stuck sometimes fixed
weapons: support for rank specific weapons, i.e. weapon unlock by rank, used on Invasion mode servers
weapons: m16a4 and famas g1 added
weapons: mp5 boosted
stats: XP is no longer capped at 10000
stats: driver gets a split of XP rewards for kills made by the gunner or passengers while on vehicle
launch: user-enabled overlay mods for the map are loaded on the initial launch now too
vehicles: truck physics re-aligned
sounds: controllable pitch variety supported now with weapon sounds
online: info about server side overlays are now included with server map change


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