It is currently Thu May 01, 2025 11:24 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 50 List provided by EpocDotFr | Players online 139


All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Thu Feb 28, 2013 5:08 pm 
Offline

Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
Title tells what core part of my suggestion is - to give more weapons and make the better ones being unlocked with promotions. Now I will explain what exacly I have in my mind.

First of all I would like to make important note - I am not going to talk about side arms (like pistols), white weapons, additional explosives or stationary weapons (like machine gun turret or so). Not that I think that those should not be implemented into game - quite opposite, I am sure that they should and will be implemented in future. I just take no interest in them. So whenever I will be reffering to weapons You should take it as granted that I am NOT refering to mentioned above in any, and all matters.

Secondary - more weapons do not means more weapons type. In my opinion game have all weapons types that are needed - we have sniper rifles, assauld rifles, machine guns, havy machine guns, shootguns and anti vechicle weaponry.

What I suggest is to add more weapons to already existing types. Currently we have two assault rifle (AK47 and G36), and two havy machine guns (M240 and PKM), one sniper rifle (M24A2), one shootgun (Mossberg), one machine gun (MP5SD). We also have anti vechicle weapon, but actually I will leave those in peace, ok? ;) And do not get me wrong - those weapons are great and I love to use any of them during game, and I feel that every is doing it's job at leas really good. But it would be much more fun to have more weapons in game. I will go even futher - I strongly suggest to make on purpose some weapons stronger and better than others (here balancing would be very important in order to make them stronger, but not TOO strong). I could write many words to say what I would like to accomplish in this way, but it will be more clear if I will provide an example:

I am not a weapons expert so excuse me if I will be wrong somewere. But even if I will be wrong according to reality (and I have no intention to not be, as it is not important in case of example) I hope that still my idea will be understandable.

So we have assault rifles: AK47 (the oldest one, and the most popular in the world in fact), G36 (good, German product from 1995 or even older if prototyping phase would be counted - 1990), AK74 (which is refined version of AK47) and M16A4 (which is fourth generation of M16 design). AK47 should be the most common and also the weakest one of those all. It should have bigest accuarcy problems and shortest range. AK74 should behave like upgraded version of original AK47 - it should be overlary better weapon. Not balancing like more accuracy but shorter range, or other trade. No. AK74 as an upgraded AK47 should be just better version of latter. Howewer it should be also less common than normal AK47. Than we have G36 - this one should be generaly better than AK74, but again - less common than it. And at the end, the best assault rifle would be M16A4 - most accurate, having longest range. However it would be rather rare to get one of these. Now, bigest question - so what is the point of using AK47 if You can grab M16A4 once and each time You will respawn with it? Answer is simple - as long as it will be like currently is there is absolutly no point in this. Here we are comming to my second suggestion...

Those better weapons should not be allowed for lower ranked soldiers!
"But, but, but... But what will stop me from killing enemy with better weapon and taking it for myself? Will this weapon disappear, or become unpicable for me? That is just stupid!"
No! Nothing will stop You from doing it - if You find any of those laying on a ground - take it and have a fun with it. If You destroy one of those nice supply crates You should have chanse to find better weapon, and pick it up. But when You will die You will respawn with simple AK47 as long as You do not have unlocked better weapon by Your current rank. And this would apply to every type of weapons. So if Your rank is to small to have better shootgun (which You currently have thaks to looting dead enemy) when You will die (and in this game You die quite ofthen I would say) You will be respawned with worse shootgun. But what if I have unlocked in current game through my rank AK74, then picked up M16A4 (for which I have to low rank still) and than died? Than You will be respawned with AK74 - not worst AK47. And this goes for every other weapon type.

BALLANCING
I said that some weapons should be made on purpose better than others. And I am staying behind this. Howewer no type of weapon shoud be better than other type! Weapons should be ballanced in a way so sniper rifles will not become better than shootguns. Of course that on some maps shootguns will be better, and on other siper rifles. But as a general - types of weapons should be balanced betwen them. So Sniper Rifle MK1 shoud be balanced to Assauld Rifle MK1 and so...

I DO NOT LIKE TO PLAY WITH ALL THOSE BETTER WEAPONS
That is right - even if all people would approve my idea (and I know it is impossible), even then sometimes would be nice to play the game as it originaly was - without all those additional weapons. And for that I would strongly suggest a menu where player could simply disable any weapon, which they do not want to have in current game.

SOME WEAPONS SHOUD BE BETTER THAN OTHER... BUT HOW MUCH BETTER?
Not too much! Soldier with best weapon shoud be still quite easy do be defeted by the one with worst (we are talking about soldiers having the same weapon type). Having better weapon should mean a bit better situation, not granted victory.

And final words. This idea is long term! That means it is not made for next patch, or next two, or three, or even ten patches. Developers know best when it would be best to implement it (if at all of course) - I just made this suggestion, and You just say what You think of it, am I stupid in Your opinion (polietly please ;)) and why ;) Thank You from advance :)


Top
 Profile  
 
PostPosted: Thu Feb 28, 2013 5:35 pm 
Offline
User avatar

Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
I flew through your post (sry I have to hurry!).
There will be more weapons in the future for the normal mode and we will try to keep them balanced. Actually there is no weapon which is better than another, they all serve their own purpose.
We are working on this "invasion" mode, which is/will be pure coop and singleplayer but no humans on both sides which will make the balancing easier as you have to work together to make your way through the maps (and trust me this will be very hard ;) ). In that case it won't matter that much if there is another guy in your team who has a slightly better weapon that you. If he will die, he will drop the "rare" weapon, and someone else will be able to pick it up and either use it, put it in your inventory and then in your stash if you want to use it later or can't use it yet, as your rank is too low.
So as you can see, there will be weapons based on ranks.
If and how we may apply that in the "normal"-mode, we are not sure yet but one thing is sure, everyone who jumps in a "normal"-mode game should have the same chance than players that are already on the server since a while. The only difference will be the rank and so the number of squad members, grenades and LAWs you can carry with you.


Top
 Profile  
 
PostPosted: Thu Feb 28, 2013 5:50 pm 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
Modest wrote:
Title tells what core part of my suggestion is - to give more weapons and make the better ones being unlocked with promotions. Now I will explain what exacly I have in my mind.

First of all I would like to make important note - I am not going to talk about side arms (like pistols), white weapons, additional explosives or stationary weapons (like machine gun turret or so). Not that I think that those should not be implemented into game - quite opposite, I am sure that they should and will be implemented in future. I just take no interest in them. So whenever I will be reffering to weapons You should take it as granted that I am NOT refering to mentioned above in any, and all matters.

Secondary - more weapons do not means more weapons type. In my opinion game have all weapons types that are needed - we have sniper rifles, assauld rifles, machine guns, havy machine guns, shootguns and anti vechicle weaponry.

What I suggest is to add more weapons to already existing types. Currently we have two assault rifle (AK47 and G36), and two havy machine guns (M240 and PKM), one sniper rifle (M24A2), one shootgun (Mossberg), one machine gun (MP5SD). We also have anti vechicle weapon, but actually I will leave those in peace, ok? ;) And do not get me wrong - those weapons are great and I love to use any of them during game, and I feel that every is doing it's job at leas really good. But it would be much more fun to have more weapons in game. I will go even futher - I strongly suggest to make on purpose some weapons stronger and better than others (here balancing would be very important in order to make them stronger, but not TOO strong). I could write many words to say what I would like to accomplish in this way, but it will be more clear if I will provide an example:

I am not a weapons expert so excuse me if I will be wrong somewere. But even if I will be wrong according to reality (and I have no intention to not be, as it is not important in case of example) I hope that still my idea will be understandable.

So we have assault rifles: AK47 (the oldest one, and the most popular in the world in fact), G36 (good, German product from 1995 or even older if prototyping phase would be counted - 1990), AK74 (which is refined version of AK47) and M16A4 (which is fourth generation of M16 design). AK47 should be the most common and also the weakest one of those all. It should have bigest accuarcy problems and shortest range. AK74 should behave like upgraded version of original AK47 - it should be overlary better weapon. Not balancing like more accuracy but shorter range, or other trade. No. AK74 as an upgraded AK47 should be just better version of latter. Howewer it should be also less common than normal AK47. Than we have G36 - this one should be generaly better than AK74, but again - less common than it. And at the end, the best assault rifle would be M16A4 - most accurate, having longest range. However it would be rather rare to get one of these. Now, bigest question - so what is the point of using AK47 if You can grab M16A4 once and each time You will respawn with it? Answer is simple - as long as it will be like currently is there is absolutly no point in this. Here we are comming to my second suggestion...

Those better weapons should not be allowed for lower ranked soldiers!
"But, but, but... But what will stop me from killing enemy with better weapon and taking it for myself? Will this weapon disappear, or become unpicable for me? That is just stupid!"
No! Nothing will stop You from doing it - if You find any of those laying on a ground - take it and have a fun with it. If You destroy one of those nice supply crates You should have chanse to find better weapon, and pick it up. But when You will die You will respawn with simple AK47 as long as You do not have unlocked better weapon by Your current rank. And this would apply to every type of weapons. So if Your rank is to small to have better shootgun (which You currently have thaks to looting dead enemy) when You will die (and in this game You die quite ofthen I would say) You will be respawned with worse shootgun. But what if I have unlocked in current game through my rank AK74, then picked up M16A4 (for which I have to low rank still) and than died? Than You will be respawned with AK74 - not worst AK47. And this goes for every other weapon type.

BALLANCING
I said that some weapons should be made on purpose better than others. And I am staying behind this. Howewer no type of weapon shoud be better than other type! Weapons should be ballanced in a way so sniper rifles will not become better than shootguns. Of course that on some maps shootguns will be better, and on other siper rifles. But as a general - types of weapons should be balanced betwen them. So Sniper Rifle MK1 shoud be balanced to Assauld Rifle MK1 and so...

I DO NOT LIKE TO PLAY WITH ALL THOSE BETTER WEAPONS
That is right - even if all people would approve my idea (and I know it is impossible), even then sometimes would be nice to play the game as it originaly was - without all those additional weapons. And for that I would strongly suggest a menu where player could simply disable any weapon, which they do not want to have in current game.

SOME WEAPONS SHOUD BE BETTER THAN OTHER... BUT HOW MUCH BETTER?
Not too much! Soldier with best weapon shoud be still quite easy do be defeted by the one with worst (we are talking about soldiers having the same weapon type). Having better weapon should mean a bit better situation, not granted victory.

And final words. This idea is long term! That means it is not made for next patch, or next two, or three, or even ten patches. Developers know best when it would be best to implement it (if at all of course) - I just made this suggestion, and You just say what You think of it, am I stupid in Your opinion (polietly please ;)) and why ;) Thank You from advance :)


if you really want more guns and some realism etc other things. i recommend to go through the mods section :D

_________________
co-owner of NEWA


Top
 Profile  
 
PostPosted: Thu Feb 28, 2013 5:51 pm 
Offline
User avatar

Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
and the number of grenades/laws you can carry is already a pretty big factor imo.

ComJak

_________________
ComJak's house... stay out of it


Top
 Profile  
 
PostPosted: Thu Feb 28, 2013 6:21 pm 
Offline

Joined: Sun Feb 24, 2013 9:39 am
Posts: 6
Ok maybe i'm wrong but if i have understood, when you rank up you will respawn automaticly with an "unlocked weapon" like ak74 insteed of ak47 the basic weapon (for exemple). But if the dude that have ranked up just want to use his old AK47 and not the "unlocked"??? The idea is interresting but the player don't have the choice when he respawn, maybe he could have the choice to configure is loadout and change it before the respawn...

(Hope you understand what i mean, because my english is poor and i don't understand all that i'm writing all the time :D )

Kero.


Top
 Profile  
 
PostPosted: Thu Feb 28, 2013 7:19 pm 
Offline

Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
Quote:
I flew through your post (sry I have to hurry!).
There will be more weapons in the future for the normal mode and we will try to keep them balanced. Actually there is no weapon which is better than another, they all serve their own purpose.
We are working on this "invasion" mode, which is/will be pure coop and singleplayer but no humans on both sides which will make the balancing easier as you have to work together to make your way through the maps (and trust me this will be very hard ). In that case it won't matter that much if there is another guy in your team who has a slightly better weapon that you. If he will die, he will drop the "rare" weapon, and someone else will be able to pick it up and either use it, put it in your inventory and then in your stash if you want to use it later or can't use it yet, as your rank is too low.
So as you can see, there will be weapons based on ranks.


Thank You very much for such quick reply :)
Well... Than from what I see You just comfirmed what I suggested in many ways :) Not all, but in many. And core suggestion was more weapons, and weapones unlocked by rank - which both were comfirmed :)

Quote:
If and how we may apply that in the "normal"-mode, we are not sure yet but one thing is sure, everyone who jumps in a "normal"-mode game should have the same chance than players that are already on the server since a while. The only difference will be the rank and so the number of squad members, grenades and LAWs you can carry with you.


Ahh... Sorry - my fault! I was not thinking about PvP games, only about single and incoming "invasion" (which is cooperative) and possibly other future modes which could use not balanced weapons. So I did not made myself clear in this one. On PvP I agree completly that new guys should have the same chanches as "old" ones. And I also agree that number of granades DO make a diffrence already. Being able to throw three grenades on opponent is a huge advantage when he is able to do it only once. LAW's are also important - it may be diffrence betwen being able to destroy this APC or not ---> winning battle or not. So yes, it is a diffrence :) As I said, I was thinking only about single or cooperation games (or eventually such future modes which would meant unbalanced and unfair battles), not fair PvP. I just forgot to mention it. Sorry :)

Quote:
Ok maybe i'm wrong but if i have understood, when you rank up you will respawn automaticly with an "unlocked weapon" like ak74 insteed of ak47 the basic weapon (for exemple). But if the dude that have ranked up just want to use his old AK47 and not the "unlocked"??? The idea is interresting but the player don't have the choice when he respawn, maybe he could have the choice to configure is loadout and change it before the respawn...

(Hope you understand what i mean, because my english is poor and i don't understand all that i'm writing all the time )

Kero.


And as above... You are not wrong - You understood me perfectly. It is only me who did not mention that it should be possible to be respawn with infirior weapon (lower grade, in my example AK47) insted of better one (in my example AK74). What I did not think about thou was an idea about loudout configuration before respawn :) You know, I was thinking (and did not mentioned in my main post) that if a player want to return to lower grade weapon than he will simply find it, pick it up and use. And when he will die, he will respawn with AK47, wich he had in hands when died.

In short and simple way - weapon carried in moment of death would be respawning weapon as long as Your rank would be high eoungh. Loosing weapons would occure only:
a. when You were using weapon which was not unlocked yet.
b. on first death afther You did unlocked better weapon of currently used type (You would get better one this one time, but afther that You could throw it away and use older version, and not loose it on respawn).

Generally Your idea of being able to configure Your weapon before respawn sounds for me much better way than I was thinking about. Howewer I am not sure if player should be able to change weapon type (You know - from shootgun to havy machine gun and so). Maybe possibility of change should be limited "only" to the type of weapon which You had in moment of death?

VERY IMPORTANT NOTE - Your English is defienietly good eoungh for me to understand You pretty well. And You made me laught with Your last sentence :) More belief in Your strenght! :)


Top
 Profile  
 
PostPosted: Thu Feb 28, 2013 8:07 pm 
Offline
User avatar

Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
ok shortly. im not thinking this is a good idea (no offense)

_________________
co-owner of NEWA


Top
 Profile  
 
PostPosted: Thu Feb 28, 2013 9:09 pm 
Offline

Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
Quote:
ok shortly. im not thinking this is a good idea (no offense)


None taken - You just presented Your point of view in very neutral way, without any personal attack.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group