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RUNNING WITH RIFLES Multiplayer

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 Post subject: Beta 0.80, Windows/Linux
PostPosted: Mon Feb 18, 2013 1:10 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Here comes the change log:

maps: fifth map added, Sainte-Anne!
ai: aims at target middle height + some correctly now; was aiming drastically high on targets on prone and close
ai: radar truck driver now properly alerts on sight of enemy
ai: rectangle collision avoidance bug fixed
ai: wall / shore line following caused a steering leak when following leader, having an occasional jerk backwards when leader started to move
ai: boosting squad command lowers separation now
ai: a ladder climbing bug fixed
gameplay: stab bugs fixed
gameplay: last base capture timer changed from 35 to 25
gameplay: 4s respawn time if capacity is full - prone to happen by destroying radar truck or with last base
gameplay: "weapon rack", weapon switch point added
controls: more control storing bugs fixed
serverlist: starting a new game while server is running now causes it to update certain data, e.g. max soldier count, in the serverlist
crash-fix: many players reconnecting at the same time (map change would be an example of such case) sometimes causing a crash fixed
vehicles: undefined meshes now supported
vehicles: soldier pose/animation in vehicle now controllable per seat per vehicle
vehicles: support for steering in water, choices whether vehicle is steerable in water or ground added
vehicles: rubber boat added
vehicles: radar truck now makes enemy mortar strikes unusable near it
vehicles: destroying radar truck causes significant drop in capacity when one base is left
vehicles: support for vehicle specific hit sound effects added
mapview: bug with spawn point showing usable, while it wasn't, in online
game-settings: faction specific ai accuracy
game-settings: faction specific initial over capacity
game-settings: xp multiplier
map-making: wall vertex noise support added


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PostPosted: Mon Feb 18, 2013 9:24 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
How do you use the weapon rack?


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PostPosted: Mon Feb 18, 2013 9:45 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
Just stand in front of it and pick up weapons. It will cycle through all of them.

ComJak

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PostPosted: Mon Feb 18, 2013 10:18 pm 
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Joined: Sun Jan 27, 2013 10:18 pm
Posts: 11
Wow, loving the new map so far, great job. I like the various hills and differences in elevation, and there's a nice variety of urban/desert terrain. Also great amounts of cover (which is a big part of this game). Boats are an awesome addition but the AI doesn't seem to use them yet (then again, they usually screw up my stealth missions anyway - snuck behind the enemy's base and we didn't even get out of the water before being mowed down :) ).

Btw, are there any future plans to implement a working, fireable cannon as seen on parts of the map? Those would be fantastic for solving stalemates...


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PostPosted: Mon Feb 18, 2013 10:49 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
hehe no, the cannons are just static objects and there are no plans yet that it will change one day but ya, could be fun. Ballerburg-style :)


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PostPosted: Mon Feb 18, 2013 11:13 pm 
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Joined: Tue Dec 25, 2012 10:45 pm
Posts: 46
From the web site:
Quote:
One of the official modulaatio-servers will be soon set up as something we call Invasion; players only join Green faction, they all start with 0 XP to fight through all the maps in randomized order, each map starting with Green faction having one base with some over capacity to get the invasion going, with XP and items carrying over map changes.

Bummer, I always play greys. Looks like I'll have to make an overlay ;)


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PostPosted: Tue Feb 19, 2013 1:47 am 
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Joined: Thu Mar 01, 2012 7:58 am
Posts: 62
*Reads huge changelog about an entire new map, numerous important fixes, improvements and whole new functions, a completely new vehicle with a mechanic that may change how an entire match plays and promises of even more revolutionary additions in the future*.

My immediate reaction:

"Awww, I wanted MORE UNIFORMS!" :(


---


(Also, damn, that map is spectacular-looking.) :o


Last edited by Lusketrollet on Tue Feb 19, 2013 8:26 am, edited 7 times in total.

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PostPosted: Tue Feb 19, 2013 2:26 am 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
More HATS!

ComJak

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PostPosted: Thu Feb 21, 2013 7:20 pm 
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Joined: Thu Mar 01, 2012 7:58 am
Posts: 62
I also just saw that defeated soldiers appear to surrender. That was an awesome detail.


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PostPosted: Thu Feb 21, 2013 8:05 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
That is a few updates old.


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