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 Post subject: Specialised Army
PostPosted: Fri Feb 15, 2013 10:19 pm 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
Hellow to everybody. I am new to this forum, and as a matter of fact I decided to register because while reading other sugestions I come up with one too. I checked search but didn't found anything like I would like to suggest (of course, this does not mean that there is no such suggestions - only that I did not found them).


IN SHORT
Title expains general idea - in short - I would like to see diffrent types of armies (right now we have grey and green which are the same but collored diffrently) which would have their uniform style, colours and mostly diffrent possibilities and strategies.

I would them (armies) not to reflect real world armies (so no Germany, France, U.K, USA, Russia/USSR and so), but rather ideology of how to fight an enemy.


LONG DESCRIPTIONS WITH EXAMPLES
In this point I have to make one important note - when I will be giving numbers in my examples, I would like everybody to know that it is ONLY example and numbers might be very diffrent to them in order to balance things properly. So if I will write that something is happening each 5 minutes, do not concentrate on "5 minutes", but on general idea of what is happening - 5 minutes or 15 it is testing and ballancing stuf, not guesing without testing it first.

When You are choosing to start a new game, You choose not only colour of Your army, but also it's type. For example:

1. Marines
2. Motorized Infantry
3. Airbone Infantry
4. Fanatics/Kamikaze/Terrorists
5. Guerilla Fighters
6. Regular Infantry
7. Strenght in numbers type

So those are types which I was able to think of. Afther reading this You may understand what exacly I mean. But let's go further into bonuses and penalties which each chooise brings to You.

"-" penalty, "+" advantage, "=" dependable on situation may be advantage or penalty

1. Marines, as name suggest, would recive bonuses whenever fight will happen next to a see.
+ 50% faster swimming than other armies
+ each 5 minutes of battle, a see transport arrives and unloads 30 new soldiers in closest to attack objective beach (unles You already hit the limit, but regaldres of Your's army respawning possibility)
- does not have much use when fighting on map without good acces to water

2. Motorized Infantry would be masters of using vehicles - to fight, to transport personel and to maitandance it.
+ new soldier class - driver, who get a bonus to top speed and acceleration of all vehicles (+ 15%) when is driving
+ enginers can repair vehicles while stationary and not fighting (both - vehicle and enginer). Stack up to 4 enginers.
+ truck give not one spawn point but four

3. Airbone Infantry would be using... Gues what!? ;)
+ reinforcments (respawning troops) do not come to battle where respawn points are, but insted are dropped by 10 from a plane right into one of controlled bases (so it is not important for them where are theirs respawn points, but still it is very important how many of them they control). Bases under attack have highest priority, bases next to attack target have meditore priority, while other bases have low priority for reinforcments.
- have to wait for plane to come at targeted base and until You will land (paratrooper) on ground
- while landing You are exposed to enemy fire
- no hevy weapons
+ can land on roofs and in places otherwise impossible to reach
= while landing You are not immune to wind, so You can not land exacly in planed location

4. Fourth group is type of army which is capable to sacrafice life of one man to kill many enemies.
+ each soldier when spawned (or respawned) has 10% chanses that upon death drops packs of strong explosives (stronger than one granade) which will detonate in few seconds. Such soldier would be marked so his allies will know about this beforhand in order to minimalise friendly fire. Also soldier in question knows himself about explosives which he carries and about his "Holy" mission, so whenever he finds it is worth his life he may manually detonate himself.
+ each soldier which didn't had a "luck" of having explosives, has a 20% chanses that will carry fake explosives with him, which he will drop uppon his death - those will not explode, but they will make enemies close to potential explosion panic and run away.
- soldiers are less likely to have more specialised weapons like sniper rifle or havy machine gun

5. Guerilla Fighters would be masters of "hit and run" tactics, but are usually poorly equiped for open fight. They also lack training for this.
+ each map have additional respawn points in the outskirs of battlefield, hidden in woods, hills, mountaind etc, which will be from begining in control of guerilla fighters. Those respawn points are impossible to capture or turn of for enemies' soldiers.
+ when in forest, grass or in snow, fighters are invisible while lying down until:
a. will open fire
b. move even a bit or even change weapon (needs to wait a bit to again become invisible for enemies)
c. enemy got too close
d. there is an alarm (for the enemy) nerby
+ move 15% faster when on foot and not in urban place
- enemy weapons have 90% of kill (exept for sniper rifle which is 100%)
- very unlikely to have other weapons than MP5 and sniper riffle
- kill chance of Your weapons are 10% lower than normal (exept of knife)
+ each time You loose a base, You get respawned 50 new fighters in guerilla respawn points (those additional, on the outskirs of battlezone)
+ loosing all bases is not instant defeat - You have 5 more minutes to recapture any of them.
- no support weapons (such as mortar)

6. Regular Infantry is exacly what we have got now. No advantages at all. For those which do not like diffrences.

7. "Strenght in numbers" represents those armies which believe that main value on a battlefield is numerical superiority.
- lack of medic soldier class
- weapons get 10% more recoil problems
- less likely to have other weapon than assault rifles
- kill chance of Your weapons are 10% lower than normal (exept of knife and sniper rifles)
+ top amount of Your soldiers incrised by 100%
+ respawn points are capable of respawning 2 soldiers at once, insted of only 1 (truck included)

Ok, that is all. I thak anybody who read it so far. Also if You read it all and were carefull than You propably noticed that in my ideas that I made a lot of assumptions about features that may or may not appear in the future (like soldiers clases, or see vehicles, or maps with see acces). I made those assumptions on base of other ideas, on what already have been comfirmed to appear, and on my own supidity ;) (latest being the strongest argument of course to do so, don't You agree?) I also know that armies are not equal. That is where Yours' ideas and commentary move in. But that is just another assumption on my side that anybody will like what I suggested of course - dangerous assumption I would add. Dangerous and not right.

Anyways, I hope to hear Yours' opinions, and criticism. And by the way - wheter it is hard or easy to implemend such things has been skipt by me, so please - do not use such arguments as pros or cons.


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 Post subject: Re: Specialised Army
PostPosted: Fri Feb 15, 2013 11:01 pm 
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Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
That sounds way to complicated to be implemented, at least in the pre-1.0 versions.


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 Post subject: Re: Specialised Army
PostPosted: Sat Feb 16, 2013 2:45 am 
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Joined: Tue Dec 25, 2012 10:45 pm
Posts: 46
ZnasVecKo wrote:
That sounds way to complicated to be implemented, at least in the pre-1.0 versions.


Agreed, I'd like it more as a mod than as an official option.


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 Post subject: Re: Specialised Army
PostPosted: Mon Feb 18, 2013 12:52 am 
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Joined: Wed Jan 09, 2013 12:21 am
Posts: 3
Location: Westcoast
Agree with you guys, pretty hard to this complicated suggestion/idea given...
Implementing these in fact needs more time,

_________________________
The way to get things done is not to mind who gets the credit for doing them.
Benjamin Jowett's survival knives


Last edited by Alkharid on Mon Feb 25, 2013 10:19 am, edited 2 times in total.

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 Post subject: Re: Specialised Army
PostPosted: Mon Feb 18, 2013 9:15 am 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
Well, I failed to say (and I should say it stright away - sorry, my bad) that I considered this suggestion to be very long term - not for one, two, three or even ten next patches, but as something added when the game is complited or nearly complited.


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 Post subject: Re: Specialised Army
PostPosted: Mon Feb 18, 2013 11:19 am 
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Joined: Mon Feb 18, 2013 10:43 am
Posts: 1
I like this types of amazing & informative post. Thanks for the sharing....


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 Post subject: Re: Specialised Army
PostPosted: Mon Feb 18, 2013 7:12 pm 
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Joined: Fri Feb 15, 2013 7:56 pm
Posts: 128
Location: European Union, Warsaw
You're welcomed! Generaly I think that it is better to expain a lot with first post, so that everybody do know what You are trying to say. Unfortunatly not everybody will want to read all of it, so I am relucant to say that it is alweys so good thing to do.


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