It is currently Thu May 01, 2025 10:24 am

RUNNING WITH RIFLES Multiplayer

test

Game servers 50 List provided by EpocDotFr | Players online 125


All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Sniper Suggestions
PostPosted: Sat Feb 16, 2013 2:39 am 
Offline

Joined: Sat Feb 16, 2013 1:49 am
Posts: 10
Hey, I'm first time poster and long time lurker (ever since the .4 days). Really loving the progression of the game ever since you had to buy it.


For the sniper rifle, the bullet speed should be increased- often times I'll make a longshot only for the target to shift slightly and the shot to miss.

Also, the sniper rifle's zoom capability should be increased a little more- maybe 175% instead of 160%, I've found it's current zoom to be a bit lacking.


Top
 Profile  
 
 Post subject: Re: Sniper Suggestions
PostPosted: Sat Feb 16, 2013 12:59 pm 
Offline

Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
+1


Top
 Profile  
 
 Post subject: Re: Sniper Suggestions
PostPosted: Sat Feb 16, 2013 2:37 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Going over 160% can't be done in a very practical way, you'll reach to see over 1 "world block" to see in the inactive region of the world too often that way.

Bullet speed could be increased, sure.


Top
 Profile  
 
 Post subject: Re: Sniper Suggestions
PostPosted: Sat Feb 16, 2013 9:29 pm 
Offline

Joined: Wed Aug 08, 2012 12:55 am
Posts: 133
I've put the sniper rifle zoom at 3.0 on my mod and have had no issues... maybe my PC is just fast enough to handle the loading, though.

_________________
If I post in this color I am posting as a moderator.


Top
 Profile  
 
 Post subject: Re: Sniper Suggestions
PostPosted: Sat Feb 16, 2013 10:21 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
I think you're being lucky :) If you really want to look into it, you might try positioning yourself at a world block boundary using the map view and the grid there, and then looking left/right so that you'll see over the block that is next to you. If you manage to look over it, you'll see how soldiers spawn and disappear there when they hit the active/inactive boundary.


Top
 Profile  
 
 Post subject: Re: Sniper Suggestions
PostPosted: Sun Feb 17, 2013 11:51 pm 
Offline

Joined: Wed Jan 09, 2013 12:21 am
Posts: 3
Location: Westcoast
160% zooming capability of sniper is just fine, it do have the accurate zooming scoop..
The bullet should only be have one increasement,

_______________________
The way to get things done is not to mind who gets the credit for doing them.
Benjamin Jowett's survival knife


Last edited by Alkharid on Mon Feb 25, 2013 10:12 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Sniper Suggestions
PostPosted: Mon Feb 25, 2013 7:51 am 
Offline

Joined: Mon Feb 25, 2013 7:46 am
Posts: 1
Location: usa
+1 agree with you The bullet should be have one increasement, ;)

_________________
i love my hunting knives


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group