ComJak wrote:
Hey guys it's me again with another batch of suggestions/bugs/things i've noticed while playing
1. I can still knife through walls but not vehicles.
Hmm for me it's the other way round, I can slice an enemy through a vehicle armor (the enemy vehicle needs to be in motion and drive not too slowly. I suppose it's the same with walls, if you and/or the enemy are in motion it might be possible). This is not meant to be like this and will be fixed.
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2. AK47 is now pretty much inferior to the G36. I would recommend making the AK47's killchance slightly higher than that of the G36 to compensate. Also it makes sense from a projectile standpoint.
Hmm I agree, there'll need some more balancing to be done.
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3. Greys can be nearly impossible to see behind buildings at certain points in the day. To fix, I suggest somehow putting a black outline around the occlusion shadow to help us greens kill those sneaksy greys
Yepp and I actually got killed for the first time today from a grey enemy behind a building by not noticing him at all.
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4. Mentioned in IRC - grenades and rockets sometimes just don't kill people. It may be a glitch of sorts?
not sure if that can be easily fixed or even fixed at all. A rock or other objects like vehicles have mostly a box collision model. So that the collision is only roughly matching the visual model. Here I made a sketch which might help to visualize your problem (which isn't recent btw).

As you can see, the collision hull of a rock is a box and his edges are all outside the visual model. The green circle is the grenade impact. From there a 360° blast sphere occurs and it stop if it gets in contact with an object, in this case the upper face of the collision box of the rock. So visually it might look like the guy should get affected by the last but there are a few "invisible pixels" of the collision box between him and the impact.
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5. There should probably be some way to make a hyperlink from inside the game to the tutorial on the forums. I've seen quite a number of frustrated players because they don't understand some of the basic concepts.
People often don't bother to read tutorials, unfortunately. Especially the RWR tutorial which might be too long for casual players. Maybe we should make a compact version of it (Comjak I love you...

). Not getting nearly every aspect of what RWR offers can lead to losing long-time interest in the game, which is indeed an issue.