Hello,
i ve just updated the game to version 0.78, but i have some video issue.
it's like some floating textures around characters.
see attached files for screenshot.
here's extract of some lines in the gamelog :
Code:
...
10:27:43: CPU Identifier & Features
10:27:43: -------------------------
10:27:43: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
10:27:43: * SSE: yes
10:27:43: * SSE2: yes
10:27:43: * SSE3: yes
10:27:43: * MMX: yes
10:27:43: * MMXEXT: yes
10:27:43: * 3DNOW: no
10:27:43: * 3DNOWEXT: no
10:27:43: * CMOV: yes
10:27:43: * TSC: yes
10:27:43: * FPU: yes
10:27:43: * PRO: yes
10:27:43: * HT: no
10:27:43: -------------------------
10:27:43: ******************************
...
10:27:45: RenderSystem capabilities
10:27:45: -------------------------
10:27:45: RenderSystem Name: OpenGL Rendering Subsystem
10:27:45: GPU Vendor: nvidia
10:27:45: Device Name: GeForce GTX 660 Ti/PCIe/SSE2
10:27:45: Driver Version: 4.2.0.0
10:27:45: * Fixed function pipeline: yes
10:27:45: * Hardware generation of mipmaps: yes
10:27:45: * Texture blending: yes
10:27:45: * Anisotropic texture filtering: yes
10:27:45: * Dot product texture operation: yes
10:27:45: * Cube mapping: yes
10:27:45: * Hardware stencil buffer: yes
10:27:45: - Stencil depth: 8
10:27:45: - Two sided stencil support: yes
10:27:45: - Wrap stencil values: yes
10:27:45: * Hardware vertex / index buffers: yes
10:27:45: * Vertex programs: yes
10:27:45: * Number of floating-point constants for vertex programs: 1024
10:27:45: * Number of integer constants for vertex programs: 0
10:27:45: * Number of boolean constants for vertex programs: 0
10:27:45: * Fragment programs: yes
10:27:45: * Number of floating-point constants for fragment programs: 512
10:27:45: * Number of integer constants for fragment programs: 0
10:27:45: * Number of boolean constants for fragment programs: 0
10:27:45: * Geometry programs: yes
10:27:45: * Number of floating-point constants for geometry programs: 512
10:27:45: * Number of integer constants for geometry programs: 0
10:27:45: * Number of boolean constants for geometry programs: 0
10:27:45: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
10:27:45: * Texture Compression: yes
10:27:45: - DXT: yes
10:27:45: - VTC: yes
10:27:45: - PVRTC: no
10:27:45: * Scissor Rectangle: yes
10:27:45: * Hardware Occlusion Query: yes
10:27:45: * User clip planes: yes
10:27:45: * VET_UBYTE4 vertex element type: yes
10:27:45: * Infinite far plane projection: yes
10:27:45: * Hardware render-to-texture: yes
10:27:45: * Floating point textures: yes
10:27:45: * Non-power-of-two textures: yes
10:27:45: * Volume textures: yes
10:27:45: * Multiple Render Targets: 8
10:27:45: - With different bit depths: yes
10:27:45: * Point Sprites: yes
10:27:45: * Extended point parameters: yes
10:27:45: * Max Point Size: 63.375
10:27:45: * Vertex texture fetch: yes
10:27:45: * Number of world matrices: 0
10:27:45: * Number of texture units: 32
10:27:45: * Stencil buffer depth: 8
10:27:45: * Number of vertex blend matrices: 0
10:27:45: - Max vertex textures: 32
10:27:45: - Vertex textures shared: yes
10:27:45: * Render to Vertex Buffer : yes
10:27:45: * GL 1.5 without VBO workaround: no
10:27:45: * Frame Buffer objects: yes
10:27:45: * Frame Buffer objects (ARB extension): no
10:27:45: * Frame Buffer objects (ATI extension): no
10:27:45: * PBuffer support: yes
10:27:45: * GL 1.5 without HW-occlusion workaround: no
...
[HERE SOME ERROR]
10:27:49: Can't assign material material.001 to SubEntity of Ogre/MO13 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Mesh: Loading stone_4.mesh.
10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO14 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Mesh: Loading stone_5.mesh.
10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO15 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
10:27:49: Mesh: Loading car3.mesh.
10:27:49: Can't assign material car3 to SubEntity of Ogre/MO23 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
...
10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1074 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Mesh: Loading rock_h3.mesh.
10:27:49: Can't assign material material.001 to SubEntity of Ogre/MO1078 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1079 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1080 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Mesh: Loading rock_s4.mesh.
10:27:49: Can't assign material material.002 to SubEntity of Ogre/MO1084 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:49: Can't assign material material.001 to SubEntity of Ogre/MO1086 because this Material does not exist. Have you forgotten to define it in a .material script?
...
10:27:50: Mesh: Loading streetlight.mesh.
10:27:50: : layer: trees
10:27:50: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
10:27:50: : layer: bushes
10:27:50: : layer: ladders
10:27:50: : layer: spawnpoints
10:27:50: : layer: hedgehogs
...
10:27:50: Can't assign material car3 to SubEntity of Ogre/MO7728 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:50: Can't assign material car3 to SubEntity of Ogre/MO7729 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:50: Can't assign material car3 to SubEntity of Ogre/MO7730 because this Material does not exist. Have you forgotten to define it in a .material script?
...
10:27:52: Can't assign material body to SubEntity of Ogre/MO9833 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:52: Can't assign material body to SubEntity of Ogre/MO9843 because this Material does not exist. Have you forgotten to define it in a .material script?
10:27:53: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
10:27:53: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
10:27:54: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
...
thanks and take care of ya.