bot123 wrote:
Extended range/sight for the stationary MG might decrease the "stationary" disadvantage, letting you to get the first drop on your horde of enemies . The extended view distance could only be in the direction you are set up to encourage flanking.
Also, the gun can have just a 60-70 degree field of fire, than require a set-up delay to occur if you want to change your direction, like in Company of Heroes.
I think it's kinda ridiculous when weapons without scope have increased sight range. To be honest, it's still OP even with default range. And even if you can shot in specific angle. To make this idea more balanced and interesting - it must have advantages and disadvantages. For the first - endless ammo and kill probablity at dangerous distance. For the second - limited fire angle, apc turret mechanics (but faster spinning of course), overheating (everyone knows the way of it, it's obvious). So idea can turn to balanced and pretty usefull. Maybe not now, but I think developers going to make ammo not unlimited and collectable.