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 Post subject: stationary machine guns
PostPosted: Wed Jan 23, 2013 7:59 pm 
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heres probably a topic about this but its somewhere damn deep at my guess and probably suggesterd already idk. stationary guns builded by engineers would add a nice addition to game. of course a m240 or pkm could be used from cover, but stationary gun cannot be moved without engineer. now the question is to everyone, what would be a good stationary machine gun, which cannot be used as mobile. (i have few choices but lets see what you have)

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PostPosted: Thu Jan 24, 2013 3:10 am 
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There have been multiple suggestions involving 'engineers' and the like, and discussions on CSW (Crew Served Weapons)

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PostPosted: Thu Jan 24, 2013 4:20 am 
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OzyThesage wrote:
There have been multiple suggestions involving 'engineers' and the like, and discussions on CSW (Crew Served Weapons)

krhm. my point is not engineer. my point is stationary guns.

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PostPosted: Thu Jan 24, 2013 9:31 pm 
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Wouldn't work. If you've played the game then surely you'll know you will certainly die if you stay stationary.


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PostPosted: Fri Jan 25, 2013 1:13 am 
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^ lol. he speaks truth :P

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PostPosted: Fri Jan 25, 2013 11:38 pm 
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I dunno, M240 seems perfectly feasible stationary. A static MG in the right spot could essentially lock down an entire avenue of approach... until some jerk with a sniper rifle comes along.

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PostPosted: Fri Jan 25, 2013 11:52 pm 
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OzyThesage wrote:
I dunno, M240 seems perfectly feasible stationary. A static MG in the right spot could essentially lock down an entire avenue of approach... until some jerk with a sniper rifle comes along.

But you use it lying down, which reduces the chance to be wounded from a distance. Also you need to approach to the stationary machine gun, it is predictable for enemy.


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PostPosted: Sat Jan 26, 2013 9:43 pm 
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Quote:
Wouldn't work. If you've played the game then surely you'll know you will certainly die if you stay stationary.


Extended range/sight for the stationary MG might decrease the "stationary" disadvantage, letting you to get the first drop on your horde of enemies . The extended view distance could only be in the direction you are set up to encourage flanking.

Also, the gun can have just a 60-70 degree field of fire, than require a set-up delay to occur if you want to change your direction, like in Company of Heroes.

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PostPosted: Sat Jan 26, 2013 10:07 pm 
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bot123 wrote:
Extended range/sight for the stationary MG might decrease the "stationary" disadvantage, letting you to get the first drop on your horde of enemies . The extended view distance could only be in the direction you are set up to encourage flanking.

Also, the gun can have just a 60-70 degree field of fire, than require a set-up delay to occur if you want to change your direction, like in Company of Heroes.

I think it's kinda ridiculous when weapons without scope have increased sight range. To be honest, it's still OP even with default range. And even if you can shot in specific angle. To make this idea more balanced and interesting - it must have advantages and disadvantages. For the first - endless ammo and kill probablity at dangerous distance. For the second - limited fire angle, apc turret mechanics (but faster spinning of course), overheating (everyone knows the way of it, it's obvious). So idea can turn to balanced and pretty usefull. Maybe not now, but I think developers going to make ammo not unlimited and collectable.


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PostPosted: Sun Jan 27, 2013 9:03 am 
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Supchik wrote:
bot123 wrote:
Extended range/sight for the stationary MG might decrease the "stationary" disadvantage, letting you to get the first drop on your horde of enemies . The extended view distance could only be in the direction you are set up to encourage flanking.

Also, the gun can have just a 60-70 degree field of fire, than require a set-up delay to occur if you want to change your direction, like in Company of Heroes.

I think it's kinda ridiculous when weapons without scope have increased sight range. To be honest, it's still OP even with default range. And even if you can shot in specific angle. To make this idea more balanced and interesting - it must have advantages and disadvantages. For the first - endless ammo and kill probablity at dangerous distance. For the second - limited fire angle, apc turret mechanics (but faster spinning of course), overheating (everyone knows the way of it, it's obvious). So idea can turn to balanced and pretty usefull. Maybe not now, but I think developers going to make ammo not unlimited and collectable.


ammo being limited makes more sense because really ammo does end (irl of course, but in some games it is unlimited, that gives lil bit unfair advantage). unlimited ammo sounds so stupid to game which is almost realistic. and well the angle is limited(maybe about lil bit over 130 degrees). spinning...spinning makes sense only if attached to tank or jeep, (jeep would need to be remodeled then) otherwise it doesnt much. overheating, of course its basic element of MG.

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