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 Post subject: vehicle ideas
PostPosted: Thu Nov 29, 2012 6:04 pm 
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Posts: 241
(know there are vehicles planned, and that this list is likely to contain duplicate ideas and bad ones but posting any way)


Abrams tank (medium tank)
seats: 5, 1 driver, 3 gunners(1 main, 2 top MG) and 1 re loader(AI only)
main cannon: fires slow but packs a punch can destroy a APC in one hit and other abrams in 2
MG turrets: full auto remote turrets allow attacking of many targets are disabled after damage
damage: 4 rockets to destroy, after 2 the MG turrets are disabled


rocket truck
seats: 3, 1 driver 1 passenger, 1 "gunner"
long range rockets: fires slow moves fast and deals enough damage to destroy anything down side each truck only has 2.
damage: one hit from any explosive if rockets are still on there is a bigger explosion


dune buggy
seats: 3, 1 driver, 1 passenger, 1 gunner
MG: same as the heavy MG the player can use just no reload
damage: explosives destroy but do to lack of any armor it is easy to shoot the driver and gunner
note: when not moving the driver has a forward gun same as the gunner


combat bike
seats: 2,1 driver, 1 passenger
damage: one hit
note: its small and is faster than other vehicles, easy transport


browning turret (not a vehicle but still)
"seats": 2, 1 gunner, 1 loader
damage: just kill the guys using it
note: placed around the maps this is a defensive "vehicle" that allows heavy fire with enough damage to block a path from all but snipers.


sam site
seats: 1 gunner
damage: aim for gunner
note: will shoot down anything in the air, would have no purpose unless planes or helicopters are added in some way.


Helicopters
info: would spawn on landing pads, when driven they move to x height above the battle, sam site and rocket armed soldiers are only way to kill.


transport copter(black hawk)
seats: 7, 1 pilot 6 passengers
side guns: the 2 passengers near the doors can fire their guns when landed
damage: one anything explosive
note: passengers can repel down if ordered(must be driver and not moving)


attack copter
seats: 2, 1 pilot 1 gunner
damage: one anything explosive
miniguns: this copter has 2 forward firing miniguns which can deal heavy damage to a small area in front of the copter but over heat after continuous fire


osprey
seats: 8, 1 pilot, 1 rpg gunner, 7 passengers
rpg gunner: person in this slot is given the rocket launcher with infinite ammo, down side takes longer to fire.
damage: 2 shots rockets, or one shot SAM turret
note: passengers can repel down if ordered(must be driver and not moving), also soldiers can "respawn" in the osprey.

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 Post subject: Re: vehicle ideas
PostPosted: Sat Dec 08, 2012 8:51 pm 
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Joined: Thu Jun 14, 2012 6:39 am
Posts: 56
The team has said that air Vehicles' would not happen.

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 Post subject: Re: vehicle ideas
PostPosted: Tue Dec 25, 2012 6:25 pm 
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Joined: Wed Nov 28, 2012 10:19 pm
Posts: 241
there are more than just air vehicle ideas here.

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 Post subject: Re: vehicle ideas
PostPosted: Tue Dec 25, 2012 11:14 pm 
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Posts: 192
They've said planes weren't happening, but they've said helicopters may be in the scope of the game, but I don't know what kind of implementation they'd have.

The APC currently in the game is probably the heaviest armored vehicle I'd want to see in the game, really.
Stationary emplacements would be neat, especially if there were a way to carry them around and deploy them.
I dunno about the smaller vehicles, it would be neat to have them I guess.

As for my own ideas, I'd like to see an uparmored HMMWV. It would be able to take more damage than the willy's jeep and hold 5 people total, but only the top gunner would be able to fire to help balance it.

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 Post subject: Re: vehicle ideas
PostPosted: Wed Dec 26, 2012 4:21 am 
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Joined: Tue Dec 25, 2012 10:45 pm
Posts: 46
I, too, think that any more armored vehicles would take the infantry focus away from this game. Something I'd like to see is the vehicles change color depending on the team using it. Plain grey for the greys and Green camouflaged for the greens would make target identification easier. Of course, if the vehicle is stolen the color wouldn't change, which would make for some nice surprise attacks.


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 Post subject: Re: vehicle ideas
PostPosted: Wed Dec 26, 2012 10:47 am 
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Location: Western Europe
A humwee with mounted MG is planned. The explosion system will be reworked as for now it's either that it takes 100% of the explosion damage or 0%, there is nothing inbetween. Also the blast radius of every explosion is the same (HG, LAW). That will change as we want the APC to have a slightly explosive (with a small blast radius) projectile.
For the APC, the texture only depends on the map, it will not depend on the faction but I agree that something needs to be done to be able to differentiate to which faction a vehicle belongs. The color of the text isn't enough as it might not change for a while in certain conditions.
I think a tank isn't a bad idea. I won't ruin the game as it will be slow and the tower rotation rate will be pretty slow as well, same for the rounds per minute.
For the helicopters, there will definitely be an helicopter ingame, but this will be for reinforcements. Once you call it, an helicopter will automatically land to bring some soldiers to the battlefield. For the fully controllable chopper, there is still a big question mark on the topic which may remain for a quite a while.


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 Post subject: Re: vehicle ideas
PostPosted: Wed Dec 26, 2012 11:07 am 
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could put a symbol on the vehicles that changes depending on the team that has it. (spray paint can explain it)


something about helecopters, if implementing them is a problem here is something easy 2 do give the maps that would have them 2 layers ground (current) and air, helecopters would only be on the ground part if landing, takeing off, or crashing. other wise they could move around on the air part like ground vehicles. the problem would be shooting them as the screen is aimed down. so surface to air weapons would need to be made and they would need to aim the player at the air layer.... I have no idea what I just typed.

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 Post subject: Re: vehicle ideas
PostPosted: Fri Dec 28, 2012 12:27 am 
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Joined: Thu Dec 27, 2012 11:50 pm
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Location: Alabama
warbrand2 wrote:
could put a symbol on the vehicles that changes depending on the team that has it. (spray paint can explain it)


something about helecopters, if implementing them is a problem here is something easy 2 do give the maps that would have them 2 layers ground (current) and air, helecopters would only be on the ground part if landing, takeing off, or crashing. other wise they could move around on the air part like ground vehicles. the problem would be shooting them as the screen is aimed down. so surface to air weapons would need to be made and they would need to aim the player at the air layer.... I have no idea what I just typed.


We must consider the fact about possibility of including air vehicles, i up with the helicopters in order to create a better suggestions...
Is their any air aside from heli's?

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