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 Post subject: No Surrender!
PostPosted: Fri Dec 14, 2012 9:48 am 
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Joined: Fri Jul 22, 2011 3:04 pm
Posts: 70
Hello Pasi, i was just playing with 300 soldiers. and i started to run imidiatly to enemy base to capture it, just as i got there suddenly my green soldier fell on his knees! because our last base captured.
now when i was sitting on my knees in the enemy base, i conquered the base on my knees lol, because i killed all the soldiers there, but still wasnt able to move after and nobody from my army ever respawned.
i can give you screenshots if you just tell me where they are :D

well anyway, i think the idea of surrender should work only inside the base, and not outside, i mean if you are in your base, and you've been conquered then you surrender, but, if you are outside your base borders, you should go and try to reclaim it.


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 Post subject: Re: No Surrender!
PostPosted: Fri Dec 14, 2012 10:46 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
hi,

your screenshots are saved in C:\ProgramData\Running with rifles which is the path used in windows7.
Looks like you ran into a extremely rare situation hehe.
I would slightly rework the last-base-capturing logic anyway. If the last base has been captured (not with the 30s countdown but 10s like other bases), then a 20 seconds cooldown would start where the enemy would have time to capture a base back or to actually stop the 20s cooldown if they manage to have the 67% of the manpower in the base which is required for a countdown to stop. This would add the possibility to turn the tide in a battle which was most likely over.
This situation wouldn't happen often but would still be possible.


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 Post subject: Re: No Surrender!
PostPosted: Fri Dec 14, 2012 11:07 am 
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Joined: Mon Jun 27, 2011 11:59 am
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JackMayol wrote:
hi,

your screenshots are saved in C:\ProgramData\Running with rifles which is the path used in windows7.
Looks like you ran into a extremely rare situation hehe.
I would slightly rework the last-base-capturing logic anyway. If the last base has been captured (not with the 30s countdown but 10s like other bases), then a 20 seconds cooldown would start where the enemy would have time to capture a base back or to actually stop the 20s cooldown if they manage to have the 67% of the manpower in the base which is required for a countdown to stop. This would add the possibility to turn the tide in a battle which was most likely over.
This situation wouldn't happen often but would still be possible.


I'm not quite sure about that. Where would the enemy actually spawn if their last base was captured, or do you mean they wouldn't? How would that increase the possibility to turn the tide of a battle which was almost over, if compared to having 30s timer in the last base? :)

In the last get-together match on the later hours, the 30s last base timer was working very well for the defensive faction, they managed to resolve the countdown (was it) two times right at the last seconds with what appeared to be just a few soldiers left alive. They eventually lost the game, but they did come back from the last base to occupying two or three bases again.

I think the current logic with surrendering may stay that way. If you lose all your bases, the game is over, period. You risk a lot if you try to pull a fleeing stunt in hopes of capturing another less defended side base from the enemy somewhere else.

On a topic that slightly touches this, there has been some discussion about secondary bases in the outskirts of the map which would be meant for attacking a map that is completely occupied by another faction. These bases might utilize tickets and have limited number of vehicle spawns as well, but overall, the idea hasn't evolved enough yet. In such mode, you'd be able to roam the area without any real map-bases occupied for your faction. The idea would fit into a metagame approach where you end up in such situation that the attacking faction might not own any bases in the map when arriving there. With some more design, there might be other uses for it as well.


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 Post subject: Re: No Surrender!
PostPosted: Fri Dec 14, 2012 11:21 am 
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theonesun wrote:
now when i was sitting on my knees in the enemy base, i conquered the base on my knees lol, because i killed all the soldiers there, but still wasnt able to move after and nobody from my army ever respawned.


This is of course a bug, well found :D


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 Post subject: Re: No Surrender!
PostPosted: Fri Dec 14, 2012 11:32 am 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
pasik wrote:
I'm not quite sure about that. Where would the enemy actually spawn if their last base was captured, or do you mean they wouldn't? How would that increase the possibility to turn the tide of a battle which was almost over, if compared to having 30s timer in the last base? :)


You might be, with your squad on a way to a far base, as backdooring is usually easier to conquer then the base next to your own base. You get there with your squad and kill the enemies so that the countdown ticks down. In the meanwhile it could be that your last base has been captured, so that you lost even though you'd have been able to cap the backdoored base.


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 Post subject: Re: No Surrender!
PostPosted: Fri Dec 14, 2012 11:43 am 
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Joined: Mon Jun 27, 2011 11:59 am
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JackMayol wrote:
pasik wrote:
I'm not quite sure about that. Where would the enemy actually spawn if their last base was captured, or do you mean they wouldn't? How would that increase the possibility to turn the tide of a battle which was almost over, if compared to having 30s timer in the last base? :)


You might be, with your squad on a way to a far base, as backdooring is usually easier to conquer then the base next to your own base. You get there with your squad and kill the enemies so that the countdown ticks down. In the meanwhile it could be that your last base has been captured, so that you lost even though you'd have been able to cap the backdoored base.


I still don't think it matters much. This case: (you're attempting to move to another enemy base to conquer it while there's a fight in your last base, and you don't get there in time before your own base becomes captured with 30s countdown, and thus you lose) is equal to this case: (you're attempting to move to another enemy base to conquer it, while your last base becomes conquered in 10s and 20s "overtime" is running, and the time runs out, and thus you lose).

Both cases could have gone in your favor, i.e. conquering the other enemy base earlier before the time runs out, if you just have left earlier on your way to the enemy base or fought your way faster.

Only difference between the cases are that in the other you only knew that your last base was close to become captured, and in the other case you had to be notified about you having lost all your bases and now you're on overtime.


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 Post subject: Re: No Surrender!
PostPosted: Sat Dec 15, 2012 4:40 pm 
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Joined: Fri Jul 22, 2011 3:04 pm
Posts: 70
well in case you still want to see the screenshots, here they are, sorry for delay :D

http://www.2shared.com/uploadComplete.j ... kfO23Il9qZ


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 Post subject: Re: No Surrender!
PostPosted: Sat Dec 15, 2012 6:17 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
theonesun wrote:
well in case you still want to see the screenshots, here they are, sorry for delay :D

http://www.2shared.com/uploadComplete.j ... kfO23Il9qZ


The shot doesn't seem to be showing here, but I believe you. Someone else also send me a report of seeing one of his bases being under attack in the map view after he already had captured all the bases and the winner had been declared. It was happening because a surrendered enemy was in another base center, "technically" attacking it :)

These end game bugs happen because the end game state hasn't been properly implemented in all places yet; it's good to get reports so that I can fix all the holes!


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