JackMayol wrote:
hi,
your screenshots are saved in C:\ProgramData\Running with rifles which is the path used in windows7.
Looks like you ran into a extremely rare situation hehe.
I would slightly rework the last-base-capturing logic anyway. If the last base has been captured (not with the 30s countdown but 10s like other bases), then a 20 seconds cooldown would start where the enemy would have time to capture a base back or to actually stop the 20s cooldown if they manage to have the 67% of the manpower in the base which is required for a countdown to stop. This would add the possibility to turn the tide in a battle which was most likely over.
This situation wouldn't happen often but would still be possible.
I'm not quite sure about that. Where would the enemy actually spawn if their last base was captured, or do you mean they wouldn't? How would that increase the possibility to turn the tide of a battle which was almost over, if compared to having 30s timer in the last base?
In the last get-together match on the later hours, the 30s last base timer was working very well for the defensive faction, they managed to resolve the countdown (was it) two times right at the last seconds with what appeared to be just a few soldiers left alive. They eventually lost the game, but they did come back from the last base to occupying two or three bases again.
I think the current logic with surrendering may stay that way. If you lose all your bases, the game is over, period. You risk a lot if you try to pull a fleeing stunt in hopes of capturing another less defended side base from the enemy somewhere else.
On a topic that slightly touches this, there has been some discussion about secondary bases in the outskirts of the map which would be meant for attacking a map that is completely occupied by another faction. These bases might utilize tickets and have limited number of vehicle spawns as well, but overall, the idea hasn't evolved enough yet. In such mode, you'd be able to roam the area without any real map-bases occupied for your faction. The idea would fit into a metagame approach where you end up in such situation that the attacking faction might not own any bases in the map when arriving there. With some more design, there might be other uses for it as well.