Desura was blazing fast this time and got the release approved in matter of hours, cool!

Here's the change log for beta 0.75:
ai: initial navigation, driving logic added, to be worked on
ai: unneeded jumping reduced
ai: obstacle collision avoidance improved
ai: strategical changes
serverlist: bug, with which some players couldn't see any of the servers, fixed
vehicles: explosion handling tweaked, wrecks provide cover too
vehicles: vehicle entering tweaked
vehicles: vehicle on its roof becomes broken now
crosshair: stopped and destroyed vehicles are now detected properly
general: unnecessarily big textures resized down
general: spawn time interval lowered 20%
maps: road networks added, except in Insular Complex
map2: some details added
map4: some details added
squad: possibility to point a target in the map for the driver
weapons: trying to pick up bazooka with weapon pickup no longer causes a crash
Note, that this is the Crazy Driving edition, you'll be seeing plenty of places the AI can't handle, but that's half the fun. I'll be fixing those in the next versions and adding new functionality regarding squad commanding involving vehicles and working as a taxi to other squads.
Don't forget JackMayol's AI driving demo video:
http://www.youtube.com/watch?v=ZHAEx_AX38c