pasik wrote:
While I'm here, I might ask what is enough? 180 degree spread? 360?

360 sounds good. Then we can make shotguns that fire pellets every direction at once =3
harrified wrote:
Is realism pasik's objective for RWR? I would assume not, lest the top-down perspective be an ironically, tremendous oversight!
I don't think full realism is what Pasik is after, however I do feel it would be cool to have realistic/authentic implementations of certain things to either improve gameplay or improve the aesthetic (sound, visuals, etc.). How far Pasik is willing to go is... well, up to him entirely, I just like throwing my own ideas out in hopes they appeal to him =)
pasik wrote:
*derp*
ComJak wrote:
sweet lord of jesus please let us play on that map

With rocketpacks!
Now somebody has to make a city map that takes place entirely on rooftops with gaps between buildings leading to death pits. Driving loaded jeeps on rooftops over makeshift jumps over a 20 foot gap into the enemy base just sounds pretty... badass =p
Yes, totally realistical. Like I said, rule of cool has its place =3