Supchik wrote:
Um... Blindspot means that in further character will move and aiming in real time, when we move the mouse around screen? Now he just standing and doesn't matter on crosshair if we don't shoot, for example.
I understand what you mean. The only thing I can think of to solve this issue is to have the "blindspot" by the arc behind the actualy character's voxel model. So if I am looking left but my cursor is on the right, I still won't be able to see anything behind me. Only my shooting that way or physically turning around will you be able to see enemies behind you.
On the subject, I would like to suggest that enemies in nearby friendlys' point of view should also show up on my screen. So if around the corner is an enemy that I wouldn't be able to see, if one of my teammates turns the corner and sees him and I am within a certain distance of the teammate, then the enemy should be visible to me to (to similate vocal signalling). I can then act knowing where the enemy is and what he is doing.
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In response to Firebad, perhaps only being hidden if in grass type terrain? because lying down on pavement or asphalt isn't as effective

Another suggestion, maybe if your cursor is within a certain small distance of a hidden enemy in the grass for a certain time, he shows up normally? This will allow aware and cautious players to find ambushing enemies. And as an ambusher, when an enemy spots you in the grass, a small exclamation mark appears (yes, just like in Metal gear solid) and you know your cover is blown
ComJak