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 Post subject: Survival
PostPosted: Tue Jul 17, 2012 1:18 pm 
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Joined: Mon Jun 04, 2012 9:40 pm
Posts: 50
You will randomly spawn at any spawn point, regardless of the base. Bases can not be captured. All the AI ​​attacks only you. They always know where you are and move to your position. In multiplayer, all connecting players get automaticly in your team and also become AI's enemies. As for how match will end, we'll talk later. What do you think about this, bros?


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 Post subject: Re: Survival
PostPosted: Tue Jul 17, 2012 5:47 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
there will be a zombie mod (or mode, we didn't decide yet) which will be pretty similar to what you are looking for.


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 Post subject: Re: Survival
PostPosted: Tue Jul 17, 2012 6:29 pm 
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Joined: Mon Jun 04, 2012 9:40 pm
Posts: 50
Hmm... "Zombie Mode" is associated clearly not with armed soldiers that fighting with players. Of course "Zombie Mode" - cool and interesting, but you need new sounds, models, animations, script for AI zombie behavior... And my idea much easier to realize, but "must have" too, IMO.


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 Post subject: Re: Survival
PostPosted: Tue Jul 17, 2012 7:37 pm 
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Joined: Sun Jul 15, 2012 2:47 pm
Posts: 35
Location: Estonia
So what you're suggesting is a manhunt mode? I like it. It's like you're the most wanted man on the run, trying to elude the captors as much as possible.
Me likey.


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 Post subject: Re: Survival
PostPosted: Tue Jul 17, 2012 8:19 pm 
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Joined: Mon Jun 04, 2012 9:40 pm
Posts: 50
Manhunt? Cool description too. :)
I think about the sense of mode. More precisely, how we can win or lose there?


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 Post subject: Re: Survival
PostPosted: Tue Jul 17, 2012 10:47 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
This idea is actually very interesting to me and I wouldn't mind seeing it become reality. For the specifics, I am picturing this:

Say the map is a simple square for simplicity's sake. Buildings and decorum strewn about. A suitcase (objective) spawns randomly on the map. The AI "defenders" will then spawn randomly around the map but with a higher density as one moves closer to the objective. The AI go on "patrols" or just sit around and stand guard. This makes it harder to get the objective. Players spawn randomly on the outer fringes of the map (as if parachuting in) and will try to link up and take this objective. Once a player has the objective, AI will begin to spawn on the outside edges (reinforcements) and will move towards the objective. A randomly spawned extraction zone will spawn on the outside fringe of the map and the player teams will have to work together to get to the extraction point. If the suitcase is dropped, any other player can pick it up at any time. However, leaving the suitcase on the floor for a long time will cause the AI to eventually congregate near the suitcase leading to a situation like the original one where players must fight to get to the suitcase.


Anyway, that's just something I imagined. I would be quite interested in playing this if it comes around.


ComJak

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ComJak's house... stay out of it


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 Post subject: Re: Survival
PostPosted: Tue Jul 17, 2012 11:19 pm 
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Joined: Mon Jun 04, 2012 9:40 pm
Posts: 50
As for the objectives - it's cool and in my opinion doesn't so complicate realization of the idea in general. It is very exciting.

I was thought that one who carries a suitcase can not shoot. But this is stupid, because then the singleplayer isn't possible.

But if in this mode, forced to disable vehicles and make your character move slower with a suitcase... It will make the battle longer.

Mah, it sound's so cooperative c:


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