I would rather see something like this
OzyThesage wrote:
Line of sight awareness: This mainly ties in with the crosshair suggestion, but I honestly am not sure if it would work very well or look very good in this kind of game. I'm going to suggest it anyways, just to see what you guys think. If you've played any of the Close Combat games you'll know exactly what this is. Basically a (colored) line will be drawn from the muzzle of your weapon to the target, and if it intersects an object the color of the line changes past that point. It could probably be an alternative to the current implementation, which uses a more Men of War approach (in fact, I modified the 'helper crosshair' to be a yellow dot, much like that game had it).
Line is green, then turns yellow with a dot at an obstruction, then turns red past the intersection. End of the line has a red dot. A clear line of fire would be a solid green line from the muzzle to the target. The aim helper should also snap into position quicker than it does now, right now it's more of a smooth transition.
ComJak wrote:
That's fine and dandy however, you would need a sight "circle" as you can instantly shoot in all 360 degrees around you in an instant.
It could just draw a 30° cone depending on where the crosshair is at any given time. It could also just draw a circle around the character with red parts indicating where they have good cover from. Many times I've tried to use trees as cover only to find that I'm just slightly out of position and get shot, but the AI doesn't have this problem obviously =p