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However, as you take in more bullets, the screen could saturate, perhaps darken, and even "double vision" where the image seems to duplicate and sway around (kinda like suppression in Red Orchestra 2).
I agree that suppression should be added, but without being too distracting (maybe a slight screen blur and decrease in accuracy). Different weapons would have different levels of suppression: MP5 with a low suppression, and the sniper rifle or mg with a high suppression. The AI should incorporate this too into their behavior.
As for the rocket launcher, it was introduced in Beta .69 and I don't think its been implemented into the demo.
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I noticed a few things that i would like to have added to the game, such as when a player is struck by a grenade blast, he/she turns into gibs. It could be anywhere from a leg or an arm blown off, to a complete puddle of mush.
Gibs and gore would be awesome, limbs flying from grenade blasts, blood being splattered on the walls of buildings and on the front of jeeps, roadkill skid marks, water turning red from being shot while in the water... Man, am I a sick puppy.
