More detailed settings are always welcome. The really advanced stuff should be available in server .cfg files though (or something like that) Passive/aggressive flags for the AI... could work. Maybe even more in-depth... allow me to demonstrate:
Bots [Green] Number:[50] Defensive:[15] Offensive:[35]
[Gray] Amount:[75] Defensive:[0] Offensive:[75]
This would allow more flexibility on making defense/offense objective based maps, in this case, Green team would be defending a heavily fortified area, thus they have lesser amount of troops while Gray has a lot more troops but less stable ground.
Something like this should be available in both map settings perhaps and also overridable by the server admin, in case he/she is not too happy with the map defaults. Additional ideas for cvars: Amount of lives (either personal or a shared stash of tickets <think conquest gametypes>) Respawn time Movement speed Gravity Vehicle speed Amount of teams Weather Wind
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