In real armed forces, soldiers have defined roles. In team matches between competitive PvP players, the same is true.
The idea of this mode is to allow players to have defined roles, including support roles without support weapons being overused the entire game due to everyone wanting the biggest gun. The mode would allow certain support weapons to be balanced, eg MGLs, RPGs, etc by their points cost. Even things like jeeps would cost points, adding additional balance.
I also think that this mode would allow gameplay and tactics not currently possible.
*For example:
The commander could opt to assign most players shotguns (
which are cheaper points wise, see below), freeing up a lot of points. This in turn would allow a greater number of machineguns to be assigned. Having more machinegunners than the enemy would allow the team to lay down a large base of suppressive fire pinning down the enemy in turn allowing the shotgunners to advance into range and take the enemy out.
(I'm going to add a bit more info, but I don't have the time right now, I thought I'd get this post out here ASAP).
I'm also aware that some of these suggestions would be a lot of work to implement. However I'm sure that at the very least a cut-down version of them could be implemented with far less work.
My suggestion is based around that concept.
How it works is this:
At the beginning of the match the players vote in a commander. The commander then assigns each player (and possibly AI) his/her weapon and number of starting grenades, using up points to do so. Once both teams have assigned their weapons completely, the game can commence. To address the possibility of abuse, players would be able to call a second vote during setup if it seems that the commander is screwing everyone over.
Players don't keep weapons they pick up when they respawn. They respawn with the weapon they were assigned. (It might be worth disabling weapon pickup altogether in the mode.)
As for the points cost of weapons; Comjack suggested this:
SMG<Shotgun<AR<MG<Sniper, with the possibility of the MG being the same as the sniper rifle.
If my other idea; AR w/ underslung launcher is implemented, it would go SMG<Shotgun<AR<AR/GL<MG<Sniper.
There are also the possibility for other weapons, like multiple grenade launchers such as the Milkor MGL. Since balance can be achieved through point cost and non-persistence/no pickup. If they were in the standard game then I think it would be unbalanced.
tl;dr
- Players vote in a commander.
- Commander assigns players weapons
- Weapons have a point cost
- Pickups are not persistent between lives or not enabled at all.
Additional MechanicsCommand Structure:The Commander assigns players ranks in a command hierarchy and then assigns points to each squad.
The squad leader then assigns his fireteams their specific weapons, talking it over with them in command chat of course.
Alternately, the commander can just assign the leaders and the players can choose which fireteam they join.
Ingame Command *- Fireteams and squad Level: The current system for commanding AI could be applied to players, a small marker appearing on the screen on a location where a fireteam or squad leader gives an order. (Colour coded to differentiate between and fireteam/squad). However fireteam members and fireteam leaders would not be able to see the markers of anyone other than their squad/fireteam leader.
- Platoon Level: Squad leaders in a platoon would be able to see the markers of other squad leaders in addition to the Platoon Leader. The platoon leader would be able to place map markers that have pointers from offscreen.
- Company Level: The captain/commander of the team would be able to place map markers that are visible to everyone when they bring up their map with the TAB key.
Possible UI design. Please excuse the lack of colour, I don't have the actual palette used for RWR. (with an auto-complete function.)
Command ChatThis would be a chat that would allow a player to talk to his subordinates, so teamchat doesn't become a mess.
Command Assigned MortarsMortar rounds are earned on a platoon/team basis and given out by the commander/whatever to their subordinates.