Hello there!
When I discover a new game, I usually spot a few things that could be done better and/or fixed, and then I send them to the developers, hoping that it's a useful feedback. On RWR, however, I decided to open a topic so that everyone can react, I hope you guys will see my points and most of all I hope pasik will find that an interesting read. These are my humble suggestions to improve this (already great) game and I hope you'll take it as such.

If some things I point out are supposed to be changed later - no problem, it's even cooler!
If you disagree about something - you can! it's only my opinion, I tried to describe issues a newcomer might spot with his "fresh eyes".
Also, sorry about my engRish :p
RWR is the kind of game that I should want to launch when I've got a few minutes to spare, when I want to chill and empty my head. However, a few things prevent me and I guess prevent some other casual gamers from really using the game as such and see it as easy to use.
The first of these things is the goal of the game. I think there could be a few things changed so that:
- Players could know what is the global goal of their game,
- Players could know easily during the game where they need to go to be the most useful.
1) When you click on "Start a new game", you get the following screen:

At this point, you don't know what is the goal of the game (and it won't be told during the game). Kill everyone? Capture all enemy bases? If yes, Does the "Number of initial occupied bases", if set to 1-2-3, means you control more bases than your opponent? That is quite unclear.
Also, the "initial rank". What does it mean? I tested it, and it seems you control more IA soldiers. Why then would anyone chose 0 and not 7? And if it is "initial", does that mean you can get promoted? How? To me, these questions must find a clear answer on this screen (or in a tutorial), but I guess it's quite planned.
2) The next screen is quite interesting. It is the minimap, one of the things I think that should be a bit reworked.

Forgive the size of the picture

I don't understand anything here, and I think it's one of the key if you want to make this game easier to approach, and by then have more players.
First of all, green/grey squares. Do they mean one square belongs to a faction? Are they purely informative or do you get a soldier income from them or some other thing? How do you control one square? How do you control the squares on the sea? All of this needs to be explained, imo.
3) The triangle that represents you should be something else, for two reasons: a) in a multiplayer game it's not easy to see which triangle you are, and b) it is too big, and yet not visible enough (strangely). You can't glance at the minimap and see where you are, and also it is too inaccurate to tell you where you are precisely. My suggestion would be to replace it with a rectangle showing the part of the map your screen currently displays, which would be quite informative and visible.
4) Red and yellow circles. I don't get anything about them: why some are red and others yellow, why some are coloured and others are not, what are the numbers in them (here "2", "6", "7"). I also see these numbers somewhere else (left of my position), and I don't understand anything about it either.
5) Actually, the whole minimap thing is a bit uncomfortable. It hides half of the screen so you can't have it open all the time, yet you absolutely need to look at it often. If you decide to keep it like that, my opinion would be that it'd be cool if the minimap was at least a bit transparent. I personally think it also fails to really inform you on things going on (even if you understand what the red and yellow circles are

), because you don't really know where and how many soldiers there are near you.
6) The bar in the bottom-right corner... What is it? Does it represent map control? It doesn't look like it, if I look at the minimap (which seems fairly divided between grey and green).
So... In the end, these are only a few questions and problems that a random casual player might encounter in the game. If you want more players, I'd simply advise to look at these few points, but maybe some other forum members disagree. Thanks pasik for making this great game and long live RWR!