It is currently Thu Mar 28, 2024 10:16 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 38 List provided by EpocDotFr | Players online 21


All times are UTC




Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Fri May 18, 2012 10:41 pm 
Offline
User avatar

Joined: Mon Apr 30, 2012 7:07 am
Posts: 77
Running with Democracies
Not a WWII mod because we don't call it that.


Gameplay video courtesy of ComJak


UPDATED!!
February 16th, 2013. No more ridiculously inaccurate weapons of spam!!

Image

Image

Image

Screens feature the map Clairemont by 352ndEl.

Recommended settings:
Voxel preset +1 and voxel shading on
Image
Image


Description:

Typically longer reload times.
Typical inaccuracy in automatic fire.
Typical [1944].
It's a mod! I know, right?


Features thus far:

Generic faction models for Green (US, UK) and Grey (GER).
14 weapons with appropriate graphics and sound from the United States, Germany and British Commonwealth during [that second, significantly larger-than-the-first, global conflict].


Weapons:

USA:
Garand
BAR
Carbine
Thompson
Grease Gun
M1 Bazooka

Germany:
Gewehr 43
MP40
MP44
MG42
FG42

UK:
Enfield
Bren
Sten (suppressed)


Do enjoy.

>>>>> DOWNLOAD <<<<<

>>>>>>>>>> Alternate Link

_________________
██████████████████████████████████████████████████████████████
Image
██████████████████████████████████████████████████████████████
~ * ~ * G R E Y * ~ * ~ * P R I D E * ~ * ~


Last edited by harrified on Mon Feb 18, 2013 12:42 pm, edited 5 times in total.

Top
 Profile  
 
PostPosted: Sat May 19, 2012 10:02 am 
Offline

Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
Why didn't you write that there is a PPSh 41?


Top
 Profile  
 
PostPosted: Sat May 19, 2012 10:06 am 
Offline

Joined: Sun Apr 22, 2012 5:19 pm
Posts: 72
4th WW2 Mod xD

Shouldn't we try to work together?

Also: Can i grab some of your stuff?

Thanks in advance.

_________________
Open Red Alert:
http://openra.res0l.net/


Top
 Profile  
 
PostPosted: Sat May 19, 2012 11:49 am 
Offline

Joined: Sun Apr 29, 2012 4:50 pm
Posts: 133
Another not-quite WW2 mod eh? I've tried it out and it seems pretty good. I'd recommend tweaking the kill_decay values a bit. Right now most of them are identical and few seem to fit with the guns intended role. Other than that, good job!

_________________
Image
[0.90] Running with Bolters v5



Image
[0.92] Worldwar v2


Top
 Profile  
 
PostPosted: Sat May 19, 2012 4:42 pm 
Offline
User avatar

Joined: Mon Apr 30, 2012 7:07 am
Posts: 77
ZnasVecKo wrote:
Why didn't you write that there is a PPSh 41?


Spoiler Alert!


Petrenko wrote:
Shouldn't we try to work together?
Also: Can i grab some of your stuff?
Thanks in advance.


I would agree on a team effort for things that require much economizing and effort; however, as RWR stands now, there is a relatively small amount of work needed to attain one's ends that I'm quite happy to do it all myself. I look forward to what will inevitably be different executions of the same general ideas. The sounds I've edited came from YouTube and the images from Google, so to deny anyone the right to my work would be a grave sin against prosperity. Copying, modifying, murdering or raping my beautiful creations is perfectly fine with me!


MrNuckFuggets wrote:
I'd recommend tweaking the kill_decay values a bit. Right now most of them are identical and few seem to fit with the guns intended role. Other than that, good job!


Would you mind specifying which weapons feel off?

In my defense, the kill_decay values are such as they are because they've been abstracted to fit the scale of the player's field of view. I felt that to retain a rifle's edge (range) meant to reduce the range and accuracy of everything else to maintain proportion. So if the supposed average combat engagement range was approximately 300m, I would pretend that distance to be the player's practical field of view. Then tuning the rifles to that range followed by what I deemed to be appropriate reductions to the carbines and smg. Now, the reason most of the kill_decay might look identical is because I have no accurate means of measuring the effect on gameplay other than rigorous tests which provide me with nothing more than a feeling.

For weapon roles, I started with just one gun for each class of weapon by cartridge and construction (smg, carbine, lmg, rifle). From there I made the relative changes as to how each gun should behave and be utilized. Most of my time went into the gun's handling than its range because of the inability to accurately gauge the effects of the numbers, but I'm confident that the general difference in values between the classes of weapon would be logical. This uncertainty in the numbers is how I arrived at the balance between accuracy_factor, kill_probability and kill_decay. I'd also like to state that what I find as a shortcoming in tolerable grow_step (needed for the FG42) had a large influence on how I balanced all other factors.

_________________
██████████████████████████████████████████████████████████████
Image
██████████████████████████████████████████████████████████████
~ * ~ * G R E Y * ~ * ~ * P R I D E * ~ * ~


Top
 Profile  
 
PostPosted: Sat May 19, 2012 5:15 pm 
Offline

Joined: Sat May 19, 2012 10:00 am
Posts: 256
Location: Belgrade, Serbia
harrified wrote:
ZnasVecKo wrote:
Why didn't you write that there is a PPSh 41?


Spoiler Alert!



Reading that was hilarious!


Top
 Profile  
 
PostPosted: Sat May 19, 2012 5:34 pm 
Offline
User avatar

Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
please explain to me how this is NOT a WWII mod?

_________________
ComJak's house... stay out of it


Top
 Profile  
 
PostPosted: Sat May 19, 2012 6:14 pm 
Offline
User avatar

Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
ComJak wrote:
please explain to me how this is NOT a WWII mod?


Because we don't call it that.

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


Top
 Profile  
 
PostPosted: Sat May 19, 2012 6:23 pm 
Offline

Joined: Sun Apr 22, 2012 5:19 pm
Posts: 72
Inside joke / irony and stuff...

_________________
Open Red Alert:
http://openra.res0l.net/


Top
 Profile  
 
PostPosted: Sat May 19, 2012 8:09 pm 
Offline
User avatar

Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
ah i see. ok well very nice infantry skins btw.

_________________
ComJak's house... stay out of it


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group